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recommended levels for summoning


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#1 Puntif

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Posted 30 January 2016 - 12:47 AM

Unlike manufacturing-style mixing, Radu doesn't publish official recommended levels for summoning.  I suspected that some of the summoning recommended levels in the encyclopedia were wrong so I did some testing.

 

Summoning mixing seems to follow the same success/fail curve as manufacturing-style mixing.  I have measured success rates at a variety of levels of difference between recommended and actual skill levels.  Most of my testing was done with a character with skeptic to eliminate adjusting for astro.  When mixing at recommended level the success rate is about 50% and the yield is about 75%.  I graphed the success rate and yield and found the slope of the curve greatest at the low end.  When mixing at 16 levels below recommended the success rate is around 3% (my samples ranged from 1.9% to 5.9%) but mixing at 17 levels below recommended always had 0% success.  This difference seems large enough to use to identify the recommended level. 

 

I was able to use this methodology on a number of creatures at brown snake level and above.

 

Brown snake - skill level 0: 293 fails, 0 succ (0.0%) ... level 1: 68 fails, 2 succ (2.9%)

conclusion: actual recommended level is 17 (encyc says 17)

 

Fox - skill level 3: 145 fails, 0 success (0.0%) ... level 4: 90 fails, 4 success (4.3%)

conclusion: actual recommended level is 20 (encyc says 22)

 

Boar - skill level 7: 163 fails, 0 success (0.0%) ... level 8: 323 fails, 7 success (2.1%)

conclusion: actual recommended level is 24 (encyc says 26)

 

Wolf - skill level 11: 177 fails, 0 success (0.0%) ... level 12: 215 fails, 6 success (2.7%)

conclusion: actual recommended level is 28 (encyc says 32)

 

Skeleton - skill level 15: 124 fails, 0 success (0.0%) ... level 16: 169 fails, 7 success (4.0%)

conclusion: actual recommended level is 32 (encyc says 32)

 

Short garg - skill level 17: 152 fails, 0 success (0.0%) ... level 18: 109 fails, 5 success (4.4%)

conclusion: actual recommended level is 34 (encyc says 34)

 

Tall garg - skill level 19: 305 fails, 0 success (0.0%) ... level 20: 95 fails, 6 success (5.9%)

conclusion: actual recommended level is 36 (encyc says 36)

 

Wingless garg - skill level 21: 201 fails, 0 success (0.0%) ... level 22: 189 fails, 4 succ (2.1%)

conclusion: actual recommended level is 38 (encyc says 38)

 

Puma - skill level 23: 248 fails, 0 success (0.0%) ... level 24: 248 fails, 7 success (2.8%)

conclusion: actual recommended level is 40 (encyc says 40)

 

Female gob - skill level 24: 232 fails, 0 succ (0.0%) ... level 25: 211 fails, 8 success (3.7%)

conclusion: actual recommended level is 41 (encyc says 41)

 

Polar bear - skill level 26: 275 fails, 0 success (0.0%) ... level 27: 268 fails, 7 success (2.6%)

conclusion: actual recommended level is 43 (encyc says 40)

 

Black bear - skill level 28: 228 fails, 0 success (0.0%) ... level 29: 202 fails, 8 success (3.8%)

conclusion: actual recommended level is 45 (encyc says 45)

 

Male armed gob - skill lvl 30: 259 fails, 0 succ (0.0%) ... level 31: 236 fails, 10 succ (4.1%)

conclusion: actual recommended level is 47 (encyc says 47)

 

I wasn't willing to test summons that required more expensive ingredients.  This method doesn't work on red snake and below since that would require a negative summoning skill level.


Edited by Puntif, 30 January 2016 - 12:48 AM.


#2 ZootNerper

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Posted 31 January 2016 - 03:09 AM

Nice work Puntif



#3 Maxine

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Posted 07 February 2016 - 05:22 AM

Nice to see someone bother to test with sufficient statistics. Are you skeptic? 



#4 saxum

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Posted 19 May 2016 - 06:40 AM

 

Summoning mixing seems to follow the same success/fail curve as manufacturing-style mixing.  I have measured success rates at a variety of levels of difference between recommended and actual skill levels.  Most of my testing was done with a character with skeptic to eliminate adjusting for astro.

 

 

Nice to see someone bother to test with sufficient statistics. Are you skeptic? 

 

When I had nexus and tested I found loss rate very high even accounting for astro (also did with good astro).  You do get occasional extra summons but that does not make up for experience lost.






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