Diealot Report post Posted July 15, 2018 (edited) Essentially, when wearing a universal hood, get an additional effect based on your equipped cloak. Possibilities include but definitely are not limited to: Body piercing cloak - extra 3-5% Armor bypass chance No More Warlock - adds unbreakableness [edit] untearableness to cloak (hood breaks first instead, or both unbreakable [edit] untearable?) Unbreakable - adds unbreakableness [edit] untearableness to cloak (and hood?) Passive Camoflage - additional light modifier reduction Conjurer - chance at free summons (either mana, ings, or both) Excavator - small (1-5%) chance at extra harvested item (even those that are single harv only) Fast Regen - extra regen Mirror - add hp recovery effect (similar to SoP/MoL) Monster Magnetism - all normal monsters ignore you No more tears - additional NMT bonus (possibly make hood unbreakable [edit] untearable) Powersaving - small chance to not use food while mixing Artificer - small increase to artificer effect Warlocks - small increases in both effects Fur - bonus protection to all. Idea is to add effects, the effects do not necessarily have to be what is listed here. Also, other people have probably had this idea... edits, untearable (does not break in normal combat, e.g. current NMT cloak) not unbreakable (does not break vs brod/gsm/etc.) Edited July 26, 2018 by Diealot Share this post Link to post Share on other sites
RipTide Report post Posted July 15, 2018 The hoods always reminded me of Robin Hood. I wouldn't mind seeing some sort of ranging hood. I'm not sure what perk it would give though. Share this post Link to post Share on other sites
Jofu Report post Posted July 15, 2018 Alternative behaviour when using with FR cape: faster acp regen. I quite like this idea. Added benefit: miserly mixers (wearing arti or ps(?) cloak (depending on what they mix)) would have a reason to wear something that warranted a rosto while they mixed. just add toads and time and… a brick for the castle. Share this post Link to post Share on other sites
Diealot Report post Posted July 15, 2018 @RipTide Certainly PC cloak could get a range-centric benefit, small additional ER effect would be neat (maybe 1-5%). To me the effects themselves are mostly irrelevant... Uni hoods are not cheap, and I imagine are pretty breakable, adding effects would be a neat bonus to having one, in my opinion. While not really effecting gameplay hugely. Share this post Link to post Share on other sites
dragon_killer Report post Posted July 17, 2018 Nice ideas, the only ones I like though are the one with the non melee combat cloak since not having a col/rdholam while fighting is a pita Share this post Link to post Share on other sites
Kaddy Report post Posted July 18, 2018 22 hours ago, dragon_killer said: Nice ideas, the only ones I like though are the one with the non melee combat cloak since not having a col/rdholam while fighting is a pita Maybe add some hp bonus to hood? Since it costs shitloads anyways? Might solve that problem Share this post Link to post Share on other sites
the_grud Report post Posted July 18, 2018 I rarely wear my hood as its *fashion* only. Share this post Link to post Share on other sites
Diealot Report post Posted July 18, 2018 @Dragon_killer Like I said above, these are only possibilities... certainly the fightin' cloak's hood bonus could be something different (more powerful would probably help). Could add hp/mp bonus, could add a 'thorns' effect, could add bigger bonuses to existing perks (double the cloak effect maybe?). Lots of possibilities. Mostly this topic is about adding an adaptive effect to hoods based on what cloak you are wearing. What the specific bonus is (if implemented), radu can decide or solicit further ideas from the community similar to what he did for tokens here recently. Share this post Link to post Share on other sites
FairyTail Report post Posted July 25, 2018 It would be groovy if the hood had some kind of benefit - especially if it were to be related to the cloak you're wearing! However, due to the price of them & how easy they break (the rat breaking a certain mod's hood is one ((right funny)) example) my bot wears mine. I wanted it cos I didn't have one (I know...) but it's too fragile & has no non-fashion application to warrant wearing it as a "regular" piece of kit. Imo. Share this post Link to post Share on other sites
Diealot Report post Posted July 25, 2018 (edited) Good points FT There's always no grief day (; And not all applications need to be combat related. Throwing mixers a bone isn't necessarily a bad thing. Also there's potential for 'explorer' type effects, particularly with MM/PC/Excavator (and others) that could add things outside of mixing, fighting, or fashion. Edited July 25, 2018 by Diealot Share this post Link to post Share on other sites
FairyTail Report post Posted July 26, 2018 In all honesty, I wasn't thinking of combat-related extras cos - let's be honest - there are plenty of those. For now I was thinking more in favour of something like boosting the capes like Artificer (an additional few % increased chance of making a rare item) or Excavator (again, a few % increase to the chances of finding a rare stone &/or a lower chance of random events breaking your st00fz or some such), the more 'productive' uses as opposed to more 'combat-based' uses for it. Mainly because, let's face it, there are a ton more players that produce stuff than there are that are into constant fighting or even going to invasions etc. Besides, fighters may say they want everything but - imo - wearing a hood in order to get a small buff on something meaning that you can't wear a holam (thereby losing out on an extra 170 hp & 40 mp) is dumb. I can't actually think of any justification for doing that as a player so even if it went to a combat thingy, it would be a waste. My bot would continue to wear mine if that happened and I can't think of anyone who would do differently. But above all, there are enough perks, items & buffs for fighters already. For now. Probably. Imo ofc... Share this post Link to post Share on other sites
RipTide Report post Posted July 26, 2018 True, for fighting it would suck. Like I said earlier, a ranger boost would be good. How about some kind of ranger boost, plus gives the benefit of a night visor when mixed with passive camo cloak. Share this post Link to post Share on other sites
Diealot Report post Posted July 26, 2018 (edited) 2 hours ago, RipTide said: True, for fighting it would suck. Like I said earlier, a ranger boost would be good. How about some kind of ranger boost, plus gives the benefit of a night visor when mixed with passive camo cloak. That could work, some sort of damage boost + NV effect. Or keep the light modifier reducer (far too few things reduce light modifier if you ask me) and add in a range damage boost. Or if you really want to throw rangers a bone, add an exp boost (with or without other effect). Edited OP, unbreakable > untearable... EL and it's weird distinctions (; Edited July 26, 2018 by Diealot Share this post Link to post Share on other sites