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sgik

Special day: Day of Special Hours

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Each hour for the six hours of the day will be like a random Special Day, but for only one hour. For example, the first hour might be "Hour of Half-Cooldowns", the second might be "Hour of the Dead", etc. Each time Day of Special Hours occurs, a random six Specials will occur. Certain Specials that are Special Days may be excluded from the list (e.g., "Hour of Invasions", because an hour isn't long enough for such a Special to have any meaning), or may not occur at certain times (e.g. "Solare [sic] Flares Hour" wouldn't occur at night).

 

Notes:

1. Both positive and negative Special Hours can occur during the same day.

2. Bad Day Removal Stones won't work for the (negative) Special Hours.

 

There could also be additional Special Hours that are too intense or disruptive to be Special Days of their own. For example:

 

Hour of Harvests: During this hour, all harvests give XP, not just the first 120/140.

 

Hour of Rabies: Beginning at x:05, and for every 10 minutes thereafter until and including x:45, all creatures (except special creatures (e.g., Unicorn, Nenorocit, etc.), creatures on I.P., and invaders) have a 50% chance to become infected with rabies, thereby becoming aggressive to all players, regardless of player level or whether the player has the MM perk. When such a creature is killed, it respawns normally (is uninfected). It is not possible to tell which creatures are infected (until they attack). At x:55, all creatures still infected undergo a miraculous cure.

 

Hour of Docility: Kind of the opposite of Hour of Rabies, during this hour, all creatures (except invaders and Lenny) become non-aggressive to all players. However, they will fight back if attacked, just like any normal non-aggressive creature.

Edited by sgik

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