smalul Report post Posted February 11, 2007 Well, since the CL (combat level) is something used in the game, only the game's admins (most likely just Entropy) know the true equation, and the ignore levels of creatures based on that CL. The other equations for the CL we know of (iknow and that web page) are probably close, but not 100% accurate. Maybe one of the admins would be able to post the equation here, and maybe even some of the ignore levels. As far as I know, CL = Reaction + Toughness + Dexterity + (.75 * Attack) + (.75 * Defense) + (.5 * Matter), and around CL = 150, hobgoblins stop attacking you. Share this post Link to post Share on other sites
Mar(c) Report post Posted February 11, 2007 Two notes: 1. iknow accidentally always used Rationality instead of Dexterity in the calculation (which explains your difference, masterpiter). 2. The combat level (this formula) is something entirely made up by players, and has afaik not any relation to game mechanics. Share this post Link to post Share on other sites
smalul Report post Posted February 11, 2007 (edited) 2. The combat level (this formula) is something entirely made up by players, and has afaik not any relation to game mechanics. So how do you explain the fact that high level monsters ignore different players at different a/d/p/c, and that if you reset, some monsters who ignored you, now attack you until you raise your p/c and other attributes? The game must be checking the CL of each player when he enters the range of a monster and then decide if the monster would attack or ignore. I'm sure that equation (or something close to it) is written in the game's code, maybe it's not called "combat level", but it's there. Edited February 11, 2007 by smalul Share this post Link to post Share on other sites
ttlanhil Report post Posted February 11, 2007 yes, but it's not (as far as we know) the same as the combat level the players (and bots) use. hence the "(this formula)" part Share this post Link to post Share on other sites
jamincollins Report post Posted February 11, 2007 (edited) 1. iknow accidentally always used Rationality instead of Dexterity in the calculation (which explains your difference, masterpiter). Yes, it took me quite a while of going back and forth between iknow's code and my page thinking I'd done something wrong. Then finally, gurgeh pointed me to the problem in iknow's code for that area. As I recall I informed DNS of the problem quite a while ago. edit: forgot that gurgeh had pointed out the error and mistook Learner for DNS Edited February 11, 2007 by jamincollins Share this post Link to post Share on other sites
masterpiter Report post Posted February 12, 2007 thx 4 info Share this post Link to post Share on other sites
Gohan Report post Posted February 18, 2007 For those who didn't notice, I said I'd keep it a secret a while back when I found out. Check my siggy for the Sslessar's a/d. Yes, its accurate. Unless its been changed during my absence. -Blee Share this post Link to post Share on other sites
dumppe Report post Posted May 20, 2008 "Female Goblin - 32/35" isent it higher? cus they are way harder to kill then tall gargs Share this post Link to post Share on other sites
Gampa Report post Posted May 20, 2008 The a/d is correct. Female Gobs just have higher 'attributes' than gargs, that's why they're harder. (Main reason being that they deal more damage - Well, they're armed ) Share this post Link to post Share on other sites
Bash_it_YeTi Report post Posted October 2, 2008 I though the medium (wingless) garg had the beat A/D levels Share this post Link to post Share on other sites
korrode Report post Posted October 18, 2008 You thought wrong But remember, a/d is not the only factor contributing to combat strength. It's speculated that Wingless Garg has (some) better attribs than Tall-Winged Garg. Share this post Link to post Share on other sites
matheszabi Report post Posted December 29, 2009 You thought wrong But remember, a/d is not the only factor contributing to combat strength. It's speculated that Wingless Garg has (some) better attribs than Tall-Winged Garg. Or a better exemple: As polar bear trainer try to kill a tiger at EVTR sto! Polar bear a/d 55/50 HP 140 Tiger a/d 55/55 HP 75 Phantom Warrior: a/d 42/55 HP 60 The polar bear was take down by me with augm set + bones in max 10-12 hits, witha few damage (5-30). -I have tryed the tiger with tit plate+steel cuisses + greave +BP cloack+tit serp sword, and restored 2x and after that diss Kill it the Phantom Warrior at NC cave, near the fruits with a bone +steel shield and augm set at your polar bear trainer level! if you can't kill, than read the explanation here: http://www.eternal-lands.com/forum/index.php?showtopic=51536 "Understanding Criticals" section Share this post Link to post Share on other sites