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Darkdrizzt

Hall of Outhouses

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Been there a few times mainly to save a ring and tele to a c2 map. Seems a waste as Ive never seen anyone there, just a thought maybe add a % harv bonus there for dung, or even add a few flowers, with again % harv bonus so lower level players can harv and then dung teleporter becomes a part of game !!

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Bad idea, i use the hall very often for travel, it can be hard enough at times to hit the outhouse floor to activate the gateway, if there are a group of players in the way it will be much harder, and they could even fall under blocking rule if enough there

 

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If chars are blocking, they will be removed (same if players are blocking, with stronger measures). Other than that, I'm not sure most players would average even one teleporter per load of dung harvested, so the problem of too many harvesting on that map will solve itself (as the only way to access that map is with a dung teleporter).

 

On the other hand, it's a portals map, so most players will spend very little time there

=> quite likely to see it empty (same as spell teleport rooms)

=> seeing no one there most of the time is not a sign that teleporters aren't used.

So while the suggestion might lead to more use of dung teleporters, I'm not sure it's worth the effort of implementing it.

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You've never done the mule daily then. You use a dung tele to get to Irsis then you can go to the potion school or to Arius. There are no rings to either map only to glac.

 

It needs to be left alone. I don't want to trip over people or have to wait for them to move to get to Irsis while in mule form.

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I use every transporter I get and usually within the first week of owning... :)

 

You would likely not see me as I am always omw to somewhere!

Edited by lyndy

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That is a special place for teleporting to different locations in the game. it serves the purpose well, it doesn't need any other use, just as the portal rooms don't need other uses.

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