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Ice

Guild map question (Summoning)

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This is the entire list of options you can put in the different tags. It also includes the new area attributes.

 

For many of the cases, 1 means Yes, 0 means No (as usual), so assume that's the case unless I specify differently.

 

[general]

map_name: <The name of the map>

 

#If you just want the default attribute you don't have to write it here...

 

allow_rain: <If it's going to rain on the map or not - default: 1>

allow_combat: <Is it a PK map? Default: 0>

allow_multicombat: <Allow multi-combat? Default: 0>

allow_beam: <Max level allowed to beam from this map Default: 0 (means every player can beam)>

allow_tport: <Is teleporting allowed on this map? Default: 1>

allow_harvesting: <Is harvesting allowed? Default: 1>

allow_manufacturing: <Is manufacturing allowed? Default: 1>

allow_summoning: <Is summoning allowed? Default: 1>

allow_spellcasting: <Can you use magic on this map? Default: 1>

allow_potions: <Can you do potions on this map? Default: 1>

timed_heat: <Heat damage per minute - between 0 and 100 - Default: 0>

timed_cold: <Cold damage per minute - between 0 and 100 - Default: 0>

timed_poison: <Poison damage per minute - between 0 and 100 - Default: 0>

timed_corrosion: <Corrosion damage per minute - between 0 and 100 - Default: 0>

timed_damage: <Damage per minute - between 0 and 100 - Default: 0>

timed_radiation: <Damage per minute - between 0 and 100 - Default: 0>

walk_heat: <Per step heat damage - between 0 and 100 - Default: 0>

walk_cold: <Per step cold damage - between 0 and 100 - Default: 0>

walk_poison: <Per step poison damage - between 0 and 100 - Default: 0>

walk_corrosion: <Per step corrosion damage - between 0 and 100 - Default: 0>

[/general]

 

The above info is from a pinned post by Wytter.

 

allow_summoning: <Is summoning allowed? Default: 1>

 

Based on the line allow summoning, it seems that summoning can be turned off for the whole map

can it be turned off for smaller areas only? If yes, what would be the correct wording/format?

 

If summoning is turned off for the map, or a small area, could summoning stones still be used?

If summoning stones can still be used, is there a way to turn them off also? If yes, what would be the correct wording/format?

 

 

Thank you for any information that can be provided

 

Ice

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Yes summoning stones can still be used. As far as I know, there's no way to NOT allow summoning stones to be used as of yet. I hope radu would consider making that a possibility.

 

Edit: Yes summoning can be turned off for smaller areas of your map and allowed for the rest.

 

To do so you should have a format like the following:

 

[attributes]

[allow_summoning]

min_x: 170

min_y: 340

max_x: 212

max_y: 375

value: 0

[/allow_summoning]

[attributes]

 

Obviously the x and y ranges are the area you want summoning turned off in your map.

Edited by Kidberg

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Yes, both non-summoning and non-magic areas are allowed unless something has changed recently.

 

May seem obvious (not sure if this is what your thinking) but remember that no magic in a bot area means no magic for the bot either.

Edited by Kidberg

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Yes, both non-summoning and non-magic areas are allowed unless something has changed recently.

 

May seem obvious (not sure if this is what your thinking) but remember that no magic in a bot area means no magic for the bot either.

 

Could you just allow just magic allowed in area bot is stationed on using area parameters? No magic area with magic area just for bot?

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Yes, both non-summoning and non-magic areas are allowed unless something has changed recently.

 

May seem obvious (not sure if this is what your thinking) but remember that no magic in a bot area means no magic for the bot either.

 

Could you just allow just magic allowed in area bot is stationed on using area parameters? No magic area with magic area just for bot?

 

Yes you can allow magic only in the bot area of your map or not allow magic in bot area. However you cannot just allow magic for the bot to use in a certain area and not players.

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Yes summoning stones can still be used. As far as I know, there's no way to NOT allow summoning stones to be used as of yet. I hope radu would consider making that a possibility.

 

TD does not allow summoning stones...

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