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FreeBSD Notes

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Guest dangph

I finally figured out how to get Eternal Lands 112 to run on FreeBSD, so I thought I'd post some notes here for other FreeBSD users.

 

I did try the recommended method of building from CVS source, and it did build with "gmake -f Makefile.bsdg" (I had to add "-DBSD" to the end of the "OPTIONS" line for it to compile, BTW), but it didn't run; it just exited immediately with no error message.

 

So here an alternative method that worked for me. What to do:

 

1. Download and unzip the Linux version.

2. Run the linux binary: el.x86.linux.bin

3. That's all. It seems to work fine.

 

To get sound working (for the Linux version), I *think* you need to install audio/linux-openal from the ports tree. You may then need to specify a sound system in /usr/compat/linux/etc/openalrc . I have "(define devices '(arts))" because I use KDE. Search on the Internet for other possible values. I assume the sound is working on my machine because the music works (note: the music is a separate download). I haven't actually heard any sound effects yet, but judging by the contents of the "sound" directory, the game is virtually sound-free.

 

For reference, I'm running FreeBSD 6.0, and the following are all the ports I have on my system that have "linux" in the name.

 

$ pkg_info | grep linux

linux-XFree86-libs-4.3.99.902_5 XFree86 libraries, Linux binary

linux-alsa-lib-1.0.6.8_1 The Advanced Linux Sound Architecture libraries

linux-arts-1.3.0.4_1 Audio system for the KDE integrated X11 desktop (Linux vers

linux-atk-1.8.0_1 Accessibility Toolkit, Linux/i386 binary

linux-divx4linux-5.0.20030428_1 Linux binary release of DivX Codec

linux-esound-0.2.35 RPM of esound

linux-expat-1.95.7 Linux/i386 binary port of Expat XML-parsing library

linux-flashplugin-6.0r79_3 The official Macromedia Flash Player for Linux Mozilla and

linux-fontconfig-2.2.3_2 Linux/i386 binary of Fontconfig

linux-glib2-2.4.8_1 Version 2.X Linux/i386 binary port of GLib

linux-gtk2-2.4.14_1 GTK+ library, version 2.X, Linux binary

linux-jpeg-6b.33 RPM of the JPEG lib

linux-libaudiofile-0.2.6 RPM of audiofile

linux-libogg-1.1.2.2_1 Ogg bitstream library (Linux version)

linux-libvorbis-1.1.0.1_1 Audio compression codec library (Linux version)

linux-openal-0.0.0.2.20040726_1 A 3D positional spatialized sound library (Linux version)

linux-pango-1.6.0 Linux pango binary

linux-png-1.2.8 RPM of the PNG lib

linux-realplayer-10.0.6 Linux RealPlayer 10 from RealNetworks

linux-sdl-1.2.5_2 Cross-platform multi-media development API (linux version)

linux-sdl_image-1.2.4 A simple library to load images as SDL interfaces (linux ve

linux-tiff-3.6.1_5 TIFF library, Linux/i386 binary

linux_base-8-8.0_10 Base set of packages needed in Linux mode (for i386/amd64)

linux_dri-4.4.0 Binary Linux DRI libraries for 3D hardware acceleration of

linuxpluginwrapper-20051113 A wrapper allowing use of linux-plugins with native applica

linuxthreads-2.2.3_19 POSIX pthreads implementation using rfork to generate kerne

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I can run the native FreeBSD binary without problems..

Just gmake -f Makefile.bsd as you said dangph and make sure -DBSD is in it.

Also make sure that you dont compile with -DNEW_FRUSTUM..it segfaults for me.

When you have compiled it just put the binary in the directory where you unzipped the linux-package and run :D

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Guest san

Hi all,

 

I'm new to this game, haven't played it for a second, but it sounds fun and I thought let's try this on DesktopBSD 1.0 RC3 (== FreeBSD 5.4).

 

The first attempt I made was by using the Makefile.bsd (with gmake) but it compained about a lot of errors in the Makefile..

 

So I switched to the Makefile.bsdg which seemed a lot nicer..

I changed a few include/ifdef lines in the source to make sure that gmake uses sdtlib.h instead of malloc.h (in books.c and rules.c)

I just noticed adding a -DBSD to this line in the Makefile.bsdg should do the same:

OPTIONS=-DLINUX -DELC -DPNG_SCREENSHOT -DNETWORK_THREAD -DBSD

 

Because this line doesn't work (a whole lot of errors):

gmake -f Makefile.bsdg release

 

I compile the game with:

gmake -f Makefile.bsdg

 

When I start the game I get a segfault.. I do see a window popping up and the loading bar with a background but that's about it..

This is the error_log.txt.. It looks like some cal3d problem but I have cal3d (version 0.10.0) installed and cal3d-devel (version 0.11.0)

 

Any idea's how to build a valid FreeBSD binary? And why doesn't the team provide this? You guys know how it works.. and provide Makefiles...

 

Cheers,

San

 

PS. I will try the linux version on BSD but I really hope that this game will have a native BSD binary...

PPS. Hmm the linux version also segfaults.. will have to look further into this :D

Edited by san

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Are you sure that you have all the required files?

unzip the linux client zipfile from the el-website and try to run it from inside that directory.

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Guest san

Are you sure that you have all the required files?

unzip the linux client zipfile from the el-website and try to run it from inside that directory.

yes I'm pretty sure I do. I have installed the ports version and the linux update. I installed them both in /usr/local/games/el

 

But both the linux as the BSD version do segfault... :P

 

I removed the ports version and redownloaded the complete linux version..

placed the bsd executable in there and it works!!

 

sannie is in the game :D

 

Thanks for your fast reply Enki..

 

Cheers,

San

Edited by san

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Ok. I have had some problems with my nvidia driver when running linux-opengl apps as root.

After running certain linux apps the opengl quits working correctly and all applications trying to

use it (FreeBSD and linux ones) just segfaults.

 

I did the following:

rm /compat/linux/dev/nvidiactl

reboot

 

Then try to run el again as non-root

Hope it helps!

 

/Enki

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I have compiled the current CVS (that is, el-1.2.0 as it is) for my FreeBSD system. I don't know if the binary will work on other FreeBSD systems, but I suspect it has a chance. So I decided to put it online.

 

The thing is compiled on (and probably for :) ) FreeBSD 6-STABLE. Please, give me a call if it doesn't work and what the error is (I might just learn a bit). Also, if it works for you, let me know please!

 

Link: el.x86.bsd.bin

 

Put it in your EL-folder. It worked for me, as long as the folder is located as: /usr/local/games/el When located somewhere else, make sure your el.ini contains the right path.

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Some additional things:

  • -DNEW_FRUSTUM is pretty much needed to run the game and needs -DBUG_FIX_3D_OBJECTS_MIN_MAX. Symptoms if this isn't compiled: cursor offsets while trying to talk to npc's.
  • # OpenAL and Alut were split in ports
    .if defined(WITH_FREEALUT) || exists(/usr/local/bin/freealut-config)
    LDFLAGS+=`freealut-config --libs`
    .endif
     
  • If you've installed from port, -DAUTO_UPDATE is only useful after chmod -R g+w /usr/local/share/el (or playing as root, but eh.....indeed)
  • -DNEW_TEX is also safe and recommended :P
  • there's some legacy stuff about being able to compile without cal3d, haven't been able to since 1.1.2, so safe to delete that bit.

Above uses Makefile.bsd, not bsdg, as I have no knowledge of gmake.

 

Patch on normals.c, if you use the TERRAIN feature:

Index: normals.c

===================================================================

RCS file: /cvsroot/elc/elc/normals.c,v

retrieving revision 1.9

diff -u -r1.9 normals.c

--- normals.c 19 Oct 2005 22:22:53 -0000 1.9

+++ normals.c 6 Dec 2006 23:59:28 -0000

@@ -6,7 +6,10 @@

*/

#include <stdlib.h>

#include <string.h>

+/* BSD malloc is in stdlib.h and now throws a compile error */

+#ifndef BSD

#include <malloc.h>

+#endif

#include <stdio.h>

#ifdef MAP_EDITOR2

#include "../map_editor2/global.h"

Edited by RallosZek

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Guest killdos

hello all

i installed el-1.3.3 from ports on FreeBSD 6.2-STABLE and now i have an invisible characters. i see only heads and things which it holds in it's hands. how to fix it?

Edited by killdos

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Since Makefile.bsd is unmaintained, here's a BSDmakefile you can put in elc dir and will be recognized by FreeBSD's pmake:

VERSION=150
PROG=el.x86.bsd.bin.${VERSION}
NO_MAN=yes
EXTRA_INCLUDES?=
EXTRA_LIBS?=
CPPFLAGS=-DBSD -DELC ${EXTRA_INCLUDES}
CFLAGS+=-ffast-math
CXXFLAGS+=-ffast-math

# Core sources
SRCS=2d_objects.c 3d_objects.c \
	actor_scripts.c actors.c alphamap.c asc.c astrology.c \
	bbox_tree.c books.c buddy.c bags.c \
	cache.c cal.c chat.c cluster.c colors.c console.c consolewin.c \
	counters.c cursors.c dialogues.c draw_scene.c   \
	elconfig.c elwindows.c encyclopedia.c errors.c events.c \
	filter.c font.c framebuffer.c frustum.c \
	gamewin.c gl_init.c hud.c help.c highlight.c	\
	ignore.c init.c interface.c items.c	 \
	io/e3d_io.c io/elc_io.c io/map_io.c	 \
	keys.c knowledge.c langselwin.c lights.c list.c load_gl_extensions.c \
	loginwin.c loading_win.c		\
	main.c manufacture.c map.c mapwin.c	 \
	md5.c mines.c misc.c multiplayer.c	  \
	new_actors.c new_character.c	\
	openingwin.c	\
	particles.c paste.c pathfinder.c pm_log.c	   \
	questlog.c queue.c reflection.c rules.c \
	skills.c serverpopup.c servers.c session.c shadows.c sound.c	\
	spells.c stats.c storage.c	  \
	tabs.c text.c textures.c tile_map.c timers.c translate.c trade.c		\
	update.c url.c weather.c widgets.c \
	cal3d_wrapper.cpp

# Feature related sources
ENCYCLOPEDIA_SRCS = books/fontdef.c books/parser.c books/symbol.c books/typesetter.c sort.c symbol_table.c
MEMORY_DEBUG_SRCS = elmemory.c
NOTEPAD_SRCS = notepad.c
POPUP_SRCS = popup.c
SFX_SRCS = special_effects.c
MINIMAP_SRCS = minimap.c
SKY_FPV_CURSOR_SRCS = sky.c
NEW_FILE_IO_SRCS = io/elpathwrapper.c io/xmlcallbacks.c
NEW_FILE_IO_SRCS += io/elfilewrapper.cpp io/elfile.cpp io/zipfilesystem.cpp
USE_SHADER_SRCS = shader/noise.c shader/shader.c
PAWN_SRCS = pawn/amx.c pawn/amxaux.c pawn/amxcons.c pawn/amxel.c \
	pawn/amxfloat.c pawn/amxstring.c pawn/elpawn.c
USE_SEND_VIDEO_INFO_SRCS = sendvideoinfo.cpp
CXX_MISC_SRCS = exceptions/extendedexception.cpp xml/xmlhelper.cpp
EYE_CANDY_SRCS=eye_candy_wrapper.cpp \
	eye_candy/eye_candy.cpp eye_candy/math_cache.cpp eye_candy/effect_lamp.cpp \
	eye_candy/effect_candle.cpp \
	eye_candy/effect_campfire.cpp eye_candy/effect_fountain.cpp \
	eye_candy/effect_teleporter.cpp eye_candy/effect_firefly.cpp \
	eye_candy/effect_sword.cpp eye_candy/effect_summon.cpp \
	eye_candy/effect_selfmagic.cpp eye_candy/effect_targetmagic.cpp \
	eye_candy/effect_ongoing.cpp eye_candy/effect_impact.cpp \
	eye_candy/effect_smoke.cpp eye_candy/effect_bag.cpp eye_candy/effect_cloud.cpp \
	eye_candy/effect_harvesting.cpp eye_candy/effect_wind.cpp \
	eye_candy/effect_breath.cpp eye_candy/effect_mines.cpp \
	eye_candy/orbital_mover.cpp eye_candy/kepler_orbit.cpp

# SDL. Some old ports use sdl$version-config, set accordingly
SDL_CONFIG?=/usr/local/bin/sdl-config
SDL_CFLAGS!=${SDL_CONFIG} --cflags
SDL_LIBS!=${SDL_CONFIG} --libs

# XML 2.
XML2_CONFIG?=/usr/local/bin/xml2-config
XML2_CFLAGS!=${XML2_CONFIG} --cflags
XML2_LIBS!=${XML2_CONFIG} --libs

# Preprocessor basics
CPPFLAGS+=-I/usr/local/include ${SDL_CFLAGS} ${XML2_CFLAGS}

# Linking basics
LDFLAGS+=-L/usr/local/lib
LDADD=${SDL_LIBS} ${XML2_LIBS} -lSDL_net -lSDL_image -lopenal -lalut -lGL
LDADD+=-lGLU -lcal3d -lm ${EXTRA_LIBS}

# Feature related libs
ZLIB_LIBS = -lz
NEW_FILE_IO_LIBS = -lz
EYE_CANDY_LIBS = -lpng
PNG_SCREENSHOT_LIBS = -lpng
OGG_VORBIS_LIBS = -lvorbis -lvorbisfile

# Include features and add them to sources, defines and libs
.include <BSDmakefile.inc>
.for _FEATURE in ${FEATURES}
CPPFLAGS+=-D${_FEATURE}
.if defined(${_FEATURE}_SRCS)
SRCS+=${${_FEATURE}_SRCS}
.endif
.if defined(${_FEATURE}_LIBS)
LDADD+=${${_FEATURE}_LIBS}
.endif
.endfor

.c.o:
	${CC} ${CPPFLAGS} ${CFLAGS} -c ${.IMPSRC} -o ${.TARGET}

.cpp.o:
	${CXX} ${CPPFLAGS} ${CXXFLAGS} -c ${.IMPSRC} -o ${.TARGET}

pawn_scripts/features.inc: BSDmakefile.inc
	echo "#if defined _features_included" > ${.TARGET}; \
	echo -e "\t#endinput" >> ${.TARGET}; \
	echo "#endif" >> ${.TARGET}; \
	echo "#define _features_included" >> ${.TARGET}; \
	for feature in ${FEATURES}; do \
			echo "#define $${feature}" >> ${.TARGET}; \
	done

.include <bsd.prog.mk>

 

This uses BSDmakefile.inc, which is basically make.defaults with the sanity checks deleted as these are in GNU make specific syntax. Tip: move those checks to Makefile.linux :)

Anyways, have fun with the new client all.

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The FreeBSD port of EL has recently been broken by the Mesa upgrade to 7.6.1 (set WITHOUT_NOUVEAU in /etc/make.conf). Can anyone else confirm this or is there an easy fix? :/

I don't know if its related but Llywar said building el on Gentoo was broken by a mesa change too. You could ask them what they did to fix it: see this thread.

Edited by bluap

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I’ve just tried compiling from CVS: Apparently, the gl_ext.h (old load_gl_extensions.h) stuff is fixed as it now checks for the GL version, but now I’m getting other kinds of errors:

 

EDIT: Ok, I’ve modified the Makefile to get rid of most errors, but these remain (and I have no idea why or how to fix that):

map.o(.text+0x9f6): In function `init_server_markers':
: undefined reference to `cmp_fn_int'
map.o(.text+0x9fb): In function `init_server_markers':
: undefined reference to `hash_fn_int'
books/fontdef.o(.text+0x7f8): In function `fd_load':
: undefined reference to `LOG_ERROR'
books/fontdef.o(.text+0x809): In function `fd_load':
: undefined reference to `LOG_ERROR'
books/fontdef.o(.text+0x81a): In function `fd_load':
: undefined reference to `LOG_ERROR'
books/fontdef.o(.text+0x835): In function `fd_load':
: undefined reference to `LOG_ERROR'
books/fontdef.o(.text+0x850): In function `fd_load':
: undefined reference to `LOG_ERROR'
books/fontdef.o(.text+0x86b): more undefined references to `LOG_ERROR' follow

 

EDIT2: Got the CVS client to compile. I had to:

#include "../errors.h" in books/fontdef.c

remove __inline__ from definition/declaration of [cmp|hash]_fn_[str|int] functions in hash.h as well as hash.c (why are these inline functions although they are used by map.c?)

Edited by Korythaiolos

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...and here is the Makefile I used (not very nice yet, I’ve modified the above file to work with newer CVS clients; you also have to set some options in BSDmakefile.inc obviously). I’ll make it work with make.defaults though so that it can be committed to CVS as Makefile.bsd hopefully.

 

VERSION=180
PROG=el.x86.bsd.bin.${VERSION}
NO_MAN=yes
EXTRA_INCLUDES?=
EXTRA_LIBS?=
CPPFLAGS=-DBSD -DELC ${EXTRA_INCLUDES}
CFLAGS+=-ffast-math
CXXFLAGS+=-ffast-math
# Core sources
SRCS=2d_objects.c 3d_objects.c \
actor_scripts.c actors.c alphamap.c asc.c astrology.c \
bbox_tree.c books.c buddy.c buffs.c bags.c \
cache.c cal.c calc.c chat.c cluster.c colors.c console.c consolewin.c \
counters.c cursors.c dds.c ddsimage.c dialogues.c draw_scene.c   \
eye_candy_debugwin.c elconfig.c elwindows.c encyclopedia.c errors.c events.c \
filter.c font.c framebuffer.c frustum.c \
gamewin.c gl_init.c hud.c help.c highlight.c	\
ignore.c init.c interface.c items.c	 \
io/e3d_io.c io/elc_io.c io/map_io.c	 \
io/half.c io/normal.c \
keys.c knowledge.c langselwin.c lights.c list.c load_gl_extensions.c \
loginwin.c loading_win.c		\
main.c manufacture.c map.c mapwin.c	 \
md5.c mines.c misc.c missiles.c multiplayer.c	  \
new_actors.c new_character.c  \
openingwin.c	\
particles.c paste.c pathfinder.c pm_log.c	   \
questlog.c queue.c reflection.c rules.c \
skeletons.c skills.c serverpopup.c servers.c session.c shadows.c sound.c  \
spells.c stats.c storage.c  \
tabs.c text.c textures.c tile_map.c timers.c translate.c trade.c		\
update.c url.c weather.c widgets.c makeargv.c hash.c \
cal3d_wrapper.cpp actor_init.cpp optimizer.cpp sendvideoinfo.cpp \

# Feature related sources
ENCYCLOPEDIA_SRCS = books/fontdef.c books/parser.c books/symbols.c books/typesetter.c sort.c symbol_table.c
MEMORY_DEBUG_SRCS = elmemory.c
NOTEPAD_SRCS = notepad.c
POPUP_SRCS = popup.c
SFX_SRCS = special_effects.c
MINIMAP_SRCS = minimap.c
SKY_FPV_CURSOR_SRCS = sky.c
NEW_FILE_IO_SRCS = io/elpathwrapper.c io/xmlcallbacks.c
NEW_FILE_IO_SRCS += io/elfilewrapper.cpp io/elfile.cpp io/zipfilesystem.cpp
USE_SHADER_SRCS = shader/noise.c shader/shader.c
PAWN_SRCS = pawn/amx.c pawn/amxaux.c pawn/amxcons.c pawn/amxel.c \
pawn/amxfloat.c pawn/amxstring.c pawn/elpawn.c
USE_SEND_VIDEO_INFO_SRCS = sendvideoinfo.cpp
CXX_MISC_SRCS = exceptions/extendedexception.cpp xml/xmlhelper.cpp
NEW_SELECTION_SRCS = select.cpp
CONTEXT_MENUS_SRCS = context_menu.cpp
TEXT_ALIASES_SRCS = text_aliases.c
ITEM_LISTS_SRCS = item_lists.cpp
EMOTES_SRCS = emotes.c
USER_MENUS_SRCS = user_menus.cpp
EYE_CANDY_SRCS=eye_candy_wrapper.cpp \
eye_candy/eye_candy.cpp eye_candy/math_cache.cpp eye_candy/effect_lamp.cpp \
eye_candy/effect_candle.cpp \
eye_candy/effect_campfire.cpp eye_candy/effect_fountain.cpp \
eye_candy/effect_teleporter.cpp eye_candy/effect_firefly.cpp \
eye_candy/effect_sword.cpp eye_candy/effect_summon.cpp \
eye_candy/effect_selfmagic.cpp eye_candy/effect_targetmagic.cpp \
eye_candy/effect_ongoing.cpp eye_candy/effect_impact.cpp \
eye_candy/effect_smoke.cpp eye_candy/effect_bag.cpp eye_candy/effect_cloud.cpp \
eye_candy/effect_harvesting.cpp eye_candy/effect_wind.cpp \
eye_candy/effect_breath.cpp eye_candy/effect_glow.cpp eye_candy/effect_mines.cpp \
eye_candy/effect_missile.cpp eye_candy/orbital_mover.cpp eye_candy/kepler_orbit.cpp \
eye_candy/effect_staff.cpp

# SDL. Some old ports use sdl$version-config, set accordingly
SDL_CONFIG?=/usr/local/bin/sdl-config
SDL_CFLAGS!=${SDL_CONFIG} --cflags
SDL_LIBS!=${SDL_CONFIG} --libs

# XML 2.
XML2_CONFIG?=/usr/local/bin/xml2-config
XML2_CFLAGS!=${XML2_CONFIG} --cflags
XML2_LIBS!=${XML2_CONFIG} --libs

# Preprocessor basics
CPPFLAGS+=-I/usr/local/include -I. -Ibooks -Ieye_candy -Iio -Ipawn ${SDL_CFLAGS} ${XML2_CFLAGS}

# Linking basics
LDFLAGS+=-L/usr/local/lib
LDADD=${SDL_LIBS} ${XML2_LIBS} -lSDL_net -lSDL_image -lopenal -lalut -lGL
LDADD+=-lGLU -lcal3d -lm ${EXTRA_LIBS}

# Feature related libs
ZLIB_LIBS = -lz
NEW_FILE_IO_LIBS = -lz
EYE_CANDY_LIBS = -lpng
PNG_SCREENSHOT_LIBS = -lpng
OGG_VORBIS_LIBS = -lvorbis -lvorbisfile

# Include features and add them to sources, defines and libs
.include <BSDmakefile.inc>
.for _FEATURE in ${FEATURES}
CPPFLAGS+=-D${_FEATURE}
.if defined(${_FEATURE}_SRCS)
SRCS+=${${_FEATURE}_SRCS}
.endif
.if defined(${_FEATURE}_LIBS)
LDADD+=${${_FEATURE}_LIBS}
.endif
.endfor

.c.o:
${CC} ${CPPFLAGS} ${CFLAGS} -c ${.IMPSRC} -o ${.TARGET}

.cpp.o:
${CXX} ${CPPFLAGS} ${CXXFLAGS} -c ${.IMPSRC} -o ${.TARGET}

pawn_scripts/features.inc: BSDmakefile.inc
echo "#if defined _features_included" > ${.TARGET}; \
echo -e "\t#endinput" >> ${.TARGET}; \
echo "#endif" >> ${.TARGET}; \
echo "#define _features_included" >> ${.TARGET}; \
for feature in ${FEATURES}; do \
	echo "#define $${feature}" >> ${.TARGET}; \
done

.include <bsd.prog.mk>

 

...and I just noticed that tabs get converted to spaces by the forum software. BSD’s make doesn’t like spaces; use tabs instead.

Edited by Korythaiolos

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Guest Kushtica

Im a new user of freebsd, so forgive me if i seem ignorant.

I have downloaded el and it will run all the way to open login screen, once i enter my login info it says preparing opening window, never moves past this screen, please help :)

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I'm not a BSD user but I can try to help. Have you checked the EL log file for errors or to see where the client has got stuck?

cat $HOME/.elc/log/main_*.log

Also, do you have 3D accelerated graphic drivers installed and working?

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