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Platyna

Rare teleport rings...

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If you are making fire essences you may create one very rare enriched one...

So I got an idea: How about if you will make teleport ring you could make

one teleport ring that would not dissappear after use.

Considering this is not possible to make 5000 rings one kind in the short

time, also crafting is so hard to level up that ring would be very rare

and it could be only made by players also it would be extremely cool item.

 

Regards.

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Instead of not dissappearing, how about just a chance that it will dissappear? That way it can last longer, but there is still a chance it will vanish. Maybea 10% chance each time it is used that it will vanish.

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Come on. It will be more rare than serp book.

And if it would be permanent it would add

some kind of flavour to crafting...:twisted:

 

Regards.

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I think it can be done.

For normal items its difficult, because those items need an id in the code.

If you have items that are extremely rare, you could do that.

ring.id, ring.number_of_charges_left etc.

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teh banned 0n3na is the greatest idea ever! :D

not kidding, it really very like it. so then when i have all such rings i can take hellspawn and go from place to place quik :mrgreen: :):D :shock: 8) :lol: :D :roll: :wink:

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teh banned 0n3na is the greatest idea ever! :D  

not kidding, it really very like it. so then when i have all such rings i can take hellspawn and go from place to place quik :mrgreen:  :)  :D  :shock:  8)  :lol:  :D  :roll:  :wink:

And this is part of the reason why there needs to be a chance that they will break during usage. Otherwise if they are perm, hellspawners will get them and the hellspawn perk becomes even more powerful then it is now.

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Yes, Learner. I am sure someone will get every single teleport ring from crafting/trading considering the rarity of them.

 

i'm sure they would, considering ent would probably sell these too.

 

and hellspawners use portals room now to get everywhere, and with rings that don't disapear.. every good fighter will have all rings and hellspawn

 

but i still think the chance of breaking should be lower than 10%, considering hellspawn is 10% and you always end up in hell : and noone wants to break a rare item before they get atleast 10 uses out of it

 

i say about 3-5%

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Well if it would break it would be less cool but still nice. Anyway since you have randon

chance to make it (if you make serp you know you will make serp or you will just fail,

you know you will not make a ferrari during making a serp hehe) it should have really

small chance to break and very small chance to be created. ;-)

 

Regards.

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Shadowcircut, that's great!

 

:lol: 8) :D:):D :lol: :P :mrgreen:

 

Also, I think it's a messed up idea that anyone can buy almost ANYTHING from ent with USD. The only things i think should be buyable via USD is houses and change of clothes color.

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Personally i don't understand this at all, why does the ring have to be multiuse ring. From trying to get that ring you'd end up with umm 5k+ of that very same ring and you have now one of that ring which has an actual break chance and thoes 5k+ rings getting dusty in storage. I mean whats the actual point being in this?

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Rings are beautiful, also making it is pain in the...also making them is a challenge.

So if you would get once of 5000 rings you will made a reward for your effort

that would be nice. Also there could be added to hellspawn perk some chance

that ring can be broken but as SKA said people has teleport to portals room

that they can use to get everywhere, rings are more expensive than spell

so jewellers again get nothing for their hard work.

 

Regards.

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Good idea.

 

Regards.

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How about the rings can only break IF you have hellspawn?
Good idea.

 

Regards.

A lot of the time, my ideas are heard by one person, and forgotten... :(

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Rings are beautiful, also making it is pain in the...also making them is a challenge.

So if you would get once of 5000 rings you will made a reward for your effort

that would be nice. Also there could be added to hellspawn perk some chance

that ring can be broken but as SKA said people has teleport to portals room

that they can use to get everywhere, rings are more expensive than spell

so jewellers again get nothing for their hard work.

 

Regards.

 

Why the fuck you need to be rewarded with '10 complimentary uses after 5000 constructions'-ring?

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I think that making 5,000 teleport rings to make a ring that varies between 1 use and infinite, depending on how lucky you are with it only going past 9 or 10 uses only very rarily is kind of pointless. make it have the same chance of breaking as a tit serp sword

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I just thought of a new idea for this. For "enriched rings", why not have a chance of getting a "Ring to the Portals Room". This would be good because what are teleport rings used for? Getting to a certain ddestination. What does portals room do? It can take you to any map in EL. (besides nordcarn :P ).

What do you think?

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It is bad idea which will make other teleport rings useless.

 

Regards.

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on teh banned 0n3na oringal idea why make this enriched ring have so much charge to it. so that has recharge after so many usages, but must bring enriched magic essece to person turn magice essence to recharged the ring.

So that way useing it will not cause breack but recharge enriched ring does have chance to break.

Edited by jamesvm

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