Jump to content
Eternal Lands Official Forums
Entropy

Determining Safe Areas

Recommended Posts

The PK server is a lot of work, so we are trying to 'outsource' some of it.

So here is what you can do to help:

Go on all the maps (you can use the map editor, or just walk in the game), and determine which areas are inside cities.

Basically, we will need the lowest and highest x/y coordinates for those areas, so that we make them safe zones.

 

So post the coordinates here, along with map names.

We also need people to actually verify those coordinates, and amend them if they are wrong and stuff.

Share this post


Link to post
Share on other sites

Hello Radu!

 

The main city in PL: 91,26 - 245,122

 

You need only the coords of big cities and/or the villages too? For example in Portland there are a city inside the walls but some houses not so far what can be 'village'.

Another thing: Portland safe area cannot be fit into a rectangle because has different shapem so lowest/highest x/y coords may be overlap parts which doesn't belong to the city.

(I guess to divide it to rectangles maybe). There is no method for marking with a tilemap like the walkable places on the map?

Edited by csiga

Share this post


Link to post
Share on other sites

I guess a city like Portland might be represented as a few rectangles. Then you'll cover the whole city and only the city.

I think also, that we might not care for unwalkable tiles within.

 

And a question: what about insides? Should we map them too?

I mean, are insides in the city safe too? But insides on the same map outside of the city unsafe?

 

Regards

 

Chryzopraz

Share this post


Link to post
Share on other sites

Idaloran City

I walked at the outer edge of wall

City is not square but can be divided in 4 smaller square areas (or 3 but overlaping)

Coords

1. NW 358,168 - 501,335

2. S 408,73 - 549,168

3. E 501,179 - 588,264

4. the small area "left out" 501,168 - 549,179

 

If you just want a square that covers all (and some space out of city)

358,79 - 588,335

 

Hope this helped...

Share this post


Link to post
Share on other sites

WSC 9,73 - 206,593

 

NC 2 rectangles which describe the city but leave the PK area outside.

83,150 - 170,29

53,86 - 83,25

 

A little bit space outside of NC city is included too, since the city isnt a perfect rectangle.

 

Grubani Ywarstaw: 38,148-100,85

 

Grubani Omlinor: 276,137-337,54

This includes the boat from Portland too

 

Tarsengaard city: 134,343-281,182

Which includes a small safe area outside of the city and the way to the magic school too.

 

VOTD, Mynadar, 0,149-97,114

which includes a safe way to the exit to KF and the graveyard.

 

VOTD, Gerund's Smithery, surrounded by palisades, maybe worth to be a safe area too.

150,73-187,10

 

SKF Carmien village

132,60-180,13

Surrounded by walls, might be worth to be a safe place too.

 

Piper

 

Edit:

 

i guess, you want the coords of places surrounded with a wall, like WSC and NC, but not villages like Grahms or the village in Portland, right?

Edited by The_Piper

Share this post


Link to post
Share on other sites

Reporting for duty :P

 

Idaloran: (356, 166) to (502, 336) AND (406, 71) to (549, 364) AND (549, 180) to (589, 265)

Bethel: No set city barrier

Sedicolis: (7, 13) to (110, 68)

Melinis (182, 107) to (227, 316) AND (227, 110) to (287, 304)

Palon Vertas: (156, 132) to (328, 241)

Thelinor: Boundaries are already in place

Irsis: Weird city shape, will get later

Emerald Valley: No Set city barrier

Kusamura: No set city barriet

Zirakinbar: (7, 267) to (96, 382)

Willowvine: Multiple locations, will get later

Aeth Aelfan: (65, 150) to (101, 246) AND (101, 149) to (187, 214)

Egratia: No set city area

Arius: (23, 130) to (149, 229)

North Redmoon: (198, 203) to (371, 376)

South Redmoon: No set city barrier

Hurquin: No set city barrier

Trassian: (0, 27) to (115, 153) AND (115, 27) to (145, 103)

Imbroglio: No set city barrier

Isles of the Forgotten: No set city barrier

Irinveron: No set city barrier

Glacmor: Multiple Locations, will get later

Iscalrith: (234, 38) to (305, 100)

Anitora: Maybe the whole map should be unpk, and it can be the spawn from the c2 underworld. The IP of c2.

Share this post


Link to post
Share on other sites

FYI, if you guys get the coordinates in the map editor it is 10x's easier and more accurate. Here's how to do it:

 

How to get coordinates in the map editor:

 

1.open map in editor. move around with arrow keys, pageup/down=zoom, home/end=rotate, m =minimap that you can click to move to spot.

 

2. Get coords using height map. Click the icon that looks like steps. Click the icon that looks like an arrow with a star behind it. click ANY one of the colored squares. Press g for a grid(those squares represent the coordinates). hover your mouse-with the colored square under it, over one of those squares. The x,y values are in the box in the corner.

 

 

Coordinates represent a rectangle with x1,y1 being the MINIMUM values, and x2,y2 being the MAXIMUM.

Share this post


Link to post
Share on other sites

Sorry. No, no insides are needed for coords.

 

I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like?

Share this post


Link to post
Share on other sites

I think all insides should be non-PK. That will give at least a few more safe storage locations for the suppliers (non-PK folks) to mix and level. It will also provide a few more safe locations to do business (trading). And it provides a few places you can duck into if you see someone coming.

 

We need to make a few allowances for the suppliers if this two-part economy is going to have a chance to work.

Share this post


Link to post
Share on other sites

I would say, all inside maps where a NPC is, should not be pk.

 

So we have safe storages AND can still have the PK tavern and magic school severs and such.

 

Piper

Share this post


Link to post
Share on other sites

I think only some storages should be safe. We should have to choose our priority: convenience or safety.

Otherwise there is no point, it would be way to easy, might as well stay here on this server.

It's called strategy.

 

And before you pr0 pkers blast me for sticking my nose in where I have no experience, I am planning on trying out the new server too ;) If there is no challenge, an opportunity for something different, there is no point in it.

Share this post


Link to post
Share on other sites

schools which arent in city also going to be PKable?

 

imo they should, it'll make it intresting as well

Share this post


Link to post
Share on other sites

I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like?

It's supposed to be a PK server, not Mixers Heaven, so the only safe insides should be those in safe cities and that's it. Also, i don't think all cities (Places with houses, surrounded by barriers or walls) should be safe. For example, there's no need for Ywarstaw or Omlinor to be safe (With the chim and fluffies wandering there, it's not safe even if it's not PK anyways) :icon13:

Share this post


Link to post
Share on other sites

I was too slow to map outsides, so maybe I will map some insides. I hope you will have some use of them.

VOTD insides:

[55,163]-[70,179] - a flower shop

[96,169]-[106,179] - a house (popular place for AFKers :D)

[132,169]-[142,179] - another house (also popular)

[12,163]-[27,179] - a tavern

[48,126]-[58,137] - a tavern top floor

[168,169]-[178,179] - a general store

 

Nordcarn insides (only houses within city walls - storage is not whithin the walls so it should be PKable IMHO)

[12,12]-[28,28] - a tavern

[54,12]-[70,28] - a general store

[138,12]-[148,22] - a Telia's house

[174,12]-[184,22] - Atekel's house

[96,12]-[112,28] - a big house

[246,12]-[256,22] - a house

[210,12]-[220,22] - another house

 

I will check more later.

 

Regards

 

Chryzopraz

Edited by Chryzopraz

Share this post


Link to post
Share on other sites

Sorry. No, no insides are needed for coords.

 

sorta wasted your time chyzopraz ;)

 

tho then again the ruin temple in votd will be made pk-able

Share this post


Link to post
Share on other sites

i think all insides should be safe zones except things likes caves...there also can be some kinda square aroudn storage for safe zones, like a 3x3 person square leaving the middle square for the npc.

Share this post


Link to post
Share on other sites

I would vote for making a small number of insides safe, but don't tell us which, that way we have to find them ourselves ;)

 

 

Good idea :devlish:

 

All the citys would be way to many I think, maybe just some?

Share this post


Link to post
Share on other sites

I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like?

I think that insides of safe zones should be safe, and all others not.

 

That's why I have mapped some.

If all insides are safe, then the game will be easier.

Making PKable insides in safe zones doesn't make sense at all.

So all insides can't be PK. The only real options are all of the insides are PKable or some of them.

 

Insided should be safe so you can go afk easy, that's just my imo.

You want safe afking - go to IP :wub:

PK server is not meant for easy afking!

 

Regards

 

Chryzopraz

Edited by Chryzopraz

Share this post


Link to post
Share on other sites

There is a safe way to AFK in any PK situation, just log out. Of course there's no guarantee you'll log in safely, but it's better than walking away from the computer for a half-hour while Harvesting.

Share this post


Link to post
Share on other sites

Insided should be safe so you can go afk easy, that's just my imo.

Safe areas has little/nothing to do with going afk. It's to provide suppliers a safer place to mix goods and perform trades. There's going to be plenty of risk harvesting ingredients and getting them to storage.

Share this post


Link to post
Share on other sites

imo its a PK server, so everything should be PK exept IP and underworld, and MABY a few tiles around storage. otherwise it seems there will be alot of boring camping...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×