SL7yz0r Report post Posted December 2, 2007 (edited) I voted permanent A/d Cap, I'd rather not level to cap and have it increase again. Edited December 2, 2007 by SL7yz0r Share this post Link to post Share on other sites
Tempest Report post Posted December 2, 2007 permanent Share this post Link to post Share on other sites
The_Piper Report post Posted December 2, 2007 permanent Same. Piper Share this post Link to post Share on other sites
Stricken Report post Posted December 2, 2007 voted permy Share this post Link to post Share on other sites
chipmunk Report post Posted December 2, 2007 permanent. of course may need to be a little bit higher than 100 maybe 120 but idc it will be fun Share this post Link to post Share on other sites
DogBreath Report post Posted December 2, 2007 I voted that increase over time. I know no one might reach it, but if they do hit the cap (and several others do) what do they do then? What if everyone reached it? (I know this sounds extreme, but that's what this makes possible...) Putting a permenant cap on any skill just seems pointless in this kind of game, someone will reach it sooner or later, should they just stop if they do? Also, then what's the point in adding newer/bigger monsters later if no one can ever reach them because the cap is lower than they need to ever fight them? Share this post Link to post Share on other sites
Antio... Report post Posted December 2, 2007 Permanent. Share this post Link to post Share on other sites
sirdan Report post Posted December 2, 2007 i think they should just make it so when you reach 100 the exp rate changes and it is twice as hard to level or more so people can still be the best but it wont get too crazy Share this post Link to post Share on other sites
evilmangopie Report post Posted December 2, 2007 Permenant. There is no point for a cap if it will change as people reach it. With equal levels you can have real, fair, skillful, fun PK, which I think is the aim of the PK server. Share this post Link to post Share on other sites
molime Report post Posted December 2, 2007 Not sure if everyone actually read that post well. It doesn't say a cap at 100 first and then later increase that. It says a cap at 100, but possibly lower caps *before* that. To me that doesn't sound like a bad idea. With a cap at 100 right away, that's already quite a bit of time before you can get there. And people with a lot of time to play will beat the crap out of people who can play less. Which imo very soon could lead to a few high level chars owning everyone, and making it practically impossible for others, or people who still have to start, to do anything. With earlier caps, you can keep more people at levels that they're actually able to be some competition and a nice match. If you're one of the people that made the cap already, there's time to develop other skills or actually do some PKing. Then when there's quite a number of people who reached the cap, raise it a bit, so the final level cap of 100 is reached gradually. Would keep more players around the same strength for more PK action, and more people with other skills as well so a more versatile game. Share this post Link to post Share on other sites
Mango Report post Posted December 2, 2007 (edited) Not sure if everyone actually read that post well. It doesn't say a cap at 100 first and then later increase that. It says a cap at 100, but possibly lower caps *before* that. To me that doesn't sound like a bad idea. With a cap at 100 right away, that's already quite a bit of time before you can get there. And people with a lot of time to play will beat the crap out of people who can play less. Which imo very soon could lead to a few high level chars owning everyone, and making it practically impossible for others, or people who still have to start, to do anything. With earlier caps, you can keep more people at levels that they're actually able to be some competition and a nice match. If you're one of the people that made the cap already, there's time to develop other skills or actually do some PKing. Then when there's quite a number of people who reached the cap, raise it a bit, so the final level cap of 100 is reached gradually. Would keep more players around the same strength for more PK action, and more people with other skills as well so a more versatile game. Great idea. I like a max cap of 100 myself. And what molime said, should help the people who cant play so much, to hang on. Edited December 2, 2007 by Manderijn Share this post Link to post Share on other sites
Peach Report post Posted December 2, 2007 100 a/d cap, permanent Share this post Link to post Share on other sites
fyrrflyy Report post Posted December 2, 2007 I voted permanent, but I wouldn't object to the cap starting at 70 or something and raising slowly as more and more people reach it eventually stoping with a permanent cap of 100. Share this post Link to post Share on other sites
Nintenduh Report post Posted December 2, 2007 Didn't vote. No cap Share this post Link to post Share on other sites
ville-v Report post Posted December 3, 2007 The cap may increase over time, if the absolute maximum for a/d will still be 100. As previously suggested, we could start with cap at 70 and increase it when WoW does. Share this post Link to post Share on other sites
nicky Report post Posted December 3, 2007 Increase over time. Once a predetermined % of active players reach the level cap, it should be raised 10 levels. Share this post Link to post Share on other sites
yaserhameed Report post Posted December 3, 2007 voted permanent a/d cap it would be better if the caps were at 120 a/d so you dont need an army of players vs ac/yeti/giant/dragon....or if you dont want to increase caps, decrease monsters stats above fluffy to -10 - 20 a/d? Share this post Link to post Share on other sites
SL7yz0r Report post Posted December 3, 2007 The cap may increase over time, if the absolute maximum for a/d will still be 100. As previously suggested, we could start with cap at 70 and increase it when WoW does. I hope this doesnt happen. It takes no time at all to get from 70 to 80. And WoW has only increased cap twice in entire existance at game. I'de rather level to one final cap so i can have fun in guild strategy and PK from then on. Share this post Link to post Share on other sites
Deified Report post Posted December 3, 2007 Spacing it out is better. Gives casual players a much better chance of being able to participate fully in PK, raise it by 10 levels every now and then, up to 100, gradual increases gives people the chance to catch up. Remember people PK server - It's all about having fun PKing. The more people involved at the same level the better Share this post Link to post Share on other sites
kailomonkey Report post Posted December 4, 2007 Permanent cap of 20/20 Share this post Link to post Share on other sites
PriVate Report post Posted December 4, 2007 permanent for me too Share this post Link to post Share on other sites
masterpiter Report post Posted December 4, 2007 Voted permanent cap but as long as it never will be more than 100 i dont care, it can be 70 at 1st, i will addapt Share this post Link to post Share on other sites
hades Report post Posted December 4, 2007 Voted permanent cap but as long as it never will be more than 100 i dont care, it can be 70 at 1st, i will addapt ditto. Share this post Link to post Share on other sites