Orick Report post Posted February 16, 2013 Sorry ill move my questions to this new topic Is there a way to set an item to give damage when you "use" it? And what would the programming look like? Share this post Link to post Share on other sites
Acelon Report post Posted February 16, 2013 No, that is not possible. Share this post Link to post Share on other sites
Orick Report post Posted February 16, 2013 In theory, yes, they would cause 300 damage per step. I've never actually overlapped damages when map making. And I believe these damage areas cannot be in the entrance areas. Much like how a bot gives a warning, in case someone accidently stumbles across the entrance, they shouldn't be killed immediately. By entrance does that mean I can't make it do that at an entrance to a house in my map or can't do that to the entrance of my overall map? Share this post Link to post Share on other sites
Orick Report post Posted February 16, 2013 Also, is there a way to set it so you get 0 xp doing anything an areas? Reason for this is I have a few event arenas that I don't want people to just hide in and train... And can we have arenas like the one in DP that limits everyone's a/d and atribs? Share this post Link to post Share on other sites
Acelon Report post Posted February 16, 2013 Entrance to the overall map. And no to the experience thing. That is not possible. As for the arena, you'd have to ask Roja specifically on that one, because I do not know. Share this post Link to post Share on other sites
Orick Report post Posted February 16, 2013 K thanks Share this post Link to post Share on other sites
Orick Report post Posted March 3, 2013 Does an update on a guild map clear the map of hyper bags? Share this post Link to post Share on other sites
Grort Report post Posted March 3, 2013 Does an update on a guild map clear the map of hyper bags? not afaik Share this post Link to post Share on other sites