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Animal summons stay closer


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#1 Snosrap

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Posted 06 November 2007 - 02:30 AM

I have noticed that animal summons wander off a long way, while monsters stay at the summoners side. May i suggest that the distance animals wander be minimized. Happy Summoning.

SNOS :(

#2 Sayre

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Posted 06 November 2007 - 03:23 AM

Just as a note, Sslessars also wander.

I actually consider it an advantage that they wander, I often send Sslessars that I made from stones off to kill animals so that I can gather their bags.

Obviously they are easier to lose if they wander, but I am just pointing out one upside.

S.

#3 kaGen

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Posted 06 November 2007 - 11:55 AM

Is it only certain creatures? Because I notice when I summon skellies or gargs they make a formation around me and stay very close.

While when a summon, say, a tiger or bear from a stone, they wonder every which way.
EDIT: Or when I summon polar bears, I think they wonder. I'll have to check up on that.

~kGn

Edited by kaGen, 06 November 2007 - 11:56 AM.


#4 Tempest

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Posted 06 November 2007 - 01:33 PM

Is it only certain creatures? Because I notice when I summon skellies or gargs they make a formation around me and stay very close.

~kGn



I have noticed that animal summons wander off a long way, while monsters stay at the summoners side.


... :brooding:

#5 Deified

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Posted 06 November 2007 - 01:36 PM

This has always happened, used to be able to clear out kf by summoning bears and letting them go over the whole map by emselves :brooding:

cept if pedro was around ofc :'(

#6 kaGen

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Posted 06 November 2007 - 02:19 PM

lol, nice catch Temp, however I was responding to Spleen's post.

Sslessar's is from a stone and a monster, so what I meant was is there a difference between a stone summon and a regular summon.

(but on my edited part, your right, I read Snosraps post wrong >.<)

~kGn

Edited by kaGen, 06 November 2007 - 02:19 PM.


#7 Evalin

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Posted 08 November 2007 - 02:45 PM

I think that has to do a lot with the summon's "intelligence". Gargs, skellies, orcs, goblins all line up, and if you think of it in the role playing sence, can have critical thinking skills. Animals, beasts and so on, yeah, they don't care much for order, just stay in your general area, but wander around. Not sure if that's what's up here, but makes sence.

#8 Cycloonx

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Posted 08 November 2007 - 06:23 PM

Animals, beasts and so on, yeah, they don't care much for order, just stay in your general area, but wander around.


You haven't seen my dog then :(

#9 Snosrap

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Posted 07 December 2007 - 12:41 PM

How about commands that affect this feature....

#summon_close --- this is what monsters do today
#summon_mid --- this would be new maybe
#cummon_far --- this is what the bears and stuff do today

This would affect all summons until changed. Just an idea.

Happy Summoning,

SNOS :icon13:

#10 Blodoks

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Posted 07 December 2007 - 01:50 PM

It could be already under development
see point 3

#11 bkc56

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Posted 07 December 2007 - 04:45 PM

It could be already under development

Based on the summoning control test on the test server the other day, controls are implemented, but they do NOT address the above issue (keeping summons close to you).

#12 TheComet

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Posted 02 January 2008 - 09:39 PM

Wolf packs would be awesome :icon13:

just my 2 cents

#13 Isenwolf

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Posted 04 January 2008 - 05:07 AM

hehe, wolf packs....sweet :wub:

#14 Puntif

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Posted 06 January 2008 - 01:43 AM

I want to be able to summon flocks of penguins :)

#15 TheComet

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Posted 06 January 2008 - 11:40 PM

I want to be able to summon flocks of penguins :P

same, I'm surprised that alot of C2's creatures can't be summoned :/

#16 Isenwolf

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Posted 07 January 2008 - 01:19 AM

ya, really... like leopards or pandas.....hmmmmm :P

#17 Bash_it_YeTi

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Posted 02 October 2008 - 06:15 PM

lol rabbits run evreywhere :icon13:

#18 Sayre

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Posted 03 October 2008 - 12:20 AM

lol, nice catch Temp, however I was responding to Spleen's post.

Sslessar's is from a stone and a monster, so what I meant was is there a difference between a stone summon and a regular summon.

(but on my edited part, your right, I read Snosraps post wrong >.<)

~kGn


Yeah, forever ago but I am a perfectionist :pickaxe:

Sslessar can be from stones OR from normal summoning. Both wander. :devlish:

S.




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