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bluap

New development version of the Android client

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Hey bluap,

I downloaded the client as of Monday (Feb 15). And a few comments. Running it on an LG V35 with Android 9 (if you need/want more info, please just ask).Overall it runs pretty great, and seems to be a fairly large improvement over the previous one. Apologies, but I have not read all the posts in this thread.

  • I found getting keyboard open to be very difficult without using chat box or bringing back the blue spin-bars.
  • I was able to get some long-press/right-click options to work, but again, I found it quite difficult to get most of these boxes to appear.
  • Fighting was fine, no crashes (at least on rats with melee). Was using a... limited character, so didn't really delve into stuff too deeply.
  • I couldn't get the backspace button to work when chatting... \o/ typos

Some suggestions I have that may or may not be feasible:

  • Make the EL icon at top right 'multifunctional'
    • 'Programmable' single tap function (changeable in options?)
      • Things like, get all, mix all, maybe open minimap, some of the things you have on the quick-misc-commands (beam, sto, etc), etc.
    • Double tap to bring up keyboard (instead of blue spin bars or chat box or wherever you're supposed to push with tabbed chat)
    • Tap a window, then Long-tap the icon to bring up right click options for that window. Buttons within the window (mix-all, get all, etc) would still have to be right-clicked individually, but those are slightly bigger and easier to successfully longtap
  • Customizable bottom ribbon of buttons. Let us remove/add stuff (emotes, notepad, buddies, and some others are useless to a lot of people)
  • Perhaps a customized keyboard? With common 'EL-quirk' chat features quickly accessible (@, //, #gm being the main ones.)
    • Or have a selector that just adds @ or #gm (// might be hard?) to the beginning of every chat line?

If I play some more on it, I'll probably have other complaints/ideas. But, overall this is a pretty great asset for EL, thanks for your hard work.

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@Diealot thanks for the feedback.  The first post has information about opening chat etc.  It does need to be more obvious and consistent though.  If the Long touch is not working reliably, you can lower the time needed using the option on the Controls tab.  There is a bit of tolerance, but if your finger moves when long pressing, it will not work.  Perhaps that needs some adjustment.  Is it the on-screen keyboard that backspace is not working for?  I've not seen a problem like that.  Its is a standard keyboard?  Which language?  Thanks for the suggestions, I think there's a lot we could do to improve the UI.  I was considering making the window title bars a bit ticker which could help with some of you issues.

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Hey bluap,

Slightly thicker title bars might help, but again... screen space is a big issue.

For reference, here's a screenshot with keyboard and chat box open:

y2NJ9XT.jpg

And on the point of keyboards. I checked and looks like at one point I did actually install a non-standard keyboard, so it could be that. The keyboard I am using is Microsoft SwiftKey Keyboard (I forget why/when I downloaded this... lol) in English.

 

(edited screenshot)

Edited by Diealot

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1 hour ago, Diealot said:

And on the point of keyboards. I checked and looks like at one point I did actually install a non-standard keyboard, so it could be that. The keyboard I am using is Microsoft SwiftKey Keyboard (I forget why/when I downloaded this... lol) in English.

If I build a version where you can enable some debug, perhaps we can see why BS does not work.  I see what I'll can do....

Edited by bluap

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If it helps...

I was getting feedback that I was indeed tapping the backspace button (tiny vibrates, and visible button 'clicking'). If I pushed and held the button it tries to backspace a lot (similar to push and hold button on physical keyboard), and very rarely would actually do it too, just not worth the hassle.

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Updated the build to include a keyboard debug #command "#kbd".  This toggles (on/off) console debug that shows the key codes etc for key presses.

For backspace on my devices I get something like this:

SDL_KEYDOWN keycode=8,[Backspace] mod=0 timestamp=3413592

Also a couple of minor changes:

  • In tabbed chat, if you tap at the top of the screen or on the input widget, the on-screen keyboard is now opened.  It still opens if you touch near the top with a long press.  I'm still looking for better ways to do this.
  • If the options window would be too high for the screen height, it is now made shorter.

Version 1.9.5-20210223.2156

Edited by bluap

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Hi Bluap. Installed latest Client on my Tablet and still crashing during combat. Every time im fighting Mobs, it crashes. Dunno where i can find logs? Which might help you.

 

I can tell it happens in every fight. When i launch Client and log in, I see some strenge pixels already as well.

 

Sam

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20 hours ago, Samsemilia said:

Hi Bluap. Installed latest Client on my Tablet and still crashing during combat. Every time im fighting Mobs, it crashes. Dunno where i can find logs? Which might help you.

I can tell it happens in every fight. When i launch Client and log in, I see some strenge pixels already as well.

Sam

Thanks for the feedback.  This client seems stable on the four different devices I've tried it on.  But, there's still more to do updating the OpenGL library that the Android client is using.  However, I get crashes on start-up and other artefacts when I try that so it's still a work in progress.

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