Roja Report post Posted November 26, 2007 Hear water walking sound while crossing a bridge or somewhere else you shouldn't? Then please post here with the map you are in and the COORDINATES! *Please do NOT report any water walking sounds that are on shorelines right next to water-this is sort of a bug that will not be fixed. Share this post Link to post Share on other sites
Acelon Report post Posted November 26, 2007 It seems like none of the sound def stuff I did for PV outsides work... Share this post Link to post Share on other sites
kailomonkey Report post Posted November 27, 2007 (edited) Similar problem for the wall I defined for AA docks *splosh splosh splosh* The decking and ship work though, but there is a strip between the two which is also sloshy [353,128]>[353,147] but could be considered shoreline. Sorry to bring such tidings. Edited November 27, 2007 by kailomonkey Share this post Link to post Share on other sites
teacher Report post Posted November 27, 2007 (edited) bah, scratch that. sry misread. thought it was overall bugs Edited November 27, 2007 by teacher Share this post Link to post Share on other sites
Scorpius Report post Posted November 27, 2007 PV actually works fine for me so far except at the Docks where the Storage is i get the water sound oO Share this post Link to post Share on other sites
Jaxbot Report post Posted November 27, 2007 Hello. The brige in PL is either screwed up, or covered by water from a recent rainstorm. </sarcasim> Portland -- 203,229-192,229. Just that part of the brige sounds wet, the rest sounds great Share this post Link to post Share on other sites
Usl Report post Posted November 27, 2007 (edited) Idaloran, northern walkway on the bridge, from [467,190] to [480,190]; there is a similar effect on the southern walkway, but with a strange twist: if I walk there tile-by-tile, the normal step sound is heard; if I walk from one side to the other of the walkway with a single click (e.g., [470,184] to [478,184])... splash splash! A similar problem, also in Idaloran, with the walkway at [521,217] to [521,228], and so on, but probably these can be considered as "beaches" (although having the wood planks there might hint at a height map problem, which is akin to that of bridges). I'll take this opportunity to congratulate all the developers on an excellent update: the sound work greatly improves the gaming experience! edit: added other locations, typos. Edited November 27, 2007 by Usl Share this post Link to post Share on other sites
agrilles Report post Posted November 27, 2007 (edited) Dersert Pines map: Desert Pines [123,88] the hold bridge sound like your walking water Desert Pines [276,205] sound walking on water! Desert Pines-Corren[361,313] boat to portland at the coord. [361,313] hold starboard sound like walking in water Valley of the Dwarves: Valley of the Dwarves [97,130] at the coord sound like walking in water. also at coord [96,132] sound like water should been wood Tarsengarrd Map: Tarsengaard [133,289] dock these also area on the stone walk down but is so small.Tarsengaard [130,289] Portland: Portland [145,58] when getting on the boat the board should be wood. Portland boat to Grubani Peninsula [138,26]sould like water should be wood Portland [203,54] sound like water should be wood Portland [203,54] boat next to TG boat in Portland Edited November 27, 2007 by agrilles Share this post Link to post Share on other sites
Lumino Report post Posted November 27, 2007 (edited) EDIT: Everything works fine, I hadn't installed the sounds properly Lum Edited November 27, 2007 by Lumino Share this post Link to post Share on other sites
Agonizer Report post Posted November 27, 2007 (edited) Melinis: 1) at the 'city inner docks' at 241, 156 you can walk on the 'planks' to 217, 156 making water sound 2) at a 'bridge' (?) at 205,216 makes water sound 3) at docks at 220,253 = water sound Edited November 27, 2007 by Agonizer Share this post Link to post Share on other sites
bugabear Report post Posted November 27, 2007 (edited) Willowvine Temple of Suffering- I am hearing water sounds as i walk over the bridge. ~67,313 - ~87,312 another one: Willowvine Skill Academy water on bridge ~ 227,269 - 217,269 one more... Willowvine Forest (behind academy) leaves/ground sound instead of walking on walkway ~202,110 - 202,134 ~bug edited to add additional sounds bugs :~) Edited November 27, 2007 by bugabear Share this post Link to post Share on other sites
Usl Report post Posted November 27, 2007 (edited) EVTR, bridge at [127,260], three tiles wide: northern and middle stripes fine, southern stripe ([119,259] to [132,259]) splashes furiously! Arius, bridge (bridgehead?) at [134,221]. Arius, southern stripes of the bridge at [150,118] (from [150-118] to [163,117]). As for my previous post, in this case the sound is not always splashy: if I walk one step at a time, it sounds like wood; if I click-walk from one end to the other, it sounds splashy. edit: added more locations. Edited November 27, 2007 by Usl Share this post Link to post Share on other sites
Lumino Report post Posted November 27, 2007 PV actually works fine for me so far except at the Docks where the Storage is i get the water sound oO Same for me, the map works well except for water sounds on the storage docks, and when I walk on the stone walls of the "arena" or whatever it is I still get sand/dirt walking sounds, should probably be stone. Lum Share this post Link to post Share on other sites
agrilles Report post Posted November 27, 2007 (edited) White Stone Maps white stone- lakeside village [645,174] (docks) sound like walking on water white stone - [27,563] Nordcarn Map: Nordcarn cavern stone bridge: sound like walking on water nordcarn cavern [65,100] sound like walking on water nordcarn cavern [150,141] Edited November 27, 2007 by agrilles Share this post Link to post Share on other sites
LovelyKillerBee Report post Posted November 27, 2007 (edited) Hi I didn't see that anyone posted this specifically but in Palon Vertas, the bridge to the west and south of storage at 166,123 has water sounds instead of stone sounds on most squares. (166,123 to 125) and (166,120 to 130) are all water sounds and the remaining few are stone sounds. I also have the water sounds on the dock at PV storage. I found another: In the Dra Syn area of the Trassian map at 39,122 there are water sounds while walking over an icy cliff like area with a small water area down below it. LKB Edited November 27, 2007 by LovelyKillerBee Share this post Link to post Share on other sites
Sidran Report post Posted November 28, 2007 Bridge directly east of flower shop in Portland sounds as drowned.. Share this post Link to post Share on other sites
SleepyDragon Report post Posted December 5, 2007 Two bridges in Irsis give you water sounds as you walk on them, they are the ones at 261,164 and 219,84. Also the ledge on the lighthouse at Irsis gives you water sounds as you walk around it. Share this post Link to post Share on other sites
Fedora Report post Posted December 5, 2007 The bridge connecting west isle to east isle in port anitora has splashing sound. Share this post Link to post Share on other sites
Fedora Report post Posted December 5, 2007 Not sure if this is a map bug or a client bug, however when i walk from TG sto to TG toadstool patch (90,270) i hear footsteps on grass until i hit the stone path. From there on i hear no footsteps. But if i stop the walking and do single steps or short paths (in the range of view) i hear footsteps with no interruption... Share this post Link to post Share on other sites
Sidran Report post Posted January 1, 2008 (edited) Iscarlith Dungeon (296,143). Place where silver is mined in Trassian. When there is crowd, ambient sound becomes as one near storages, instead of sound of mining site as its heard for example near diamonds in WS cave. Edited January 1, 2008 by Sidran Share this post Link to post Share on other sites
Electric Report post Posted April 13, 2008 At Palon Vertas, the bridge has quite a lot of "water squares". Here are the ranges: From 256,234 to 256,244 From 253,234 to 253,244 From 252,234 to 252,244 Didn't see this one mentioned yet so I thought i'd add it. The dock at PV storage is also still splashy; these points aren't fixed yet? Share this post Link to post Share on other sites
Torg Report post Posted May 11, 2008 these points aren't fixed yet? As far as I know this is a bug in the code. Given that its code I wrote, and its a little complex it doesn't surprise me everyone decided to let me fix it. ;-) Anyways, after 6 months away, I'm now back and I'll have a look at the various remaining bugs in the sound code (and hopfully add some more functionality). Share this post Link to post Share on other sites
Alberich Report post Posted May 12, 2008 I tried to use the sound_warnings.txt it works so far but the volume is tuned by "Misc Client Sounds Volume" and I think it was intended to use the "Text Warning Sounds Volume". Editing the snds_client.xml and changing for alert1 to alert4 the type-tag from 'client' to 'warnings' fixed it. PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items. Share this post Link to post Share on other sites
Torg Report post Posted May 12, 2008 I tried to use the sound_warnings.txt it works so far but the volume is tuned by "Misc Client Sounds Volume" and I think it was intended to use the "Text Warning Sounds Volume". Editing the snds_client.xml and changing for alert1 to alert4 the type-tag from 'client' to 'warnings' fixed it. Yeah, that's a config bug. I've already mentioned it to Roja (and she told me of the bugs I need to fix. :-P) PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items. Yeah, this is again a configuration thing which is completely Roja's domain. We can all make suggestions, and I certainly made many by writing the first config, but it comes down to what she wants. I don't know if she has considered that angle, but I do agree with you on that. It is handy to have it on a separate control however so *shrug*. Share this post Link to post Share on other sites
Roja Report post Posted May 26, 2008 PS: As player I would have also expected the eat and drinking sounds tuned by Character Volume and not Misc Volume. But seeing how they are triggered it's OK to have them in the same category as reading books and dropping items. Yeah, this is again a configuration thing which is completely Roja's domain. We can all make suggestions, and I certainly made many by writing the first config, but it comes down to what she wants. I don't know if she has considered that angle, but I do agree with you on that. It is handy to have it on a separate control however so *shrug*. Well that's actually a "use item inventory" sound. So that's the category it'd fit into, which I guess is the misc. one. Share this post Link to post Share on other sites