Entropy Report post Posted January 25, 2004 Ok, from now on, we have guilds. Here is the info: Ok, here is a list with the commands for guilds: #make_guild It's obvious what it does. You'll need 5K platinum (which will dissapear, after you make the guild), and you need at least 1 skill over 39. #destroy_guild Obvious (you get privilege 20 in your guild) #set_name Sets your guild name. Guild names have to be unique. Only guild masters can do that. The name can be changed at a later time. #set_desc Sets a guild description. Something like: "Our guild is kewl, and we kill players and we gather in Portland, at 45 433" Requires privilege 10 #set_url This sets the guild site URL, so people can see the guild website. Requires privilege 10 #set_join_info This sets the join info field, so people can know what are the conditions to join a guild. Requires privilege 10 #join_guild name Join a guild. You need at least a skill over 20 #leave_guild Leave your guild, you can't join another guild for 2 ingame days. #accept name Requires privilege 15. #remove name Remove someone from the guild. You need a privilege of at least 19. A removed player doesn't need to wait 2 days to join some other guild. #change_rank name Change someone's rank/privilege Requires privilege 19 #gm message Sends a blue message to eevryone in the guild. Requires privilege 5. #guild_info name Gets you info about a guild. #jc guild Joins you to the guild channel. You won't be able to attack the players in your guild or cast offensive spells on them. Your summoned animals won't attack your guild mates either. Share this post Link to post Share on other sites