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saxum

Suggestion for use of Enriched Energy Esses

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The only thing they are used for are summoning of three high level stones and they require other enriched esses so they are just fluff.

 

Suggest they be used like Point Defense for tool breakage.  If you are mixing and would normally break your mold, mortar, etc you lose an EEE and still have the interrupt you normally would have.  The main advantage would be on expensive tools like vial molds, Arrow/bolt head mold and Alembic and those tools could require double or triple EEE to save.   This would allow players to mix mercury in schools and make arrow/bolt heads and vials as was done before enriched esses skyrocketed in price due to new Darithia quests and bulk mixing to get rare items.

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EEE reflects 50% of a spell cast on you back to the caster, one EEE removed each successful spell reflection

 

possibly the success of the reflection depends on a set percentage to work and/or based on the magic / rationality of the players involved

Edited by caladina

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21 hours ago, caladina said:

EEE reflects 50% of a spell cast on you back to the caster, one EEE removed each successful spell reflection

 

possibly the success of the reflection depends on a set percentage to work and/or based on the magic / rationality of the players involved

 

Currently MI is enough of a PK deterrent vs. mages.

 

Rework MI to not be 100% protection, and sure. Otherwise no, we don't need more protection from mages.

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I suggested that when tools break one or more EEE get lost instead when mixing)

 

Lose 1: Common tools

  • Hammer
  • Carving Knife
  • Mortar & Pestle
  • Ring Mold
  • Scissors
  • Gemstone hammer & chisel
  • Medallion Mold

Lose 2:

  • Arrow/bolt head mold

Lose 5:

  • Vial Mold 
  • Alembic

 

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