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saxum

Create a new invasionmeter

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Invasionmeters are barely used due to ingredients and very high break rate.

I broke two today on summon parts invasion and checked I believe less than 15 maps.

Like many others will not use these made in China toys anymore.

 

I understand why some do not want to make changes in Invasionmeters - they already made and if it is changed they lose value - but this is for a different type of invasionmeter.

 

New kind of invasionmeter, the broadcast invasionmeter, will use same image.

Differences:

  • It will not break if there are no invaders on map
  • When it used it will broadcast the information like joker found messages like this:
  • <playername> discovered 2 invaded monsters on <mapname>: Very weak: 1 Weak: 0 Medium: 1 Strong: 0 Very strong: 0

The idea this is more of a public service message and players looking for invasions where they do not wish to share information will not use this type of meter.

 

Ways it can be different:

  • Use a different type of rare ingredient such as Enriched Energy Essesses which are barely used
  • Make more meters in a recipe
  • Have a much lower break rate
  • Have a different cooldown rate to discouraging spamming of messages

 

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Exactly why I don't believe in adapting recipes only bacause ingredients changed in priva/perceived value.

If you go that way, you will keep on changing recipes.

 

And it means that there is no rationale to any recipe anymore (i.e. no reason why a given item needs such and so,

as every ingredient can be changed "at whim")

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Oh, you can probably find an a posteriori justification for any change you want to propose.

But in this case (like in most others) the original reasoning was:

"Invasion meter is too expensive, it has to be changed to be cheaper than ever".

Not a good precedent (IMHO).

 

What could work:

"Due to improvement in production methods, we managed to reduce the break rate by half"

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BTW if an item is to expensive for a use, its useless. Useless items in a game are bad for a game. So proposing changes for them is a good thing. And Invasionmeters would be useless even if the EME price would be 5kgc. Simply because EME have a high demand and are better used anywhere else then on an Item with a very high Break rate.

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While I can totally understand the viewpoint of "The recipe is the recipe so that's how it will stay or else we may as well make everything cost 1gc and down that path, chaos awaits" I have to say...

 

In 'this' case...

In the case of portal invasions meaning 1 mob could be a bricker or a tiger, on any map, hiding somewhere, for aaaaagggggeeeeesssss...

In the case of people moaning in the way of "See! Bloody fighters always getting invasions and never actually finishing them!"...

In the case of me getting tired of hearing that and buying a meter for 30kgc only to have it break without even getting close to the map the last mob was on...

In the case of something that could be done - for example "Due to improvements in manu methods..." - to make it FAR less fragile and/or less likely to break one of the 6 invasionmeters per mix recipe (instead of the 1 per mix you currently get)...

In the case of "Due to more recent research, a sinlge-use 'Broadcast Invasionmeter' can now be made with the same recipe EXCEPT substituting an enriched energy ess for the enriched magic ess..."

 

Seriously - I'm not suggesting anything / everything should cost 1gc or anything stupid like that but... well, I bought a meter for 30kgc & will NOT be doing it again so from a personal - and 'community / game' - viewpoint, come on...

Something really does need to be done.

If only so that anyone (yes, like me) who has a genuine interest in invasions / helping / assisting those that can fight the last big guys to actually FIND the last big guys...

 

Please, can't something be done?

 

SURELY something can be done...

 

Fairy.

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I tend to agree with people claiming that an absurd price makes the item pretty much un-useable (not useless, it still will function). Considering that, I would welcome any change that will turn this situation around.

 

The suggestion I liked the most was a slight change to the recipe outcome, ie. increasing number of created items.

 

The second best was to make Enhanced EEs have more use. Though, this solution might be short-lived, due to infation caused by increased usage of thereof.

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