Entropy Report post Posted October 9, 2007 The PK server is a lot of work, so we are trying to 'outsource' some of it. So here is what you can do to help: Go on all the maps (you can use the map editor, or just walk in the game), and determine which areas are inside cities. Basically, we will need the lowest and highest x/y coordinates for those areas, so that we make them safe zones. So post the coordinates here, along with map names. We also need people to actually verify those coordinates, and amend them if they are wrong and stuff. Share this post Link to post Share on other sites
csiga Report post Posted October 9, 2007 (edited) Hello Radu! The main city in PL: 91,26 - 245,122 You need only the coords of big cities and/or the villages too? For example in Portland there are a city inside the walls but some houses not so far what can be 'village'. Another thing: Portland safe area cannot be fit into a rectangle because has different shapem so lowest/highest x/y coords may be overlap parts which doesn't belong to the city. (I guess to divide it to rectangles maybe). There is no method for marking with a tilemap like the walkable places on the map? Edited October 9, 2007 by csiga Share this post Link to post Share on other sites
Chryzopraz Report post Posted October 9, 2007 I guess a city like Portland might be represented as a few rectangles. Then you'll cover the whole city and only the city. I think also, that we might not care for unwalkable tiles within. And a question: what about insides? Should we map them too? I mean, are insides in the city safe too? But insides on the same map outside of the city unsafe? Regards Chryzopraz Share this post Link to post Share on other sites
spyridonas Report post Posted October 9, 2007 Idaloran City I walked at the outer edge of wall City is not square but can be divided in 4 smaller square areas (or 3 but overlaping) Coords 1. NW 358,168 - 501,335 2. S 408,73 - 549,168 3. E 501,179 - 588,264 4. the small area "left out" 501,168 - 549,179 If you just want a square that covers all (and some space out of city) 358,79 - 588,335 Hope this helped... Share this post Link to post Share on other sites
The_Piper Report post Posted October 9, 2007 (edited) WSC 9,73 - 206,593 NC 2 rectangles which describe the city but leave the PK area outside. 83,150 - 170,29 53,86 - 83,25 A little bit space outside of NC city is included too, since the city isnt a perfect rectangle. Grubani Ywarstaw: 38,148-100,85 Grubani Omlinor: 276,137-337,54 This includes the boat from Portland too Tarsengaard city: 134,343-281,182 Which includes a small safe area outside of the city and the way to the magic school too. VOTD, Mynadar, 0,149-97,114 which includes a safe way to the exit to KF and the graveyard. VOTD, Gerund's Smithery, surrounded by palisades, maybe worth to be a safe area too. 150,73-187,10 SKF Carmien village 132,60-180,13 Surrounded by walls, might be worth to be a safe place too. Piper Edit: i guess, you want the coords of places surrounded with a wall, like WSC and NC, but not villages like Grahms or the village in Portland, right? Edited October 9, 2007 by The_Piper Share this post Link to post Share on other sites
Acelon Report post Posted October 9, 2007 Reporting for duty Idaloran: (356, 166) to (502, 336) AND (406, 71) to (549, 364) AND (549, 180) to (589, 265) Bethel: No set city barrier Sedicolis: (7, 13) to (110, 68) Melinis (182, 107) to (227, 316) AND (227, 110) to (287, 304) Palon Vertas: (156, 132) to (328, 241) Thelinor: Boundaries are already in place Irsis: Weird city shape, will get later Emerald Valley: No Set city barrier Kusamura: No set city barriet Zirakinbar: (7, 267) to (96, 382) Willowvine: Multiple locations, will get later Aeth Aelfan: (65, 150) to (101, 246) AND (101, 149) to (187, 214) Egratia: No set city area Arius: (23, 130) to (149, 229) North Redmoon: (198, 203) to (371, 376) South Redmoon: No set city barrier Hurquin: No set city barrier Trassian: (0, 27) to (115, 153) AND (115, 27) to (145, 103) Imbroglio: No set city barrier Isles of the Forgotten: No set city barrier Irinveron: No set city barrier Glacmor: Multiple Locations, will get later Iscalrith: (234, 38) to (305, 100) Anitora: Maybe the whole map should be unpk, and it can be the spawn from the c2 underworld. The IP of c2. Share this post Link to post Share on other sites
Roja Report post Posted October 11, 2007 FYI, if you guys get the coordinates in the map editor it is 10x's easier and more accurate. Here's how to do it: How to get coordinates in the map editor: 1.open map in editor. move around with arrow keys, pageup/down=zoom, home/end=rotate, m =minimap that you can click to move to spot. 2. Get coords using height map. Click the icon that looks like steps. Click the icon that looks like an arrow with a star behind it. click ANY one of the colored squares. Press g for a grid(those squares represent the coordinates). hover your mouse-with the colored square under it, over one of those squares. The x,y values are in the box in the corner. Coordinates represent a rectangle with x1,y1 being the MINIMUM values, and x2,y2 being the MAXIMUM. Share this post Link to post Share on other sites
Chryzopraz Report post Posted October 12, 2007 I repeat my question. Should we get coordinates of insides in the cities? Regards Chryzopraz Share this post Link to post Share on other sites
Roja Report post Posted October 12, 2007 Sorry. No, no insides are needed for coords. I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like? Share this post Link to post Share on other sites
bkc56 Report post Posted October 12, 2007 I think all insides should be non-PK. That will give at least a few more safe storage locations for the suppliers (non-PK folks) to mix and level. It will also provide a few more safe locations to do business (trading). And it provides a few places you can duck into if you see someone coming. We need to make a few allowances for the suppliers if this two-part economy is going to have a chance to work. Share this post Link to post Share on other sites
The_Piper Report post Posted October 12, 2007 I would say, all inside maps where a NPC is, should not be pk. So we have safe storages AND can still have the PK tavern and magic school severs and such. Piper Share this post Link to post Share on other sites
Aislinn Report post Posted October 12, 2007 I think only some storages should be safe. We should have to choose our priority: convenience or safety. Otherwise there is no point, it would be way to easy, might as well stay here on this server. It's called strategy. And before you pr0 pkers blast me for sticking my nose in where I have no experience, I am planning on trying out the new server too If there is no challenge, an opportunity for something different, there is no point in it. Share this post Link to post Share on other sites
masterpiter Report post Posted October 12, 2007 Go go Aisy I have no opinion about this, it will be same for every1, so if 1 storage is safe or all of them - im still fine with it Share this post Link to post Share on other sites
cho-yun Report post Posted October 12, 2007 schools which arent in city also going to be PKable? imo they should, it'll make it intresting as well Share this post Link to post Share on other sites
Itzalan Report post Posted October 12, 2007 I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like? It's supposed to be a PK server, not Mixers Heaven, so the only safe insides should be those in safe cities and that's it. Also, i don't think all cities (Places with houses, surrounded by barriers or walls) should be safe. For example, there's no need for Ywarstaw or Omlinor to be safe (With the chim and fluffies wandering there, it's not safe even if it's not PK anyways) Share this post Link to post Share on other sites
Chryzopraz Report post Posted October 13, 2007 (edited) I was too slow to map outsides, so maybe I will map some insides. I hope you will have some use of them. VOTD insides: [55,163]-[70,179] - a flower shop [96,169]-[106,179] - a house (popular place for AFKers ) [132,169]-[142,179] - another house (also popular) [12,163]-[27,179] - a tavern [48,126]-[58,137] - a tavern top floor [168,169]-[178,179] - a general store Nordcarn insides (only houses within city walls - storage is not whithin the walls so it should be PKable IMHO) [12,12]-[28,28] - a tavern [54,12]-[70,28] - a general store [138,12]-[148,22] - a Telia's house [174,12]-[184,22] - Atekel's house [96,12]-[112,28] - a big house [246,12]-[256,22] - a house [210,12]-[220,22] - another house I will check more later. Regards Chryzopraz Edited October 13, 2007 by Chryzopraz Share this post Link to post Share on other sites
cho-yun Report post Posted October 13, 2007 Sorry. No, no insides are needed for coords. sorta wasted your time chyzopraz tho then again the ruin temple in votd will be made pk-able Share this post Link to post Share on other sites
Forgiven Report post Posted October 13, 2007 i think all insides should be safe zones except things likes caves...there also can be some kinda square aroudn storage for safe zones, like a 3x3 person square leaving the middle square for the npc. Share this post Link to post Share on other sites
Deified Report post Posted October 13, 2007 I would vote for making a small number of insides safe, but don't tell us which, that way we have to find them ourselves Share this post Link to post Share on other sites
-Nostalg Report post Posted October 14, 2007 I would vote for making a small number of insides safe, but don't tell us which, that way we have to find them ourselves Good idea All the citys would be way to many I think, maybe just some? Share this post Link to post Share on other sites
Cycloonx Report post Posted October 14, 2007 Insided should be safe so you can go afk easy, that's just my imo. Share this post Link to post Share on other sites
Chryzopraz Report post Posted October 14, 2007 (edited) I'm not sure what we'll do yet..either make all house insides safe, or all pk, or maybe just a few safe/few pk...What would you guys like? I think that insides of safe zones should be safe, and all others not. That's why I have mapped some. If all insides are safe, then the game will be easier. Making PKable insides in safe zones doesn't make sense at all. So all insides can't be PK. The only real options are all of the insides are PKable or some of them. Insided should be safe so you can go afk easy, that's just my imo. You want safe afking - go to IP PK server is not meant for easy afking! Regards Chryzopraz Edited October 14, 2007 by Chryzopraz Share this post Link to post Share on other sites
Mugwump Report post Posted October 15, 2007 There is a safe way to AFK in any PK situation, just log out. Of course there's no guarantee you'll log in safely, but it's better than walking away from the computer for a half-hour while Harvesting. Share this post Link to post Share on other sites
bkc56 Report post Posted October 15, 2007 Insided should be safe so you can go afk easy, that's just my imo. Safe areas has little/nothing to do with going afk. It's to provide suppliers a safer place to mix goods and perform trades. There's going to be plenty of risk harvesting ingredients and getting them to storage. Share this post Link to post Share on other sites
Requiem Report post Posted October 15, 2007 imo its a PK server, so everything should be PK exept IP and underworld, and MABY a few tiles around storage. otherwise it seems there will be alot of boring camping... Share this post Link to post Share on other sites