Buuhan1 Report post Posted November 15, 2004 Well how exactly do you test out a map,like to see if where you put the walkable tiles and all that is right? Share this post Link to post Share on other sites
MikeH Report post Posted November 15, 2004 cant, you should know by looking at it though pressing tab in height mode helps too Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 15, 2004 god that stinks you can't test it,how can you be sure if you did everything right before submitting it >< Share this post Link to post Share on other sites
Lyanna Report post Posted November 15, 2004 A test server is being developed for map-makers to test their maps. Still under construction though, so be patient. -Lyn- Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 16, 2004 patiens isn't one of my vertues(sp?) Share this post Link to post Share on other sites
warken Report post Posted November 18, 2004 spelling isnt either, Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 18, 2004 lol,HEY thats a hard word,and last night i got a crazy idea and replaced one of my maps with a map programed in the game,no place was the right size tho and the gamed crashed alot so that idea back fired Share this post Link to post Share on other sites
Gnome Report post Posted November 18, 2004 lol. Can't wait for the map test server though. That will be awesome and help a lot Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 18, 2004 yes,and a program to help us make like our own md2 files would also be nice Share this post Link to post Share on other sites
Hazor Report post Posted November 18, 2004 MD2 or 2D0? Not sure why you'd need something for MD2's.. you can't use them in the map editor. ;0 But you might try looking in the visual art sub-forum. Share this post Link to post Share on other sites
Aislinn Report post Posted November 18, 2004 A test server is being developed for map-makers to test their maps. Still under construction though, so be patient. -Lyn- Yay!!! Hazor, I like your siggy lol Share this post Link to post Share on other sites
MikeH Report post Posted November 19, 2004 will the map test server be available to everyone or just mapmakers...? Share this post Link to post Share on other sites
Quall Report post Posted December 16, 2004 I would like to know that as well. Will it just be an offline version of the engine that loads a character into a map? Share this post Link to post Share on other sites
ShadowCircuit Report post Posted December 16, 2004 A test server is being developed for map-makers to test their maps. Still under construction though, so be patient. -Lyn- REALLY SCENCE WHEN? Share this post Link to post Share on other sites
Evil_k9 Report post Posted January 7, 2005 a potential problem i see with this is going hmmm... put veggies here, crystal there. then using it to level up. Though i dont doubt you would have thought of this and most probably overcome it. But if not could there be like a test character that comes standard and can do everything but has no impact on in game status Share this post Link to post Share on other sites
Grum Report post Posted January 7, 2005 The test server uses different accounts too, so I guess a map test server will require you to make a new character just for that server. Share this post Link to post Share on other sites
Wytter Report post Posted January 7, 2005 The test server uses different accounts too, so I guess a map test server will require you to make a new character just for that server. Indeed. Share this post Link to post Share on other sites
Wolf_Lord Report post Posted January 7, 2005 I'm in the process of editing the Narilk map so it's totaly clean, nothing left of the original map. That way once it's done you can edit it and creat a new world in the map and then go on the regular server and view your work as if you were actualy playing it. No one else will see your editing, but it will be a good tool to see how the map turned out for you. I should have it ready in about a week or two as I need to fix a few issues with the shoreline. I'll post a link to it when I'm finished with it, it was the only solution I could come up with so I could see the editing process as I work on a map. NeoSeS Share this post Link to post Share on other sites
Roja Report post Posted January 7, 2005 Wolflord, that will ony work visually, all of the heightmap tiles will still be as they are on the regular map though. So it won't work to test the map like that. Share this post Link to post Share on other sites
Wolf_Lord Report post Posted January 7, 2005 I changed the height map settings to Regular as well, most places on the map it works fine. The hardest part was around the shore line... It's not perfect, but there is a good portion of the map that can be edited and tested so you can view your work. THe northwest corner was all pretty much flat to begin with so... at least this way we can see all the problems with the map that the testers find when they test the maps we submit... it's kind hard to envision all those glitches and flickers that are suppose to be there when we can't test it ourselves before we submit it. It's not by any means a perfect solution, but well, it was the best I could come up with. NeoSeS Share this post Link to post Share on other sites
MikeH Report post Posted January 7, 2005 wether or not the tile is walkable is serverside, the height of the tile is not sorta hard to test maps with a faulty tester =P Share this post Link to post Share on other sites
Roja Report post Posted January 7, 2005 it's kind hard to envision all those glitches and flickers that are suppose to be there when we can't test it ourselves before we submit it You don't have to envision anything, you can see it all for yourself in the mapeditor. Seriously, if you've read the manual you can TEST your map in the mapeditor. Slowly rotate the camera to see flickering(as is stated in the manual), put the heightmap on and look all over the map to see if you have that right, etc. Share this post Link to post Share on other sites
Wolf_Lord Report post Posted January 8, 2005 Veiwing the map in the map editor and veiwing the map in the game are two entirely diffrent perspectives. Besides I'm learning a ton just tearing apart the map in the first place so, it's been quite informative and a learning experience. Hopefully the next map will turn out better, we'll just have to wait and see, but hey this is good practice in the mean time NeoSeS Share this post Link to post Share on other sites
Quall Report post Posted January 15, 2005 I actually have a question. Do 2d objects flatten to closest heightmap under it, or does it stay where it is place? The reason I ask is because I want to know how high I can put 2d ground objects from the tiles. I want to make sure they do not glitch, but also don't want the player to walk through them. Share this post Link to post Share on other sites
Leeloo Report post Posted January 15, 2005 You control everything. If you don't want players to walk through something, set the height map accordingly. Share this post Link to post Share on other sites