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Diealot

Save Morcraven Marsh!

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Special invasion, Save Morcraven Marsh. People between [normal ranges] a/d that want to participate please report to Ilie in the MM Battle Hall no later than 20 minutes from now.

 

Add MM as an invance map. Let it be randomly selected when a mod activates invance.

Use the same a/d ranges.

 

Probably slightly alter the MM map near the 'gate' (as there is no real gate). The following picture with poorly drawn circles/arrows for reference:

 

R3Hrjyl.png

 

Insert stationary objects with very limited HP inside the red circles that the invaders will attack. If the objects are killed you don't lose, but there is now a 2 square gap in the 'wall' around the fort. The stationary object could be range-targets with non-infinite HP (instead give them ~2x the minimum level requirement (so 120 hp for 6080, 160 for 80100, etc) or, move the spike wall back to fill the gap (brown arrows).

 

Since there's going to be objects in the way initially, have the burny torch let you out of the fort (but not in) when you poke it (circled yellow)

 

Modifying the map to have a Iscalrith style pinch point of 1 square would also be an (less exciting) option.

 

As for mobs, the current ones are mostly fine, but to avoid some of the current 'spawn sitting' have however many spawn points for the normal creatures then spawn a randomly selected normal mob in groups of 50 at each point. For bosses, have a handful of boss spawn spots and randomly spawn the bosses to one of the spots. Will this eliminate people 'sniping' bosses? No. Will it make it more fun and less predictable to find/snipe the bosses? Yes.

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I've always liked Theli map best for a new invance map. keep the monsters from house at the top of the hill. Monsters would spawn inside the city and outside. You would have to clear the city, then clear the outside map.

 

Plenty of places to fight and range from. You could leave the outside pk too.

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@RipTide

Sure, any other map would be fine too, can you post a photo (with or without poorly drawn circles) of where the 'gate' would be for win/lose condition?

 

PK invance would be neat, but I'm less sure if it should be randomly selected whenever invance is triggered (as was suggested in OP to just randomly pick Iscal or MM). I don't generally do a lot of invances (their predictability is rather boring) so if everyone else is up for it and the map can pretty easily accommodate the scenario, why not?

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you wanted a map, here ya go.

 

No bottle neck at the path leading to the top of the hill. The only bottle neck will be a the gate to the city. Once the monsters are cleared in the city, they can be kept out.

cali.jpg

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