EatsAllLife Report post Posted February 16, 2015 Hi, EatsAllLife here! In game I was thinking to bring a newer experience for everyone, that there could be SUBcategories. The subcategories could be lets say, under magic, there is the origin skill, magic, which could be the level required for the subcategory, for the subcategory lets say, Heal, as an example, the more you use it, that sub category gains more experience, and it can level up, until there is a max level for it, with each level, it grants more health gain, and and less mana? Example 2, Poison, for poison you could have it where it would with each sub-level, there could be more range for the spell, more power, with a longer lasting effect. Is this a good idea from the examples I gave? Let me know! Thanks! EatsAllLife Share this post Link to post Share on other sites