sirdan Report post Posted July 15, 2004 how about you can pk everywhere but if your not on a pk map and die you dont lose anything and the attacker loses 5 defence for every player he kills on a non pk map! sounds good ehh!?? Share this post Link to post Share on other sites
Street_Ghost Report post Posted July 15, 2004 hell no Share this post Link to post Share on other sites
falcon2330 Report post Posted July 15, 2004 if someone did that.... i'll keep getting PKed and thats not fine :roll: Share this post Link to post Share on other sites
sirdan Report post Posted July 15, 2004 not really since theyed lose defence Share this post Link to post Share on other sites
falcon2330 Report post Posted July 15, 2004 i'd still die though Share this post Link to post Share on other sites
sirdan Report post Posted July 15, 2004 sucks for you then X_x Share this post Link to post Share on other sites
Alsrir Report post Posted July 15, 2004 then if somebody was sitting on 200000000000 body rest it would be worth losing those 5 def levels Share this post Link to post Share on other sites
Street_Ghost Report post Posted July 16, 2004 only 1 person would be sitting on such potions..... rich jasonx_2k3 Share this post Link to post Share on other sites
sirdan Report post Posted July 16, 2004 if it was all pk who would be sitting on 200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 potions? wooot 800th post break out the champeane Share this post Link to post Share on other sites
Street_Ghost Report post Posted July 16, 2004 huh?> Share this post Link to post Share on other sites
Flexo Report post Posted July 16, 2004 I would go on a rampage on beam :lol: Share this post Link to post Share on other sites
teranoz Report post Posted July 16, 2004 then if somebody was sitting on 200000000000 body rest it would be worth losing those 5 def levels With so many pots its going to get difficult, and its not really realistic. Share this post Link to post Share on other sites
sirdan Report post Posted July 17, 2004 then if somebody was sitting on 200000000000 body rest it would be worth losing those 5 def levels With so many pots its going to get difficult, and its not really realistic. exactly somebody gets my point so it doesent matter!!! Share this post Link to post Share on other sites
sailorboy Report post Posted July 17, 2004 the whole game would jumst colapse because no one coulfd do anything in peace Share this post Link to post Share on other sites
Slayton Report post Posted July 17, 2004 then how about a option to turn pk on/off, only ppl with pk on could attack other ppl with pk on, and you could only change like once a day or week. Share this post Link to post Share on other sites
sailorboy Report post Posted July 17, 2004 yea tht would work Share this post Link to post Share on other sites
Lyanna Report post Posted July 17, 2004 But in that case, what's the difference from having PK maps where people who want to PK can just go to, and meet OTHER people who want to PK? It's the same principle then. People who want to fight go to PK map / switch on PK. People who don't want to fight stay off PK maps / switch off PK. Share this post Link to post Share on other sites
Slayton Report post Posted July 17, 2004 Because thats not as fun....Ok lets make a example scenario! A few guild members are sitting in a tavern celebrating a job well done of murdering some guy...when suddenly 2 strong fighters come in seeking vengeance for there murdered comrade. One guy gets up to run but its to late hes been slaughtered! Two others attack the one fighter to then be surprised from behind by another fighter who was hiding upstairs! The last surviving member beams to try escaping but oh poor him 5 weaker members looking to make some justive are waiting at beam and he is brutally slaughtered. (ok maybe IP shouldnt be pk even with that on/off thing) That story was slightly over exaggerated, but heh see how much fun it would be to fight in towns and buildings! Share this post Link to post Share on other sites
Bathory Report post Posted July 17, 2004 Yes, it would be fun. The on/off thing does sound alright. Plus, you could fight on maps where there aren't ogres and such, so it would be good for weaker players to gain exp. But who knows if it would work? Share this post Link to post Share on other sites
Lyanna Report post Posted July 17, 2004 I agree that it would probably be more fun, Slay, and it would definitely add a lot more interest to the role-playing elements of the game, but what if the group in your scenario happen to turn their switches off? Then the revenge could NEVER take place, irregardless of whether they're in a tavern or not. Or, if you see an enemy coming, you could quickly turn your switch off, and become invulnerable to harm. However, working with your idea...if all you want is being able to fight in and around buildings, then why not just create a fully-populated PK map with buildings whose interiors are also PK maps? That way, you still get to fight in taverns, just in special PK taverns and towns. Or, going a step further...if some sort of PK zoning code could be introduced into the game (I'm not sure of the programming involved, so this may be impossible...) that allowed the developers/mods to switch on/off PKing in certain areas on the map by some sort of in-game command, you could have the same effect. For example, let's say someone wants to stage an invasion of White Stone. Ent, Roja or Moon could switch on PKing for the duration of the event, and post a message to all, warning them. Then, after the event, switch it off again. How about that? -Lyn- Share this post Link to post Share on other sites
Slayton Report post Posted July 17, 2004 Well that would still make things more interesting if we did it those ways to. But if they just turned it off they wouldnt be able to turn it back on for a a day or 2..so no more pk'ing for them for a while. Share this post Link to post Share on other sites
Mar(c) Report post Posted July 19, 2004 This really sounds as a nice idea! Best thing about it is that PK'ers and non-PK'ers get mixed, and still the non-PK'ers don't have to worry of getting killed. I would say, make it one ingame week (42 ingame hours) to be able to switch again. And no safe haven anywhere, so you can't just sit your time out somewhere after you backstabbed someone... Only draw-back I can think of atm - this could get as annoying as summoning if it's done in the more crowded areas... Share this post Link to post Share on other sites
Flexo Report post Posted July 19, 2004 You could make ingame rules for pking, i mean you can't pk in populated places like storages, mines etc. and the chance to loose something on populated places would be really slim if none. But make some 120/120 60/60 guards that controls the pking in most places and if some1 pk's the guards would pk him. Share this post Link to post Share on other sites