Roja Report post Posted December 9, 2005 I'm putting this in a thread so that more than 1 person can work on this together Making campfires lightable is done first by collecting data using the map editor, then that data is given to the programmers to put in the code. What data do you need? 1. Coordinates. The coords for campfires is made up of just one height map tile square. How to get coordinates in the map editor:1.open map in editor. move around with arrow keys, pageup/down=zoom, home/end=rotate, m =minimap that you can click to move to spot. 2. Get coords using height map. Click the icon that looks like steps. Click the icon that looks like an arrow with a star behind it. click ANY one of the colored squares. Press g for a grid(those squares represent the coordinates). hover your mouse-with the colored square under it, over one of those squares. The x,y values are in the box in the corner. 2. Object ID# How to get a 3d Object's ID number:1. Open the map editor. Click on the 3d mode icon(3rd icon from the left). Make sure you also have the white arrow icon selected. Navigate to the place with the campfire. 2. Now, click on the campfire wood object. A box on the bottom will appear with a ton of data. You will see "Object ID: #" down there. that's the number you need. 3. Map ID number This is given to you by me, I will post those numbers here. Summary: Collect the coordinates using the Height Map tiles. So, you need the coords for one of those squares: X, Y Then, you need the object ID of the firewood. There are ONLY 2 objects that the fires will light on: firewood1, and firewood2. When you click on these objects, there will be shown an ID# in the lower part of the screen. you need that number. The firewood should be centered on that height map tile square. if it's not, the fire particles will be off place and look funny--but since you guys are not mapmakers don't worry about centering it! Instead, in your post, notify me of it(coords and what map(the .elm file name)). And lastly, you need the map ID #, which is provided to you by me. So here is an example of the info you need to collect, and how you should write it: {0,0,mapid#,objID#,x,y,0}, And I put all of the coords you guys gave me into this coded format: //"Isla Prima Outside, startmap.elm" {0,0,0,547,105,146,0}, //"Isla Prima Insides, startmap_insides.elm" {0,0,2,111,52,58,0}, {0,0,2,112,55,18,0}, {0,0,2,113,13,24,0}, {0,0,2,114,23,63,0}, //"Whitestone Outside, map2.elm" {0,0,1,6520,268,436,0}, {0,0,1,6528,25,499,0}, {0,0,1,6545,607,712,0}, {0,0,1,6567,385,739,0}, Final Notes: *If you don't know where your map editor is, then you should not be helping out here. **Post what maps you'd like to take in 1 post here, and then edit your 1 post when you gather the data and post it there as well so i don't have to look through a million posts. Map ID #'s: Map 0, continent 1: ./maps/startmap.elm Map 1, continent 1: ./maps/map2.elm Map 2, continent 1: ./maps/startmap_insides.elm Map 3, continent 1: ./maps/map2_insides.elm Map 4, continent 1: ./maps/map3.elm Map 5, continent 1: ./maps/map3_insides.elm Map 6, continent 1: ./maps/cave1.elm Map 7, continent 1: ./maps/cave2.elm Map 8, continent 1: ./maps/testermap.elm Map 9, continent 1: ./maps/map4f.elm Map 10, continent 1: ./maps/map5nf.elm Map 11, continent 1: ./maps/map5nf_insides.elm Map 12, continent 1: ./maps/mapportalroom.elm Map 13, continent 1: ./maps/mine1.elm Map 14, continent 1: ./maps/mapunderworld1.elm Map 15, continent 1: ./maps/map6nf.elm Map 16, continent 1: ./maps/map6nf_insides.elm Map 17, continent 1: ./maps/map6nf_cave.elm Map 18, continent 1: ./maps/map15f.elm Map 19, continent 1: ./maps/mapnewbie.elm Map 20, continent 1: ./maps/mapnewbie_insides.elm Map 21, continent 1: ./maps/maparena1.elm Map 22, continent 1: ./maps/map9f.elm Map 23, continent 1: ./maps/map9f_insides.elm Map 24, continent 1: ./maps/map14f.elm Map 25, continent 1: ./maps/map2_insidescastle.elm Map 26, continent 1: ./maps/map8.elm Map 27, continent 1: ./maps/map8_insides.elm Map 28, continent 1: ./maps/map8_catacombs.elm Map 29, continent 1: ./maps/map13.elm Map 30, continent 1: ./maps/map13_insides.elm Map 31, continent 1: ./maps/map7.elm Map 32, continent 1: ./maps/map7_insides.elm Map 33, continent 1: ./maps/map7_cave.elm Map 34, continent 1: ./maps/map2_cave.elm Map 35, continent 1: ./maps/map15_cave.elm Map 36, continent 1: ./maps/map12.elm Map 37, continent 1: ./maps/cave3.elm Map 38, continent 1: ./maps/map13_castle.elm Map 39, continent 1: ./maps/map11.elm Map 40, continent 1: ./maps/map11_insides.elm Map 41, continent 1: ./maps/map11_insmsch.elm Map 42, continent 1: ./maps/map11_crypt.elm Map 43, continent 1: ./maps/misc1.elm Map 44, continent 1: ./maps/map12_cave.elm Map 45, continent 1: ./maps/guildmap_co.elm Map 46, continent 1: ./maps/guildmap_lnx.elm Map 47, continent 1: ./maps/guildmap_segv.elm Map 48, continent 1: ./maps/map11_mschgar.elm Map 49, continent 1: ./maps/map11_mschcave.elm Map 50, continent 2: ./maps/cont2map1.elm Map 51, continent 2: ./maps/cont2map3.elm Map 52, continent 2: ./maps/cont2map3_insides.elm Map 53, continent 1: ./maps/c2_docks_seridia.elm Map 54, continent 2: ./maps/cont2map1_insides.elm Map 55, continent 2: ./maps/cont2map1_caves.elm Map 56, continent 2: ./maps/cont2map1_mine.elm Map 57, continent 2: ./maps/cont2map13.elm Map 58, continent 2: ./maps/cont2map13_temple.elm Map 59, continent 2: ./maps/cont2map21.elm Map 60, continent 2: ./maps/cont2map21_caves.elm Map 67, continent 2: ./maps/cont2map22.elm Map 68, continent 2: ./maps/cont2map22_insides.elm Map 69, continent 2: ./maps/cont2map22_caves.elm Map 70, continent 2: ./maps/anitora.elm Map 71, continent 2: ./maps/c2_docks_irillion.elm Map 72, continent 2: ./maps/c2_portalsroom.elm Map 73, continent 2: ./maps/c2_underworld.elm Map 74, continent 2: ./maps/cont2map16.elm Map 75, continent 2: ./maps/cont2map16_insides.elm Map 76, continent 2: ./maps/cont2map16_mountains.elm Map 77, continent 2: ./maps/neo.elm Map 78, continent 2: ./maps/cont2map9.elm Map 79, continent 2: ./maps/cont2map9_temple.elm Map 80, continent 2: ./maps/cont2map9_insides.elm Map 81, continent 2: ./maps/cont2map5.elm Map 82, continent 2: ./maps/cont2map5_underground.elm Map 83, continent 2: ./maps/cont2map5_insides.elm Map 84, continent 2: ./maps/cont2map5_caves.elm Map 85, continent 2: ./maps/cont2map24.elm Map 86, continent 2: ./maps/cont2map24_cave.elm Map 87, continent 2: ./maps/cont2map24_insides.elm Map 88, continent 2: ./maps/cont2map19.elm Map 89, continent 2: ./maps/dream_temple.elm Map 90, continent 2: ./maps/cont2map2_misc.elm Map 91, continent 2: ./maps/cont2map2.elm Map 92, continent 2: ./maps/cont2map2_insides.elm Map 93, continent 2: ./maps/cont2map2_cave.elm Map 94, continent 2: ./maps/cont2map18.elm Map 95, continent 2: ./maps/cont2map18_insides.elm Map 96, continent 2: ./maps/cont2map18_caves.elm Share this post Link to post Share on other sites
Arnieman Report post Posted December 9, 2005 (edited) I'll start with map 0 and 2 - knock out IP first. [EDIT]0, 1, 2, 4, 9, 10 complete now. Moving on to 15 & 18[/EDIT] I'll take more after I get these done. Map 0, continent 1: ./maps/startmap.elm "Isla Prima Outside" 0,547,105,146 (verified with new editor) Map 1, continent 1: ./maps/map2.elm "Whitestone Outside" 1,6520,268,436 1,6528,25,499 1,6545,607,712 1,6567,385,739 Map 2, continent 1: ./maps/startmap_insides.elm "Isla Prima Insides" 2,111,52,58 2,112,55,18 2,113,13,24 2,114,23,63 Map 4, continent 1: ./maps/map3.elm "Desert Pines Outside" 4,1018,190,97 4,1186,307,199 4,1597,36,30 4,1911,38,361 Map 9, continent 1: ./maps/map4f.elm "Ruins of Tirnym" 9,86,21,153 9,278,119,154 <--not sure if this is supposed to be a fire? 9,958,158,165 Map 10, continent 1: ./maps/map5nf.elm "Mynadar/VotD Outside" 10,648,141,57 10,852,132,182 Map 15, continent 1: ./maps/map6nf.elm (edit here with coords) Map 18, continent 1: ./maps/map15f.elm (edit here with coords) Edited December 16, 2005 by Arnieman Share this post Link to post Share on other sites
Sistema Report post Posted December 9, 2005 (edited) *cracks fingers* Been waiting for this moment! =D Trassian - Map 18, continent 2: ./maps/cont2map18.elm "Trassian Outside" 94, 256, 164, 157 94, 378, 148, 133 "Trassian Insides" 95, 165, 23, 114 95, 76, 29, 79 "Trassian Caves" 96, 5918, 379, 207 96, 8169, 644, 160 96, 8298, 704, 300 Cheers! - SisteMa Edited December 10, 2005 by sisteMa` Share this post Link to post Share on other sites
ttlanhil Report post Posted December 9, 2005 (edited) for now, I'll clear the following(most are inside maps, so it won't be that long a list): ed: there, all done. I think I've had enough of the map editor for today though ^_^ ed 2: some of the fireplaces had wood not centred... but the fireplaces weren't centered either, and there was usually other stuff around as well, so it'd take a fair bit of shuffling to make the wood centred Map 3, continent 1: ./maps/map2_insides.elm "Whitestone insides" 3, 2404, 58, 368 3, 2405, 84, 364 3, 2420, 262, 98 3, 2419, 297, 98 3, 2413, 250, 57 3, 2418, 286, 56 3, 2406, 12, 26 3, 2407, 60, 26 3, 2408, 125, 17 3, 2409, 162, 29 3, 2412, 247, 13 3, 2414, 287, 20 3, 2415, 312, 18 Map 5, continent 1: ./maps/map3_insides.elm "Desert Pines insides" 5, 517, 57, 156 5, 518, 57, 121 5, 519, 58, 91 5, 520, 91, 89 5, 521, 49, 54 5, 522, 12, 23 Map 6, continent 1: ./maps/cave1.elm "Crystal Caves" 6, 508, 173, 20 Map 7, continent 1: ./maps/cave2.elm clear Map 8, continent 1: ./maps/testermap.elm don't have it, so assume it doesn't matter Map 11, continent 1: ./maps/map5nf_insides.elm "Mynadar/VotD insides" 11, 213, 12, 173 11, 576, 55, 173 11, 577, 106, 178 11, 578, 142, 178 11, 579, 178, 178 11, 575, 23, 135 Map 12, continent 1: ./maps/mapportalroom.elm clear Map 13, continent 1: ./maps/mine1.elm clear Map 14, continent 1: ./maps/mapunderworld1.elm clear Map 16, continent 1: ./maps/map6nf_insides.elm "Portland insides" 16, 366, 57, 55 16, 62, 15, 22 16, 1232, 48, 17 16, 1233, 84, 17 16, 155, 120, 22 16, 181, 156, 22 16, 1234, 192, 22 16, 1235, 228, 22 16, 1230, 92, 56, ~ note: otherwise empty room Map 17, continent 1: ./maps/map6nf_cave.elm clear Map 19, continent 1: ./maps/mapnewbie.elm clear Map 20, continent 1: ./maps/mapnewbie_insides.elm clear Map 21, continent 1: ./maps/maparena1.elm clear Map 23, continent 1: ./maps/map9f_insides.elm "Grubani Peninsula insides" 23, 30, 21, 45 Map 25, continent 1: ./maps/map2_insidescastle.elm clear Map 27, continent 1: ./maps/map8_insides.elm clear Map 28, continent 1: ./maps/map8_catacombs.elm clear Map 30, continent 1: ./maps/map13_insides.elm "Southern Kilaran Feilds insides" 30, 73, 22, 81 30, 61, 54, 46 Map 32, continent 1: ./maps/map7_insides.elm "Morcraven Marsh insides" 32, 3153, 12, 23 32, 3154, 57, 23 32, 3155, 97, 23 32, 3156, 148, 21 32, 3157, 220, 21 32, 3158, 246, 22 32, 97, 218, 316 32, 0, 29, 356 32, 285, 98, 359 Map 33, continent 1: ./maps/map7_cave.elm clear Map 34, continent 1: ./maps/map2_cave.elm clear Map 35, continent 1: ./maps/map15_cave.elm clear Map 37, continent 1: ./maps/cave3.elm clear Map 38, continent 1: ./maps/map13_castle.elm clear Map 40, continent 1: ./maps/map11_insides.elm "Tarsengaard insides" 40, 50, 19, 28 40, 632, 55, 28 40, 727, 67, 64 40, 681, 91, 28 40, 1677, 103, 64 40, 449, 127, 28 40, 1678, 138, 64 40, 1682, 163, 28 40, 1679, 179, 64 40, 969, 199, 28 40, 1680, 271, 68 40, 1681, 271, 29 40, 367, 314, 29 40, 368, 314, 30 40, 1046, 355, 29 40, 1044, 355, 30 Map 41, continent 1: ./maps/map11_insmsch.elm "Tarsengaard Mage's Convent" 169 278 ~ already lit. Obj IDs 12652 & 12653 217 130 ~ already lit. Obj ID 12874 369 314 ~ already lit. Obj IDs 10801 & 13270 Map 42, continent 1: ./maps/map11_crypt.elm clear Map 43, continent 1: ./maps/misc1.elm clear Map 44, continent 1: ./maps/map12_cave.elm "Southern Nordcarn cave" 44, 955, 91, 59 44, 970, 91, 59 44, 956, 91, 59 ~ dunno if you'd actually want all of these to be lightable, or just one... Map 48, continent 1: ./maps/map11_mschgar.elm clear Map 49, continent 1: ./maps/map11_mschcave.elm clear Map 52, continent 2: ./maps/cont2map3_insides.elm clear Map 53, continent 1: ./maps/c2_docks_seridia.elm clear Map 77, continent 2: ./maps/neo.elm clear Map 89, continent 2: ./maps/dream_temple.elm clear Edited December 10, 2005 by ttlanhil Share this post Link to post Share on other sites
Roja Report post Posted December 9, 2005 Oh one more thing, make sure you guys have the newest map editor! It is posted in a sticky in this forum Share this post Link to post Share on other sites
Aislinn Report post Posted December 10, 2005 I thought we did this already for Seridia...twice! Share this post Link to post Share on other sites
Roja Report post Posted December 10, 2005 we did, but then there was that big map editor bug and they got all screwed. Share this post Link to post Share on other sites
Roja Report post Posted December 14, 2005 Cont2map8: Emerald Valley Trade Route - Northwest 104 2642 30 351 Emerald Valley Trade Route - by blacksmith 104 1236 269 219 Share this post Link to post Share on other sites
Roja Report post Posted January 8, 2006 Ok, guys from now on if we are to add more campfires follow the following format: {0,0,mapid#,objID#,x,y,0}, And I put all of the coordsw you guys gave me into this coded format: //"Isla Prima Outside, startmap.elm" {0,0,0,547,105,146,0}, //"Isla Prima Insides, startmap_insides.elm" {0,0,2,111,52,58,0}, {0,0,2,112,55,18,0}, {0,0,2,113,13,24,0}, {0,0,2,114,23,63,0}, //"Whitestone Outside, map2.elm" {0,0,1,6520,268,436,0}, {0,0,1,6528,25,499,0}, {0,0,1,6545,607,712,0}, {0,0,1,6567,385,739,0}, //"Whitestone insides, map2_insides.elm" {0,0,3,2404,58,368,0}, {0,0,3,2405,84,364,0}, {0,0,3,2420,262,98,0}, {0,0,3,2419,297,98,0}, {0,0,3,2413,250,57,0}, {0,0,3,2418,286,56,0}, {0,0,3,2406,12,26,0}, {0,0,3,2407,60,26,0}, {0,0,3,2408,125,17,0}, {0,0,3,2409,162,29,0}, {0,0,3,2412,247,13,0}, {0,0,3,2414,287,20,0}, {0,0,3,2415,312,18,0}, //"Desert Pines Outside, map3.elm" {0,0,4,1018,190,97,0}, {0,0,4,1186,307,199,0}, {0,0,4,1597,36,30,0}, {0,0,4,1911,38,361,0}, //"Desert Pines insides, map3_insides.elm" {0,0,5,517,57,156,0}, {0,0,5,518,57,121,0}, {0,0,5,519,58,91,0}, {0,0,5,520,91,89,0}, {0,0,5,521,49,54,0}, {0,0,5,522,12,23,0}, //"Crystal Caves, cave1.elm" {0,0,6,508,173,20,0}, //"Ruins of Tirnym, map4.elm" {0,0,9,86,21,153,0}, {0,0,9,278,119,154,0}, {0,0,9,958,158,165,0}, //"Mynadar/VotD Outside, map10.elm" {0,0,10,648,141,57,0}, {0,0,10,852,132,182,0}, //"Mynadar/VotD insides, map5_insides.elm" {0,0,11,213,12,173,0}, {0,0,11,576,55,173,0}, {0,0,11,577,106,178,0}, {0,0,11,578,142,178,0}, {0,0,11,579,178,178,0}, {0,0,11,575,23,135,0}, //"Portland insides, map6_insides.elm" {0,0,16,366,57,55,0}, {0,0,16,62,15,22,0}, {0,0,16,1232,48,17,0}, {0,0,16,1233,84,17,0}, {0,0,16,155,120,22,0}, {0,0,16,181,156,22,0}, {0,0,16,1234,192,22,0}, {0,0,16,1235,228,22,0}, {0,0,16,1230,92,56,0}, //"Grubani Peninsula insides, map9_insides.elm" {0,0,23,30,21,45,0}, //"Southern Kilaran Fields insides, map13_insides.elm" {0,0,30,73,22,81,0}, {0,0,30,61,54,46,0}, //"Morcraven Marsh insides, map7_insides.elm" {0,0,32,3153,12,23,0}, {0,0,32,3154,57,23,0}, {0,0,32,3155,97,23,0}, {0,0,32,3156,148,21,0}, {0,0,32,3157,220,21,0}, {0,0,32,3158,246,22,0}, {0,0,32,97,218,316,0}, {0,0,32,0,29,356,0}, {0,0,32,285,98,359,0}, //"Tarsengaard insides, map11_insides.elm" {0,0,40,50,19,28,0}, {0,0,40,632,55,28,0}, {0,0,40,727,67,64,0}, {0,0,40,681,91,28,0}, {0,0,40,1677,103,64,0}, {0,0,40,449,127,28,0}, {0,0,40,1678,138,64,0}, {0,0,40,1682,163,28,0}, {0,0,40,1679,179,64,0}, {0,0,40,969,199,28,0}, {0,0,40,1680,271,68,0}, {0,0,40,1681,271,29,0}, {0,0,40,367,314,29,0}, {0,0,40,368,314,30,0}, {0,0,40,1046,355,29,0}, {0,0,40,1044,355,30,0}, //"Southern Nordcarn cave, map12_cave.elm" {0,0,44,955,91,59,0}, {0,0,44,970,91,59,0}, {0,0,44,956,91,59,0}, //"Emerald Valley Trade Route, cont2map8" {0,0,104,2642,30,351,0}, {0,0,104,1236,269,219,0}, //"Trassian Outside, cont2map18.elm" {0,0,94,256,164,157,0}, {0,0,94,378,148,133,0}, //"Trassian Insides, cont2map18_insides.elm" {0,0,95,165,23,114,0}, {0,0,95,76,29,79,0}, //"Trassian Caves, cont2map18_caves.elm" {0,0,96,5918,379,207,0}, {0,0,96,8169,644,160,0}, {0,0,96,8298,704,300,0}, //"Glacmor, cont2map23.elm" {0,0,99,695,98,329,0}, {0,0,99,914,158,119,0}, {0,0,99,1814,339,249,0}, (first 2 0's must be there, don't change them, same with the last 0) //"Isla Prima Outside, startmap.elm" {0,0,0,547,105,146,0}, //"Isla Prima Insides, startmap_insides.elm" {0,0,2,111,52,58,0}, {0,0,2,112,55,18,0}, {0,0,2,113,13,24,0}, {0,0,2,114,23,63,0}, //"Whitestone Outside, map2.elm" {0,0,1,6520,268,436,0}, {0,0,1,6528,25,499,0}, {0,0,1,6545,607,712,0}, {0,0,1,6567,385,739,0}, //"Whitestone insides, map2_insides.elm" {0,0,3,2404,58,368,0}, {0,0,3,2405,84,364,0}, {0,0,3,2420,262,98,0}, {0,0,3,2419,297,98,0}, {0,0,3,2413,250,57,0}, {0,0,3,2418,286,56,0}, {0,0,3,2406,12,26,0}, {0,0,3,2407,60,26,0}, {0,0,3,2408,125,17,0}, {0,0,3,2409,162,29,0}, {0,0,3,2412,247,13,0}, {0,0,3,2414,287,20,0}, {0,0,3,2415,312,18,0}, //"Desert Pines Outside, map3.elm" {0,0,4,1018,190,97,0}, {0,0,4,1186,307,199,0}, {0,0,4,1597,36,30,0}, {0,0,4,1911,38,361,0}, //"Desert Pines insides, map3_insides.elm" {0,0,5,517,57,156,0}, {0,0,5,518,57,121,0}, {0,0,5,519,58,91,0}, {0,0,5,520,91,89,0}, {0,0,5,521,49,54,0}, {0,0,5,522,12,23,0}, //"Crystal Caves, cave1.elm" {0,0,6,508,173,20,0}, //"Ruins of Tirnym, map4.elm" {0,0,9,86,21,153,0}, {0,0,9,278,119,154,0}, {0,0,9,958,158,165,0}, //"Mynadar/VotD Outside, map10.elm" {0,0,10,648,141,57,0}, {0,0,10,852,132,182,0}, //"Mynadar/VotD insides, map5_insides.elm" {0,0,11,213,12,173,0}, {0,0,11,576,55,173,0}, {0,0,11,577,106,178,0}, {0,0,11,578,142,178,0}, {0,0,11,579,178,178,0}, {0,0,11,575,23,135,0}, //"Portland insides, map6_insides.elm" {0,0,16,366,57,55,0}, {0,0,16,62,15,22,0}, {0,0,16,1232,48,17,0}, {0,0,16,1233,84,17,0}, {0,0,16,155,120,22,0}, {0,0,16,181,156,22,0}, {0,0,16,1234,192,22,0}, {0,0,16,1235,228,22,0}, {0,0,16,1230,92,56,0}, //"Grubani Peninsula insides, map9_insides.elm" {0,0,23,30,21,45,0}, //"Southern Kilaran Fields insides, map13_insides.elm" {0,0,30,73,22,81,0}, {0,0,30,61,54,46,0}, //"Morcraven Marsh insides, map7_insides.elm" {0,0,32,3153,12,23,0}, {0,0,32,3154,57,23,0}, {0,0,32,3155,97,23,0}, {0,0,32,3156,148,21,0}, {0,0,32,3157,220,21,0}, {0,0,32,3158,246,22,0}, {0,0,32,97,218,316,0}, {0,0,32,0,29,356,0}, {0,0,32,285,98,359,0}, //"Tarsengaard insides, map11_insides.elm" {0,0,40,50,19,28,0}, {0,0,40,632,55,28,0}, {0,0,40,727,67,64,0}, {0,0,40,681,91,28,0}, {0,0,40,1677,103,64,0}, {0,0,40,449,127,28,0}, {0,0,40,1678,138,64,0}, {0,0,40,1682,163,28,0}, {0,0,40,1679,179,64,0}, {0,0,40,969,199,28,0}, {0,0,40,1680,271,68,0}, {0,0,40,1681,271,29,0}, {0,0,40,367,314,29,0}, {0,0,40,368,314,30,0}, {0,0,40,1046,355,29,0}, {0,0,40,1044,355,30,0}, //"Southern Nordcarn cave, map12_cave.elm" {0,0,44,955,91,59,0}, {0,0,44,970,91,59,0}, {0,0,44,956,91,59,0}, //"Emerald Valley Trade Route, cont2map8" {0,0,104,2642,30,351,0}, {0,0,104,1236,269,219,0}, //"Trassian Outside, cont2map18.elm" {0,0,94,256,164,157,0}, {0,0,94,378,148,133,0}, //"Trassian Insides, cont2map18_insides.elm" {0,0,95,165,23,114,0}, {0,0,95,76,29,79,0}, //"Trassian Caves, cont2map18_caves.elm" {0,0,96,5918,379,207,0}, {0,0,96,8169,644,160,0}, {0,0,96,8298,704,300,0}, //"Glacmor, cont2map23.elm" {0,0,99,695,98,329,0}, {0,0,99,914,158,119,0}, {0,0,99,1814,339,249,0}, Share this post Link to post Share on other sites
Acelon Report post Posted January 31, 2006 //"Isle of the Forgotten insides, cont2map20_insides.elm" {0,0,98,510,182,91,0}, //"Palon Vertas outsides, cont2map5.elm" {0,0,81,886,105,302,0}, {0,0,81,4561,301,207,0}, Share this post Link to post Share on other sites
Ulrih Report post Posted May 25, 2006 There are many fireplaces that are still not working, i'll post some: //"Nordcarn outside, map_12.elm" {0,0,36,930,132,174,0}, {0,0,36,732,17,118,0}, //Tarsengaard outside, map_11.elm" {0,0,39,6122,80,282,0}, {0,0,39,6106,116,45,0}, {0,0,39,2479,306,151,0}, Share this post Link to post Share on other sites
Ulrih Report post Posted July 5, 2006 Dear mapmakers... Shall I post more posts like this one above, or is there another way of helping you with the campfires? Share this post Link to post Share on other sites
Roja Report post Posted July 5, 2006 yes you can, thankyou Share this post Link to post Share on other sites
Sistema Report post Posted July 8, 2006 Just a few I've come across today. //Irinveron outside, cont2map22.elm" {0,0,67,2313,40,314,0}, //Melinis outside, cont2map4.elm" {0,0,119,3093,212,82,0}, {0,0,119,1117,110,345,0}, Share this post Link to post Share on other sites
boki3star Report post Posted September 21, 2006 Jan 31 2006, 02:27 AMPost #10 //"Palon Vertas outsides, cont2map5.elm" {0,0,81,886,105,302,0}, {0,0,81,4561,301,207,0}, still doesn't work Share this post Link to post Share on other sites
Raavea Report post Posted September 24, 2006 Erm, I don't seem to have a map editor. (I'm on linux..) However, I do have the map co-ords of some not-working fires - should I post these? Share this post Link to post Share on other sites
Ulrih Report post Posted October 24, 2006 //"Hurquin outsides, cont2map17.elm" {0,0,mapid#,475,125,72,0}, (this map isn't on the list Roja posted, so I could not figure the mapid) Share this post Link to post Share on other sites
WizzKidd Report post Posted October 24, 2006 Map 124, continent 1: ./maps/guildmap_iron.elm "Thaumaturge Valley" - Iron's Guildmap 124,2201,182,270 Share this post Link to post Share on other sites
Acelon Report post Posted October 31, 2006 (edited) Alright everyone, I'm compiling the list to get the fires working, but I do need your help. Please post the required information for fires that you find that are unlightable! Also, alot of the ones posted before may be outdated or wrong, which is why they need double checked Edited October 31, 2006 by Acelon Share this post Link to post Share on other sites
Sistema Report post Posted December 11, 2006 //"Thelinor Outside, cont2map6.elm" {0,0,138,1864,45,94,0}, {0,0,138,967,207,108,0}, {0,0,138,3190,332,52,0}, Share this post Link to post Share on other sites
lyon Report post Posted December 25, 2006 Still no working campfires in Palon Vertas and nearby This is dissapointing. Share this post Link to post Share on other sites
Roja Report post Posted December 25, 2006 You just have to wait. We can only do so much. Share this post Link to post Share on other sites
nathanstenzel Report post Posted December 27, 2006 You just have to wait. We can only do so much. Roja, if me or another person with programming knowledge was to come up with a bit of C or Python code to locate all of the firewood1 and firewood2 and spit out the details on it for whatever map file, would that help? Reading map files is a handy thing for people that make bots that walk and so a few of us might be able to help you automate the process. Share this post Link to post Share on other sites
Roja Report post Posted December 27, 2006 I don't think you can make a program that does it. The firewood needs to be centered on a coordinate, plus not all the firewood is something that should be lightable. Share this post Link to post Share on other sites
ttlanhil Report post Posted December 27, 2006 I don't think you can make a program that does it. The firewood needs to be centered on a coordinate, plus not all the firewood is something that should be lightable.well, at the very least, it'd give a complete list of co-ords per map for a human to check (which is quicker than a human looking possible firewoods)that's unless there's a object type search in the map editor already, which would be almost as effective Share this post Link to post Share on other sites