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Types Of Players In Online Multiplayer Games

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#1 Lyanna



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Posted 14 October 2004 - 09:08 AM

Players who suit MUDs

Found this on another game's forums, but I thought it was pretty cool! :ph34r: It's a report about the different player types that are commonly found in online games: Achievers, Explorers, Socialisers and Killers, as well as ways to develop the game so as to accomodate all 4 types for a stable balance. It's quite long, but hope the admins read it! Lots of good general ideas there...


P.S. I'm primarily an Explorer (as well as a "positive" killer)

#2 Aepox



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Posted 14 October 2004 - 09:40 AM

I'm an explorer, achiver and a socializer!! RAWR!! DIE DIE DIE!! Ops...that was the little warrior in me :ph34r: Immah bit of all...

#3 Leeloo



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Posted 14 October 2004 - 11:17 AM

Explorer and socializer, I guess.

#4 Aislinn


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Posted 14 October 2004 - 11:37 AM

Explorer, achiever, and socializer here... :ph34r:

Great article, btw :D

#5 shasso



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Posted 14 October 2004 - 01:27 PM

Wanker :P

#6 Roja



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Posted 14 October 2004 - 05:48 PM

Hm, this is a very good article indeed...I didnt' read it all yet, but i'll make this a sticky because i think it's important.

I really got a crack outta this one:

"Why is it that if you carry the uranium you get radiation
        sickness, and if you put it in a bag you still get it, but if
        you put it in a bag and drop it then wait 20 seconds and pick it
        up again, you don't?"

Because..some people in our game also discovered some really strange things..and i just have no idea how they found it :P

#7 Lyanna



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Posted 15 October 2004 - 06:01 AM

Okay, just a short analysis on how this article relates to EL (I can go on forever, but I don't have the time to do so...so it'll be very short). If you look at the section called "Changing the Player Type Balance", and the list of things that can be done to change the balance, you can see easily where EL is:

EL emphasises PLAYERS over WORLD:
- Many communication facilities (with even more being planned)
- Player on player commands being added (emotes, etc. once cal3d is done)
- world size is small
- connectivity between rooms is easy (ie. changing chat channels and maps are both very easy)
- building privileges are given to a select few
- fairly small number of mobiles (animals and monster spawns - therefore people resort to PvP training at times)

EL also emphasises ACTING over INTERACTING:
- game manual, automap, autolog.
- rewards for achievement (higher levels DEFINITELY are better than lower ones)
- extensive level/class system (Skills, Nexuses, Attributes and Books)
- many commands relating to fights (in fact, almost everything is fight-centered, eventually. Manufacturers make weapons and armour only, crafters make rings and medallions for fighting/transport, etc. etc.)
- (fairly) large puzzles, requiring time and commitment to complete (although they ARE pretty straightforward). We, however, do have small puzzles too, in the form of NH-broadcasted contests and events.

Therefore, according to this report, the game is primarily slanted towards high numbers of Achievers and Killers, which is also indicated by the popularity of the war events and manhunt contests. However, we also have a fair amount of Explorers, which is probably due to the 'beta' status (Explorers like finding bugs :P), which is why we're not overrun by Killers and why the game is constantly evolving (lots of fan sites, newbie helpers and patches being made). We don't have many players who are PRIMARILY socializers (although we have a lot of people who have socializing as their second function).

Well, basically, that's EL's "flavour" at the moment, from what I can see. The question is, of course: what do the dev's want? Is this particular centre of gravity okay with them? Is this what they're aiming for, or do they want to move to a different sort of balance between the types?

(and I have to go now, so can't type more... <_< )

#8 xeLJoYo


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Posted 16 October 2004 - 07:29 AM

(lots of fan sites, newbie helpers and patches being made).

Didn't know newbie helpers were made :P

#9 ShadowCircuit


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Posted 09 November 2004 - 03:02 AM

loser, reject.... bafoon i think that test isbroken,,

#10 Guest_The_Zodiak_*

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Posted 18 November 2004 - 10:54 PM

After Years of Research, I have compiled the average Role Player in a consise amount of words.

They are all fucking dumbasses.

#11 Platyna


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Posted 19 November 2004 - 01:54 AM

(lots of fan sites, newbie helpers and patches being made).

Didn't know newbie helpers were made :P

We were made by our parents... :o


#12 Derin



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Posted 19 November 2004 - 08:12 AM

I'm an achiever and an explorer in this game (if I have to pick only 2 :) )

In our guild we promote studies and hard work, thus we have a friendly level competiton. So that would be the achiever part.

I personally love mapping (trying to get the hang of the mapmaker too), and I have made all interior maps (the CC map is public and available from Fred's site) and just started on making overland maps.

/Derin - Grand Inquisitor of Bane

#13 rebootedrock



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Posted 07 December 2004 - 12:04 AM


#14 Clint43



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Posted 14 December 2004 - 10:08 PM

i hate mudclient games... like runescape you cant do anything.. you cant edit packets or send them..

#15 chintan



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Posted 26 January 2005 - 08:21 PM

I'm mostly an achiever, but also an explorer.

#16 Stormbringer


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Posted 27 January 2005 - 09:29 AM

Achiever, all the way. Dont talk to me, it interrupts my glove making.

Someone should make this a poll. - would be interesting to see what types of people the game atracts most.

#17 chintan



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Posted 28 January 2005 - 12:07 AM


#18 Aitrus



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Posted 16 February 2005 - 02:53 PM

Im a social achieving lunatic =B hehe well seriously i say the points thing but i give alot of help for free and give out stuff ^-^ i like to socialise (duh) but i like to find cool areas too... so >.> im an Aitrus xD

#19 XeLa



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Posted 02 April 2005 - 12:00 PM

nice article

#20 godfathernoodle



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Posted 02 April 2005 - 09:46 PM

im a
GOD! :)

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