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Harvest level and events

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The following is public knowledge (stated in-game on @6), but as many things stated in-game it's not documented anywhere so if you don't happen to be listening at the time you miss it. So I'm documenting it for all the loyal harvesters out there.

 

First chatter on @6 indicated that Radu had made a comment about a relationship between one's harvest level and the events they receive. FeaRM was nice enough to find it in his chat log:

 

[radu @ 6]: btw, about the harvesting events, not sure if you realize, but the higher your level is compared to the resource you are trying to harvest, the less chance to get one

While I was waiting for the above, Radu showed up in channel so I asked him (noteworthy parts in bold):

 

[19:41:20] [-> radu: people are saying you made a statement about a relations ship between harvest level and events (or mini-events). Is that documented anywhere I can find?]

[19:42:53] [<- radu: forums]

[19:43:00] [<- radu: i think]

[19:43:37] [-> radu: OK, I TRY and read most everything (especially related to harvesting) and I don't recall it.]

[19:49:41] [<- radu: or maybe I said it on channel 6 only]

[19:49:45] [<- radu: I don't remember]

[19:50:18] [-> radu: People were saying you said it here. Sorry to be a bother, can you do a 1 sentence summary for me?]

[19:50:35] [<- radu: exactly what you said I said]

[19:51:29] [-> radu: So the higher your harvest level, the less mini-events you SHOULD get (or perhaps ALL events)? Is that the relationship?]

[19:51:49] [<- radu: yes]

[19:51:59] [-> radu: interesting.... OK, thanks.]

[19:52:01] [<- radu: per quantity harvested]

[19:52:31] [-> radu: right, so 1000 flowers (in a smaller amount of time) compared to 1000 dung (in a LARGE amount of time).]

[19:53:20] [-> radu: so at harvest 130, I should be seeing less events (on average of course) than anyone else in the game (per say K of harvested items).]

[19:53:42] [<- radu: yes, also depending on what you harvest]

[19:55:02] [-> radu: Yes, we know that some harvestables have more events than others do, so that factors in too. Very interesting information (given my focus on harvesting)]

No comments were made about how much the rate is reduced (I don't expect it's very much), but this proves there is a relationship.

 

So, there ya have it. Documented for future generations.

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TY :P I never saw this statement

 

EDIT: O.K. i have a question... If this pertains to both Mini and regular events, then lets say im level 15 harv... if i was harving sulfer, i would have a better chance to find a stone/tele nexus/radon pouch/mini event ect. than someone at level 30 or 40 harv doing sulfer?

Edited by DarthCookie

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interesting information, it would be nice if your higher harvesting level helps to get rid of mini-events :whistle: thanks bkc

 

EDIT: O.K. i have a question... If this pertains to both Mini and regular events, then lets say im level 15 harv... if i was harving sulfer, i would have a better chance to find a stone/tele nexus/radon pouch/mini event ect. than someone at level 30 or 40 harv doing sulfer?

hmm it would be little bit unfair if it is also related to common events too, don't you think? especially because of stones/gold/blessings...

I am harvesting 86 and haven't seen getting less events - of course I don't remember on which resource the latest stones were, but I still get one from time to time if lucky :icon13:

If this was not changed lately ...

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Based on what I've seen harving, I don't think the "normal" events are affected by this, just by astro. (Just my opinion based on experience.)

 

Mini-events seem to be much less on low-level flowers than before the last update, just may not seem like it since they harv so fast. But per harv, yeah, less than higher-level stuff.

 

Thus far, the latest update seems to have been a nice compromise between reducing (possible) event annoyance and still stopping afk-harving, so very well done as far as I can see. :whistle:

Edited by GoodDay2Die

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So then the normal harvest events shouldn't be effected by harv level? only by astro

 

Also, the most recent update has reduced the chance to get a mini harv event anyway.. so it still does it's job stopping AFK harv, but doesn't make it an extreme annoyance for players paying attention.

Edited by DarthCookie

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I think that you are in a wrong focus, i understand that Radu means compared with two different levels... i'll put an example coz i dunno how to explain it :P

 

#(between 2 players with different level) Let's say we have 2 players, A and B. A's harvest lvl is 60 and B is 80. Let's supouse that they both have the same astro day (or exeptik). If they go at the same time to harvest mmmmm titanium?¿... Player B will have less events that Player A, because of the diference on levels.

 

#(between 2 harvest sources with different levels) In the other hand if Player A harvest lilacs will have less events (in average) that if he harvest mushroms.

 

 

About rare findings my personal experience doesn't show any relationship in the number of mini/normal events that you get and the number of stones found. At this time i had find 7 stones in the last 60k of harvest and really a low rate of events.

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A little tip in regards increasing your personal chances of finding a stone when harvesting, since this thread seems the logical place in this section of the skills forum to post this:

 

If you want to increase your chances per harvesting trip of triggering a find-stone event, simply remove your excavator cloak and do it the slow way. 2 people with 300 emu each harvesting a 1 emu ores, if one wore exc cape they'd have 150 chances per trip, the other would have 300 chances to trigger the happy event per trip.

 

NOTE: There is ALSO greater chances of triggering the not so nice events too..cavern walls, beestings, MN etc etc. You have been warned.

 

If you got the perk instead of the cloak, however, then tough luck, sorry, you will just have to "get lucky" the usual way.

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If you want to increase your chances per harvesting trip of triggering a find-stone event, simply remove your excavator cloak and do it the slow way. 2 people with 300 emu each harvesting a 1 emu ores, if one wore exc cape they'd have 150 chances per trip, the other would have 300 chances to trigger the happy event per trip.

Well i think this does not increase your chances that much, unless you harvest somewhere really far from storage...

Harvesting one item instead of two per harvest means also that you harvest 2x longer (per trip). So the difference is only in the time you spend walking from/to storage.

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Harvesting one item instead of two per harvest means also that you harvest 2x longer (per trip). So the difference is only in the time you spend walking from/to storage.

Sorry, but I really don't get the math here. So, you're saying I will walk faster from storage without the cape? :whistle:

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No, he means that in an hour span, one harvesting without an exc cape will make less trips to storage than someone with the exc cape/perk. Harvesting without the cape means you wont get as many ores/minerals/flowers/etc. in that hour than if you harvested with the cape.

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Harvesting one item instead of two per harvest means also that you harvest 2x longer (per trip). So the difference is only in the time you spend walking from/to storage.

Sorry, but I really don't get the math here. So, you're saying I will walk faster from storage without the cape? :whistle:

The chance is almost same, because with cape/perk the only difference is that you go to storage more often (because you harvest 2x more items).

So the only thing that matters (when comparing the chance to find a stone) is that while wearing the cape, you spend more time walking from/to storage and therefore less time harvesting.

 

Let's say you have 120 EMU.

You go and harvest a harvestable that takes 1 second per harvest.

Storage trip is 30 seconds.

 

Without cape you need 120 seconds to fill up and 30 seconds to come back from storage = 150 seconds and it gives you 120x the opportunity to get an event.

With cape you need 60 seconds to fill up and 30 seconds to come back from storage = 90 seconds and you have another 60 seconds for harvesting what gives you total 120x the opportunity to get an event (then you have to go to storage so the next harvesting is shorter by 30 seconds)

 

That's what i meant :hehe:

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A little tip in regards increasing your personal chances of finding a stone when harvesting, since this thread seems the logical place in this section of the skills forum to post this:

 

If you want to increase your chances per harvesting trip of triggering a find-stone event, simply remove your excavator cloak and do it the slow way. 2 people with 300 emu each harvesting a 1 emu ores, if one wore exc cape they'd have 150 chances per trip, the other would have 300 chances to trigger the happy event per trip.

 

NOTE: There is ALSO greater chances of triggering the not so nice events too..cavern walls, beestings, MN etc etc. You have been warned.

 

If you got the perk instead of the cloak, however, then tough luck, sorry, you will just have to "get lucky" the usual way.

 

Heh this is just common sense, the longer your harvesting the more chance youll find a stone at the end of the day. Not really worth it...

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From my observations I don’t see any difference. I am at level 60 of harvest and I do not use medallion. I have same amount of mini events (no statistic, just observation) on silver ore and on diamonds.

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I don't feel that my higher harvesting level (76) is making harvesting red roses any easier. I have harvested about 93K of roses so far to make FEs. I get at least 1 event every minute, sometimes more than 1 event per minute!

 

In fact I can harvest higher level plants (mullein, tree mushroom, wormwood) with far fewer events. I often harvest red roses and red snapdragons in VOTD. At the beginning of each hour I will harvest mullein. Only when harvesting the red roses do I experience so many events.

Edited by GreyElf

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How many roses do you harvest per minute? How long does it take you to harvest the same amount of Mullein (etc)? Now, how many events per qty?

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Oh. the events are calculated per number of items harvested, not per minute (time). OK thanks Ghrae. Now it makes more sense.

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Oh. the events are calculated per number of items harvested, not per minute (time). OK thanks Ghrae. Now it makes more sense.

Exactly. Sort of a trade off. Fast harvestables (roses) make it easy to load up your storage faster... but in a given time (let's say an hour), you have to make more runs to storage and have a lot more events. Slower harvestables are a bit more peaceful, but take much longer to load up storage (as I'm sure anyone making creature food or RVMs know)

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