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ideas on changes to draw more people


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Poll: idea to increase population on pk server (15 member(s) have cast votes)

increase a/d cap extra pay than standard pk server pay?

  1. yes so that all instances can be done! (5 votes [27.78%] - View)

    Percentage of vote: 27.78%

  2. no I Play and like it how it is! (5 votes [27.78%] - View)

    Percentage of vote: 27.78%

  3. would need more info! (3 votes [16.67%] - View)

    Percentage of vote: 16.67%

  4. if a/d cap increased a pay for non PK with limits to be decided later! (5 votes [27.78%] - View)

    Percentage of vote: 27.78%

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#1 Banedon

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Posted 16 October 2010 - 01:14 AM

Please ideas are welcome this is just an idea for how to possibly increase the player base on pk server, and to bring back some of the old players. THese are just ideas. these ideas also allow a player to pay and decide if they want to upgrade later (imho).

I will try to explain why the poll here.

currently you pay 5 usd for pk server and are capped at 100a/d so nobody can really get ahead, you pay additional 50usd for special character.

I don't know if it is cost affective for programming for the below.

you pay an additional set USD to have no a/d cap.( this would allow all instances to be played if enough characters come over)

you could pay additional fee to be a non pk race, maybe a new race that can't be pk'd but is capped a/d to either the standard 100, or lower allowing those who wish to just be suppliers.

This will allow for the following.

1. all instances can be played currently the advanced is the highest instance.

2. people who don't want pk but want the benefits of pk server could have them by paying a small fee more.

3. the pk cap depending on how cost effective the programming is could be an incrimental increast like sets of 20 ie 120,140,160 paid in an amount set by the owner Radu.

4. I am not a programmer so I don't know how easy this is to do. I just want to get both the pk player idead and those that may be wanting to join pk if this is added.

Please put if you currently have a pk account or do not,

Edited by Banedon, 16 October 2010 - 01:55 AM.


#2 Starlite

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Posted 16 October 2010 - 02:14 AM

Its a good idea to maybe have a peaceful race (not able to be pk'ed) for maybe $10 and for the same fee they can convert their char back to PK. Great income for the Radu too.

Edited by Starlite, 16 October 2010 - 02:26 AM.


#3 bkc56

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Posted 16 October 2010 - 02:17 AM

I've been playing the PK server from before the beginning (I played during the pre-release testing). Honestly, I think it's fine the way it is, but obviously a lot of other people don't since the population has been pretty much flat for the almost three years of it's existence.

There have been many thread on this topic. The last one with a major poll came up with some results most everyone supported, but pretty much nothing came of it.

The "no cap" idea has come up before, many times. The "non PK char" is more unique.

I think the fundamental problems are still present: (1) most people aren't willing to start over from zero and do the work needed to level a char, and (2) many people are too attached to their fancy toys that are much harder to get on the PK server.

Still I don't think these two ideas will hurt the server, so I voted for both a p2pnoCap (pay to play no cap) and a p2pnonPK (pay to play non PKable).

Edited by bkc56, 16 October 2010 - 02:22 AM.


#4 Korrode

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Posted 16 October 2010 - 10:05 AM

A major overhaul of the server is the only way the playerbase will increase.

I could write a huge essay on configuring an EL based server to be an extremely fun 'Combat Server' (with emphasis on both PvE and PvP)... but most likely it would be a waste of my time, so Radu would need to ask me for it stating he'll seriously consider it before i'd write it.

#5 ProHibited

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Posted 16 October 2010 - 06:22 PM

Instances can be done if there are enough players (5) to start it. Which is hard to get right now.

I doubt the a/d cap is a problem when attracting new players, I believe the a/d cap allows new players to quickly get to the required levels for pk.
Perhaps more safe maps (key harvesting maps) would get more players attention...

#6 bkc56

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Posted 16 October 2010 - 08:51 PM

I could write a huge essay ...

What about a simple bullet-list of some key ideas. Let's see if there's anything interesting/unique there.

#7 Lexi

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Posted 18 October 2010 - 01:42 AM

I pop in every once in a while, and used to play a lot.. but now I am afk sooo much, I would just get attacked everywhere.

This idea would work.. but seriously defeat the purpose of the whole server... I do like it as it is... I just can't play it at this current time.:P

#8 Raz

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Posted 18 October 2010 - 06:46 AM

Hmm ... so you can have a non pk character on the pk server. Kind of like the main server?

BTW why not have 3 or so alts who don't pk - and trade all the items to the main that does....

#9 Starlite

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Posted 19 October 2010 - 08:17 AM

Actually there a quite a few people who play on this server and do not take part in pk. They play for the other benefits such as no mini-events, no cooldown etc. Most fighters also have alts that trade back to them. What were talking about here is a choice that those just want to be harvers etc can pay extra to have that as a privelge.

#10 Korrode

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Posted 19 October 2010 - 03:30 PM

hmmmmm i could amke a char on pk srv just to mix and sell HE to ppl.

oh now wait, that would be BORING AS FUCK

oh well

#11 ProHibited

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Posted 19 October 2010 - 04:17 PM

Then just make a char and all tell us how to play ;P Don't forget to mention you will own everyone once you cap in 3 weeks.

#12 Korrode

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Posted 19 October 2010 - 05:34 PM

i wouldn't be a competitive pk'er in a short period of time on the pk server, that's the most prominent problem.

#13 bkc56

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Posted 20 October 2010 - 02:28 AM

... that's the most prominent problem.

Actually the prominent problem is that many/most people aren't willing to put in the work to level a character on the PK server to make him competitive (which, btw, takes less time than it does on main). But that's ok. After almost three years of existence, those lazy folks can just buy someone else's already leveled char and complain about how PK is dead, the fancy toys are too hard to get, and how they should have just stayed on main. :rolleyes:

#14 Korrode

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Posted 20 October 2010 - 06:40 AM

Actually the prominent problem is that many/most people aren't willing to put in the work to level a character on the PK server to make him competitive

No it isn't.

Actually, you're absolutely right, that is a prominent problem.
No one's willing to get to 100 a/d, and get every attribute to 48, and have every positive perk.

Then there's the mess of other problems, but I won't be tricked into writing the essay. :P

Edited by Korrode, 20 October 2010 - 06:43 AM.


#15 handyman

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Posted 20 October 2010 - 07:14 AM

The pk server has its safe area's for mixers (ok resource gatherers are still under threat but that's part of the fun)
I still think the cap is a good idea. The idea in the beginning was everyone would end up as strong as each other and if you took a break from the game you could come back and still be competitive and not have to train 12 hours a day to keep on top.


If you want to improve pking and maybe get competitive players join then they need an incentive. The problem has always been why fight when my stuff that took so long to get will just break. Or if I do attack someone I will be called an alt attacker and don't want the backlash from it.

An Idea

For every player kill you get points. These point can be traded at an npc for items/resources. Ok just 1 kill won't get you a binding stone or some tit armor but you can see where I am going with this idea.

On the Main server people always complained that pk was not profitable. Well why not make it on the pk server.

An Idea

Tournanment npc
would need so many players to enter. Once a week or month. Win your fights go through to the next round and win pk points to spend on the npc


Handy

P.S Hi guys its been a while :)

Edited by handyman, 20 October 2010 - 07:16 AM.


#16 ProHibited

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Posted 20 October 2010 - 07:28 AM

You could pk with a char <100 a/d.. Maybe add the NPC for great swords/armors, what do you guys think about that?

#17 pking

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Posted 20 October 2010 - 01:04 PM

I reaally like handys idea of the points (you should also get them when you kill ants ;) ) :icon13: :icon13: :icon13:

P.S Hi handyman :D

Edited by pking, 20 October 2010 - 01:05 PM.


#18 bkc56

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Posted 21 October 2010 - 01:24 AM

No one's willing to get to 100 a/d, and get every attribute to 48, and have every positive perk.

No need to be artificially obtuse, no one does that on main either. I was on the server when it started. I saw all the bragging by people about how they were going to own the server in a couple weeks. I saw how many of them vanished never to be seen again.

It's not that people aren't willing to max out a char, it's that they aren't even willing to take the time to create a PK build (there are many to choose from) and get a decent a/d to use it.

I'm a harvester/supplier. I don't PK. It's taken me almost three years, but even I am into the 90's a/d. And I've trained less that 10 hours total in the last 20 a/d levels. I've seen motivated people do the same leveling in a few months.

It's simply not that hard to be PK competitive on the server if people want to.

#19 Banedon

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Posted 21 October 2010 - 02:08 AM

the issue is not how to get people to return that quit it is to get new people who are willing to play, the issue is this we pay to play, unlike the free people. But yet we don't have some of the benefits of the free people.

OK I would say this cap needs to be moved to lets say 120, Why so we have a chance to fight the pro instance, WHy should we have to be capped to the bottom lvl of the pro instance when we pay, Becuase those who sat down with radu and came up with the rules for the pk server don't play anymore.

And don't say you do, BKC and my self are the only ones playing that started day 1 on pk server, and I just came back a month ago.

So if the rules that you set were so good, than why are you not playing anymore, I quit for a year because the pk got so boring because of plvling.

#20 Lexi

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Posted 21 October 2010 - 03:04 AM

Banedon... is BACK! :) **WAVES*

ANYWAY... Handyman's idea totally pwns!




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