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Snosrap

Animal summons stay closer

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I have noticed that animal summons wander off a long way, while monsters stay at the summoners side. May i suggest that the distance animals wander be minimized. Happy Summoning.

 

SNOS :(

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Just as a note, Sslessars also wander.

 

I actually consider it an advantage that they wander, I often send Sslessars that I made from stones off to kill animals so that I can gather their bags.

 

Obviously they are easier to lose if they wander, but I am just pointing out one upside.

 

S.

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Is it only certain creatures? Because I notice when I summon skellies or gargs they make a formation around me and stay very close.

 

While when a summon, say, a tiger or bear from a stone, they wonder every which way.

EDIT: Or when I summon polar bears, I think they wonder. I'll have to check up on that.

 

~kGn

Edited by kaGen

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Is it only certain creatures? Because I notice when I summon skellies or gargs they make a formation around me and stay very close.

 

~kGn

 

 

I have noticed that animal summons wander off a long way, while monsters stay at the summoners side.

 

... :brooding:

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This has always happened, used to be able to clear out kf by summoning bears and letting them go over the whole map by emselves :brooding:

 

cept if pedro was around ofc :'(

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lol, nice catch Temp, however I was responding to Spleen's post.

 

Sslessar's is from a stone and a monster, so what I meant was is there a difference between a stone summon and a regular summon.

 

(but on my edited part, your right, I read Snosraps post wrong >.<)

 

~kGn

Edited by kaGen

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I think that has to do a lot with the summon's "intelligence". Gargs, skellies, orcs, goblins all line up, and if you think of it in the role playing sence, can have critical thinking skills. Animals, beasts and so on, yeah, they don't care much for order, just stay in your general area, but wander around. Not sure if that's what's up here, but makes sence.

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Animals, beasts and so on, yeah, they don't care much for order, just stay in your general area, but wander around.

 

You haven't seen my dog then :(

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How about commands that affect this feature....

 

#summon_close --- this is what monsters do today

#summon_mid --- this would be new maybe

#cummon_far --- this is what the bears and stuff do today

 

This would affect all summons until changed. Just an idea.

 

Happy Summoning,

 

SNOS :icon13:

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It could be already under development
Based on the summoning control test on the test server the other day, controls are implemented, but they do NOT address the above issue (keeping summons close to you).

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Wolf packs would be awesome :icon13:

 

just my 2 cents

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I want to be able to summon flocks of penguins :)

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I want to be able to summon flocks of penguins :P

same, I'm surprised that alot of C2's creatures can't be summoned :/

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lol, nice catch Temp, however I was responding to Spleen's post.

 

Sslessar's is from a stone and a monster, so what I meant was is there a difference between a stone summon and a regular summon.

 

(but on my edited part, your right, I read Snosraps post wrong >.<)

 

~kGn

 

Yeah, forever ago but I am a perfectionist :pickaxe:

 

Sslessar can be from stones OR from normal summoning. Both wander. :devlish:

 

S.

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