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Diealot

New Mob - Teamwork Required

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There's various (very old) ideas for similar 'Hydra'-like creatures, some of the suggestions are neat, but I don't really see one like this:

 

Boss level creature named Balaur (Romanian hydra, of sorts)

Give it some perks, including but not limited to: There is no Fork, Evanesence, and Day of the Dead* (explained below).

Make it reasonably leveled with high attributes for its level with defense much higher than attack (why is explained below). (Or let there be different levels of it, one for noobs, one for mids, one for pr0s, cause everyone needs their bricks taken away)

Give it some fancy drops, woo (multiples of 'smaller' things would be good, since it's supposed to be a team-killed mob)

 

All relatively standard stuff for a boss. However, it's new mechanic that would necessitate (or at the very least promote) teamwork. Have it have a (relatively high) chance of day of the deading itself that is reduced with the number of engaged players.  I don't know how many heads a typical Balaur has in Romanian folklore, but... 5 seems... reasonable? If the number of players attacking meets or exceeds the number of heads, the day of the dead chance reduces to 0 (or very low).

So... you could end up with:

  • 1 attacker - 90% Day of the dead effect
  • 2 attacker - 75% Day of the dead effect
  • 3 attacker - 60% day of the dead effect
  • 4 attacker - 45% day of the dead effect
  • 5+ attacker - 0 % day of the dead effect (sure, go ahead and gradually reduce it further if you want)

 

Additionally to make the boss spicier (and further encourage teamwork)... and since it is supposed to be a multi-headed snake creature... add a multiplication factor to the bosses attack, and go ahead and let it attack all players attacking it (advanced #glow)

  • 1 attacker - 300% attack
  • 2 attacker - 250% attack (to all attackers)
  • 3 attacker - 200% attack (to all attackers)
  • 4 attacker - 150% attack (to all attackers)
  • 5 attacker - 100% attack (to all attackers)
  • 6 attacker - 90% attack (to all attackers)
  • 7 attacker - 80% attack (to all attacker)
  • 8 attacker - 70% attack (to all attacker)

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Sounds like alot of development (new perk for the variable day of the dead effect, new perk for the variable attack because these two doesn't exist)

 

Meaning.... A nice suggestion that will be forgotten again. :P

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14 hours ago, Kaddy said:

Sounds like alot of development (new perk for the variable day of the dead effect, new perk for the variable attack because these two doesn't exist)

 

Meaning.... A nice suggestion that will be forgotten again. :P

 

Sure, maybe is a lot of development, maybe will be forgotten. Also maybe Radu will think of the bricks?

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