Alphabet Report post Posted April 23, 2016 (edited) Hey hey.. After 3 years standing around in TD waiting for harvesters to kill i've goten bored.. I thought to myself. Should i do an invasion and kill players.. or should i give them a better chance of surviving my invasions.. in the end.. i gave way to all the newbies. (Yes i am a newb to, just so were all clear So i've talked to Radu about an increase in attribute caps a while ago (Also OA & A/D cap increase though that would need a new client, so i've decided to pursue the attribute increase cap). He's all for the idea, though he wanted to see if the EL community was onboard. Now.. for those who know me. Im Alphabet. The always dieing in invasions risk taker.. probably because my instinct is 4 and i don't have all attributes maxed Though regardless, im not going to let my incapabilities of getting higher attributes affect the game overall. Trust me.. i kind of don't want to see caps raised because i can't afford max attributes right now, let alone when they are capped at 60. The only reason why im making this topic is because i think everyone will enjoy the gameplay more if the caps are rasied. Cons of having attribute caps at 60: -Costly -Higher mirror damage Pros of having attribute caps at 60: -Cannot be bombed if you do a hydro run (im currently 140 engineering, and if someone has max phy/will they cannot be bombed with the proper gear on) -Higher heals -More exp from rationality.. ie ranging.. training etc -Higher health & mana -Higher chance to hit mobs -Harder hits -Less chance of dieing (Well not if you fight mobs with mirror perk ) -Can read books faster -Can carry more emu.. He's.. srs etc. You lucky harvester alts! -Buying stuff from npc becomes easier, can buy say 500 bars or 1k ess at once. -Increased emu in mule form -A higher goal for others who left the game because they feel they have "accomplished" everything. Now i know that everyone is thinking.. well omg it cost so much. I've suggested to Radu that we have 2 perks that give us PP'S. One is a Wraith perk, you can only get it if you have 179 overall (Or any overall) that gives you x amount of pickpoints. Second perk is a Redeemer perk, Radu's idea is that you lose X amount of A/D exp, and gain X amount of PP'S. Now whatever you guys think is a fair for the exp/pp's gain post it below and vote. Having a small change.. is better then no change. Hopefully if this goes well, others can start making legitimate polls on what would make EL better.. instead of just voting no Thanks o/ Edited April 24, 2016 by Alphabet Share this post Link to post Share on other sites
Orick Report post Posted April 23, 2016 Sorry ABC, I know this is not the answer you were expecting from me. I rather see more perks in the game. Game changing perks. But I would be find with perks that five the equivalent to higher atribs. I would also like to see a way to get these perks via true questing. I voted no Share this post Link to post Share on other sites
Orick Report post Posted April 23, 2016 I would say yes to a atrib cap raised for higher a/d players. So 145s get 52, 155s get 56 and 160s get 60. Share this post Link to post Share on other sites
Alphabet Report post Posted April 23, 2016 It's fine, though i don't see you or anyone else who voted no making a poll or even talking with Radu to suggest something Everyone is just sitting away doing there own thing. No wonder updates don't happen often, player's don't want them Share this post Link to post Share on other sites
revi Report post Posted April 23, 2016 Hmm, I suppose that losing a/d in exchange for PP means that your a/d levels decrease as well? Not nice for the ones that pass through those a/d levels for the first time, wrt invasions and instances: invasions (and instances and invances) are geared towards the stronger characters in a given range. If you add players with extra attributes through this exchange, they will be the stringer characters in the range. Not really a problem if we have given up on attracting new players, otherwise it would be rather discouraging for a newer player to see others get nice stuff from invasions where he just can't compete, even with a fighter build. So to mitigate that effect a bit, you 'd have to lose a lot of a/d for a few pickpoints. But unless that redeemer perk is a one shot, even that wouldn't really help for long, as it would be a matter of: get redeemer perk, spam haidir/invance/etc., repeat.until capped (or player gets bored, whatever happens first ). Now, higher attributes cap could be interesting, but perhaps with a twist: - limit the total number of pickpoints in attributes to a certain level (to keep things simple for existing characters, you could use the current maximum of 6*48 = 288 PP in attributes). That means that if you are now fully capped in attributes, you wouldn't get any more in attributes, but could redistribute them. Also, until a clearly superior build appears, there's room for experimentation, as it's not 'simply' a matter of pumping in GC to get extra PP to fill all atributes. If it's just supposed to be a raise in max. attribs with no limits imposed on the total PPs used, not sure it's going to be that interesting. No vote yet, as I'm still thinking about the effects, especially the effects of PP-giving perks.. Share this post Link to post Share on other sites
BruSu Report post Posted April 23, 2016 I think players want changes but all the new things that come are for fighters. Even your suggestion is not for mixers in the first line. I would not mind higher caps I just do not know where to get the pps for them from (not the place here to complain about blocked hydrorun ) Perhaps if there would be a chance to get a pps reward from all the xp you earn after you have reached oa level 179 Share this post Link to post Share on other sites
Vanyel Report post Posted April 23, 2016 I like this idea. Would give people some more means to develop themselves and add variety to builds. Share this post Link to post Share on other sites
koizu Report post Posted April 23, 2016 (edited) My vote is "YES" this is like vanyel said ppls will have good variety of builds and whos already max atributes or almost max will have more enthusiasm to work on gold for pps . Edited April 23, 2016 by koizu Share this post Link to post Share on other sites
Littlebig Report post Posted April 23, 2016 (edited) At least OA would need change higher, maybe Attribs too, but not necessary much as 60. As stated, there is pros and cons. eventually, if that ever happen, radu will raise/make stronger mobs too so it will balanced. And there is some ppl who would buy the new pp immediately which would throw them even more far from newbies which can be demoralizing. But other side, it would draw back some old players who has maxed oa., and not all ppl are pp buyers. voted NO to 60 attribs..but would say YES to raised OA, and maybe also YES to 52 attrib caps Edited April 23, 2016 by Littlebig Share this post Link to post Share on other sites
Alphabet Report post Posted April 23, 2016 It is impossible for someone to max attributes right away if they were raised to 60. Somene would need 72 nexus removals and 3600 hydro bars. That would cost 126m itself. In order for someone to accomplish that, it would mean Radu & players will be happy. Why? Because the best gc/$ ratio from the shop is rostos & pass's.. I don't know about you guys.. though i don't mind seeing rostos and pass's alot cheaper than the price range atm Share this post Link to post Share on other sites
violater Report post Posted April 23, 2016 I voted no , there are much more things to look into before raising caps. Need more OA lvl to get pick points, need good perks. Raising caps would ruin the game and maybe loose more players. There are other ways to make the game more interesting than to increase caps. Share this post Link to post Share on other sites
extrapolation Report post Posted April 23, 2016 I voted yes because I hope that it will lead to more specialised builds, fewer jack-of-all-trades builds, and therefore more teamwork. I would also support revi's idea of a 288 total attributes cap. Share this post Link to post Share on other sites
TeeeMo Report post Posted April 23, 2016 I voted no. If there were 10k actively playing players, amongst whom there would be at least 500 of them with capped attributes, I would vote yes.But I don't see the point of raising the cap for 10-20 individuals Share this post Link to post Share on other sites
busterblader Report post Posted April 23, 2016 i vote yes Share this post Link to post Share on other sites
Nimbus00 Report post Posted April 23, 2016 i voted yes too Share this post Link to post Share on other sites
pk_hitman Report post Posted April 23, 2016 Voted Yes! Share this post Link to post Share on other sites
Caduceus Report post Posted April 23, 2016 I vote no, unless something like revi's 288 attribute cap is implemented. I think the concept of buying pps and making the game so p2w has huge drawbacks for most of the community, but a lot of that is a bit too late to change. I do like the concept of raising the caps so that more thought can be put into different builds and slightly specialized characters based on your style of play. However, there should at least be some limit to the max number of pps one can spend on attributes so it doesn't devolve into players just spending $ to max attributes like before to become even more overpowered. Share this post Link to post Share on other sites
darrock Report post Posted April 23, 2016 If there were 10k actively playing players, amongst whom there would be at least 500 of them with capped attributes, I would vote yes. But I don't see the point of raising the cap for 10-20 individuals I think far more players could and would take advantage of this. You wouldn't have to have all attributes capped, in order to raise one or more above the current limit. I'm primarily a mixer and wouldn't mind having more emu or reading a book faster on a special #day, for example. So I can see potential advantages for all types of players. I would also be interested in new ways to get more pp's, although those should preferably take a lot of grinding/work to achieve (as opposed to something that can be easily purchased). An overall attribute cap, such as Revi suggested, might also work. I voted 'yes', Share this post Link to post Share on other sites
Entropy Report post Posted April 23, 2016 For me, it's just changing a few numbers, I don't mind doing it. But it might affect the game balance a bit. Like people being able to hit much harder, and finish invasions, invances, etc. faster, at a lower risk. Share this post Link to post Share on other sites
hussam Report post Posted April 23, 2016 (edited) While I'm not particularly fond of the idea of changing the attribute system after reaching overall cap, I'll probably just slowly move attributes to p/c so it's not the end of the world. Edited April 23, 2016 by hussam Share this post Link to post Share on other sites
saxum Report post Posted April 24, 2016 Yes IF AND ONLY IF monsters added which do additional damage to players based on number of pick points bought. I think the PP overloaders imbalance game since invasion monsters need to be balanced for players who have bought PPs. Share this post Link to post Share on other sites
FairyTail Report post Posted April 24, 2016 I voted yes. "Oh but it wouldn't be for me! Fighters get this and that and..." blah blah blah.... So mixers / harvesters wouldn't want an even bigger emu? Which you would only get from higher phys&coord... Mixers, harvesters, fighters... in fact all types would benefit. Want to read faster? Need more reasoning/will. Another attribute. Hmmm.... I can not see who would not want this. Really, I can't. Vote yes, be groovy, play nice, FairyTail \o/ Share this post Link to post Share on other sites
Caduceus Report post Posted April 24, 2016 (edited) The reason why some people wouldn’t want this is because of the pp buying issue and the overpoweredness of maxing out again as I said in my previous post. As is stands, this poll is pushing for an even greater cap without limitations thus increasing the disparity between players even more, the advantage to the ones that can p2w. Whether it’s having an easier time with mobs or being able to get the drop or PK etc. It would be lame if over time a handful of p2w players can dominate the game in every respect even moreso than now by maxing to 60s in every category. It also defeats the purpose of putting thought into one’s build and considering how to best specialize your character for some slight but interesting differences between players. I am all for increasing the cap if it’s contingent on having a cap for the total number of pps that can be allotted into attributes (like 288). And several people agree with this but are voting yes without understanding the poll is solely about raising the attribute cap to 60 and is not specifying the limitation factor that they also happen to support. This is why I voted “no” to this particular poll since I am concerned that the change will be made before serious discussion can be had on limits. It would be a mistake to raise the caps before making clear whether or not there will be limits on the total pps that should be put on attributes (which is actually just a cap on pp buying). Maybe the poll should be adjusted or there should be a separate poll on whether there should be a cap on total pps that can be put into attributes. But these sort of consequences need to be thought through before getting overexcited, and while I do like the idea for the 60 cap it needs to be contingent on a total attribute pps limit. Edited April 24, 2016 by Caduceus Share this post Link to post Share on other sites
bralex Report post Posted April 24, 2016 I voted yes on this topic because PK is basically dead as it is and I don't see it coming back to fruition anytime soon. I will say that I don't know how it would change the constant grind for higher levels when fighting though... given the possibility of more "freedom build" choice. - solo Share this post Link to post Share on other sites
Maxine Report post Posted April 24, 2016 (edited) The reason why some people wouldn’t want this is because of the pp buying issue and the overpoweredness of maxing out again as I said in my previous post. Well said. Voted no. Edited April 24, 2016 by Maxine Share this post Link to post Share on other sites