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Perk Name: Juicer

Description: Converts fruit and vegetables into a liquid making it much easier to digest. The nutritional value of these foods will be reduced to 10 however there will be no cooldown (much like IEDP)

Cost: 5 Pick points PLUS 25000 gold coins ought to cover the price of the juicer.

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I threw some in that give pp here, because if you are all maxed out, pp is one thing you cannot get without perks...

 

Rostogol Thief:

When you kill someone with a rosto, there is a chance it will be transferred to your inventory. The rosto functions normally for the person who died. The perk is inactive while you have a rosto in inventory

Costs 10 pp

 

The pacifist (a new version since other propose it):

You may not attack, but you may be attacked

Gives 5 pp

 

Heat mizer:

You are immune to heat damage. Cold damage is doubled

Costs 2 pp

 

Cold mizer:

You are immune to cold damage. Heat damage is doubled

Costs 2 pp

 

Toxic avenger:

You cause +5 radioactive damage when unarmed

Costs 5 pp

 

Iron fist:

You can harvest without any tool, but you take 1 damage per harvest.

Costs 4 pp

 

Goldeneye:

You have a chance to instant kill any player, but if you get hit in combat you die.

Cost 7pp, must have 48 in at least 3 attributes

 

Fumble Thumbs:

10% chance you will drop your weapon during combat (moves to inventory)

Gives 3 pp

 

Conan:

You are unable to use any skill except magic, attack, defense and ranging. No harvesting, alchemy, potioning, summoning, manufacturing, crafting, engineering or tailoring.

Gives 2 pp

 

Alcoholic:

You can consume mead, ale and wine for 25 food with a 10 second cooldown. (Or maybe as health or spirit potions???)

Costs 4 pp

 

Master of blue lupines:

You harvest blue lupines at triple the rate, stacks with harvester cape

Costs 5 pp plus your dignity

 

Knight of Ni:

You gain +1 a/d. Perk is inactive unless you are carrying 6 antlers

Gives 1 pp (or costs one? would you give up 6 inv slots for 1 a/d?)

 

Presto:

You spells cost double the mana and have an increase chance of failure

Gives 3 pp

 

Turd burglar:

Harvesting dung gives you extra experience (1.5 times normal?)

Costs 4 pp and 10 pair of leather gloves

 

Invisible man:

When you are naked and still, you gain 30 camouflage

Costs 5 pp

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Another one...

 

Disarming personality.

5% chance to make your opponent in PK unequip his/her weapon and shield (provided they have an empty inventory slot).

Costs: 5 pickpoints and 100k gold coins

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Battle mage lvl 1-

requires lvl 78 magic to buy this perk- perk gives you 10% effect to all spells.

cost- lvl 78 magic, 3 PP, 150kgc

 

Battle mage lvl 2-

must have battle mage lvl 1 perk- perk gives you 20% longer duration to spells

cost- 3 PP, 150kgc

 

Battle summoner lvl 1-

requires lvl 80 summoning to buy this perk- makes it so you can summon from ings (not stones) while fighting in battle

cost- lvl 80 summoning, 4 PP, 150kgc

 

Battle summoner lvl 2-

requires battle summoner lvl 1 to buy this perk- gives all your summons your perks as well as your active spells (MI, shiled, radio protection)

cost- 6 PP, 200kgc

 

Battle Summoner pr0-

requires Battle summoner lvl 2- every time you restore your summons restore for 25% of your max restore.

cost- 6 PP

 

gather med pr0-

when you use a gather med your ranger/summon kills are gathered for you as if you were melee.

cost- 7PP

 

bypass-

allows you to use ring of damage/power and ring of mana agenst cotu

cost- 2PP

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Fast Action

Regains action points at a faster rate. Gives 3 action points instead of 1 point every 15 mins.

5 pp

50,000 gold coins.

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Forrest Gump

5 pps and 50kgcs

When you use a potion of Speed hax you consume less food that habitually.

 

Edit: Ingame name: Yulin_Old

Edited by julianvc

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Cursed finder

5 pps and 100kgcs

 

Increases chance to find special stones (slight improvement similar to arti)

When you find a special stone while harvesting you are hit with 300 damage and are poisoned.

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Clumsy person

5pps and 50kgcs

 

Critical fails provide a experience bonus depending on level of particular skill being used.

Also causes damage to self, 5 - 30 or so damage.

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Name: Skadi

 

Perk Name: Perfect fool

Cost: 1 pp , 50 rat tails

Effect: You can switch on/off appearance of joker and fool others :D

Removal stones are only dropped by the real joker.

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Perk names: Attack Skeptic, Defense Skeptic, Fail Skeptic, Make Rare Skeptic, etc. (collectively, "specific skeptic perks").

 

Description: Acts like the current Skeptic perk (which is renamed to "Universal Skeptic" perk) for a specific Astrology category.

 

Cost: 1 PP + 25000gc for each specific skeptic perk.

 

Notes:

1. You can't get any specific skeptic perk if you already have the Universal Skeptic perk.

2. If you have one or more specific skeptic perks and then get the Universal Skeptic perk, you get the PP(s) back, but not the gc, and the specific skeptic perk(s) is/are removed.

3. Specific skeptic perks ARE removed on #reset, unlike the Universal Skeptic perk.

4. Some specific skeptic perks may negate the effects of some quest perks (e.g., Child of Stars, Lucky Attacker, etc.), but, then again, so does the Universal Skeptic perk.

 

(P.S. This isn't between 5 and 10 PP per perk, as radu requested, but there are 9 Astrology categories, so if a person wants to be a skeptic in all but one category, he/she can spend up to 8 PPs to do that.)

Edited by sgik

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Ingame name Atomos

 

Ok my favourite idea is stealth btw :D

 

 

Stealth

 

3PP 20k gc

 

Makes all plus light modifiers for anything equipped to nil stackable with camo cape and ninja tunic

 

 

Careless

 

-5PP 100k gc all breaking quests complete

 

Makes all usable/wearable items degrade faster than normal

 

 

Destroyer

 

7PP 500k low, med, high and very high monster killer awards atleast to bronze

 

Adds a +5/+5 to hit and crit everything like after reading the combat book and is stackable with the book

 

 

Berzerker

 

7PP 20k not stackable with tinf or icd

 

+1/+1 A/D for every mob engaged in combat with you after the first mob, so if 5 mobs are attacking there would be +4/+4 etc

 

 

Dedicated pker

 

7PP 500kgc

 

Has a small chance that if opponent uses item it will fail and cuase a cool down in combat instead (diss ring, pots,summoning stones etc)

Also has a small chance of bypassing the cotu effect using items only not weapon effects if opponent is wearing it

Also has a small chance that a point defence well fail and poof if shot at instead of negate a percentage of damage

Whilst in a pk map player has the fast regeneration perk

 

 

Sensitive

 

-3PP

 

Triples the atmospheric damage dealt radiation, cold etc

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had an idea for a vampire perk or glyph? while replying to another post

 

vampire perk, (player can eat raw meat, daylight gives health damage same rate as food depletes, can only be killed by wooden weapons, can turn into a bat for flight at higher levels, maybe they could kill or drain blood from creatures at a rate but much less chance of being attacked as they are on its back)

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Ingame name: DarkPresent

 

Name of the perk: Big Johny

Description: Gives you +20% of current character size.

Cost: 6pp + 20kgc

 

And the opposite:

Name of the perk: lil bastage (kidding). Johny's little brother

Description: Gives you -20% of current character size.

Cost: 6pp + 20kgc

 

Name of the perk: Reviver

Description: Allows you to revive an death creature witch will be controlled to attack creatres/monsters and not ofc (so you can use it as a pet. Wont loose hp, will follow you on any map you go except storage (if you go to storage it will just wait for you outside), will have the original stats.

Requirements of revive: atleast 80 summoning and magic lvls for monsters up to MCW, 90's for up to ACWs and 100's for all dragons.

Ingrediens for doing the revive: All enriched essies, binding, serpent and rostogol stones.

Cost: 10pp + 1, 000, 000 (1Mgc)

 

Name of the perks: 1 - Cold Breath and 2 - Poison Breath

Description: 1 - 5% chance to freeze the opponent for 3 seconds. 2 - 5% chance of poison your opponent (damage is based on your magic level only, like 1 point of damage every 4 or 5 levels of magic)

Cost: The cost of both perks are 8pp + 100kgc (perks are not stackable)

Edited by DarkPresent

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this is not a perk idea, but you can make them cost 50 hydro bars and a nexus stone or more


Battlemage training:

allows you to cast advanced battle spells, which could be maybe area effect spells maybe, i.e. one that would increase armor/accuracy/damage on allies in the given area, one that reduces these on foes in the area, one which takes 1-3 hp from foes in the area. maybe these, with the exception of the damaging spell, could use a "different" kind of magic, that is not affected by magic immunity.


Another kind of spell would be magical arrows, which would increase your ranging damage by a percentage when you hit succesfully, but would also take away 10-15 mana or so.


In RP terms the training would be expensive as only grandmaster Jerun would be capable of training players in advanced magic.


this post is on behalf of Rosabel of K&M guild

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Ingame name : dragon_killer

 

Name of the perk : Bloodsucker(might be overpowered when multi by 8)

Gives 10% chance to suck 5hp from all your opponents (creatures or players). Works only for the tank, similar to the life drain spell. Can enable/disable with #blood

Cost : 7pp or 10pp

 

Name of the perk : Massive tank

You only get 75% of damage only when fighting doesn't work for igitd or fire/cold/radiation... damage

Cost : 7pp

 

Name of the perk : Risky damage

Deals 20% more damage when you are less than 90hp on invaded/instance/invance monsters.

Cost : 5pp

 

Those are for fighter, but I guess people capped in all attributs are mostly fighters :P

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just a small thing, not really a perk?

Marriage~an additional percentage of experiance points goes to your married partner

Edited by caladina

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just a small thing, not really a perk?

Marriage~an additional percentage of experiance points goes to your married partner

 

As much as I like that idea i know that its not good to have such a feature from other mmorpgs. As its easily abused to raise low level chars, thus destroying the hard work of others who did the leveling on their own.

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Perk Name: /sbin/init

Description: Cannot be killed. Doesn't take damage what so ever. Perk can be toggled on and off with some command similar to igitd.

Uses three action points per second while it is toggled on regardless of whether you are fighting or not and then automatically toggles off when you run out of action points.

Cost: 10 pickpoints and 200k gold coins.

Edited by hussam

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Perk: Conscious Objector.

Description: Can not go on PK maps and dailies which require you to go to PK maps will be changed to another selection (i.e. TD Fermale Orcs to Desert Pines Wood Sprites and Thelinor Wormwood to Sedi Yarrow). If a ring, teleport spell, teleportal or footstep would take you to PK area (marked or unmarked) then it will be treated as character Hellspawned.

Cost: Neutral but may not be removed even after reset

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Perk name: Bullshitter

Description: For every hour you listen to channel 6 you get 10 dung added to your storage

Cost: Your Sanity

In the light of the last update...

 

UnicornShitter

Description: If you walk withing 10 paces of a bag of unipoo - you automatically pick it up, and your compass constantly points to the direction of the Unicorn

Cost: The only channel you are able to use is ch6 and you cant leave it

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