Aislinn Report post Posted September 5, 2020 16 minutes ago, bluap said: The icon window is defined in main_icon_window.xml located in the root of the data directory. Those icons are defined in this snippet: <icon type="window" image_id="58" alt_image_id="59" help_name="range" param_name="range"/> <icon type="window" image_id="50" alt_image_id="51" help_name="minimap" param_name="minimap"/> The image_id value refer to the position in the file textures/gamebuttons.dds. I'd check you have the correct defs and that your gamebuttons.dds file has the icons. Oh. My bad again. I forgot that when you gave us a new el_data pack, I didn't install it because I didn't want some files to overwrite what I have and I forgot to go back to that. Thank you!!! Share this post Link to post Share on other sites
Aislinn Report post Posted September 7, 2020 On 9/5/2020 at 1:13 PM, bluap said: @Diealot and @Nogrod Are you OK with the changes too? I'll do some builds now. Is it possible to enable the missing eye candy effects along with this in your new builds? Share this post Link to post Share on other sites