RAD Report post Posted March 20, 2014 I suggest that all scales reduced the time instance Share this post Link to post Share on other sites
Rathgar Report post Posted March 20, 2014 good idea i think Share this post Link to post Share on other sites
extrapolation Report post Posted March 20, 2014 Good idea, as long as the spawn times get randomized and all the dragons are aggressive, like with the recent red dragon update. Share this post Link to post Share on other sites
Cityhero Report post Posted March 20, 2014 Agree, Aka all the flooding of blue scales will get some use again Share this post Link to post Share on other sites
Susje Report post Posted March 20, 2014 Good idea. I support it Share this post Link to post Share on other sites
busterblader Report post Posted March 20, 2014 agree Share this post Link to post Share on other sites
Cronus Report post Posted March 20, 2014 Sure sounds like a good idea Share this post Link to post Share on other sites
karolus Report post Posted March 20, 2014 Agree, but not the same time for all scale. Stronger drag -> more time reduce sounds more fair Share this post Link to post Share on other sites
Patriot Report post Posted March 20, 2014 Great idea! Would give more use to the other 3 scales. Share this post Link to post Share on other sites
DarkPresent Report post Posted March 20, 2014 (edited) I agree too Edited March 20, 2014 by DarkPresent Share this post Link to post Share on other sites
PaulB Report post Posted March 20, 2014 Agree, but not the same time for all scale. Stronger drag -> more time reduce sounds more fair +1 with this Share this post Link to post Share on other sites
Panatella Report post Posted March 20, 2014 (edited) Agree, but not the same time for all scale. Stronger drag -> more time reduce sounds more fair +1 with this +1 with intial idea of RAD and +1 with karolus logic Edited March 21, 2014 by Panatella Share this post Link to post Share on other sites
kapbepucm Report post Posted March 21, 2014 LOL waiting for 3 more stivy for monopolization insta entrance. But great idea with karolus addition. Share this post Link to post Share on other sites
Raistlin Report post Posted March 21, 2014 *waits for rangers in invances to get no more scales and shoot the dragons there for nothing* Share this post Link to post Share on other sites
dragon_killer Report post Posted March 21, 2014 (edited) I disagree ( don t throw me tomatoes ) the idea might be nice, but if you look carefully there are loads of icey black blue dragon scale. so that would mean instance farming for almost everyone. be sure that the entrance drops would drop too. if that ever happens . I believe the best would be 15 hours removed for any of those scales Edited March 21, 2014 by aravinth Share this post Link to post Share on other sites
BruSu Report post Posted March 21, 2014 Aravinth I take the tomatoes:) I would prefer: .All instance have a cooldown of 96 hours no more reducing time possible Share this post Link to post Share on other sites
Raistlin Report post Posted March 21, 2014 ... but if you look carefully there are loads of icey black blue dragon scale... loads? let me see how many scales are on bots atm: ~100 black dragon scales (don't forget global needs them and some ppl actually have to replace armors from time to time) ~130 ice scales (bigger demand now, with new Redeemer perk and again use for armors) ~190 blue scales (small demand since armor isnt that great compared to cost) On the other hand bots still have ~250! red scales for sale >.< And since I use them regularly I can say that this number seems quite stable, no shortance in sight. So atm I don't see the need to use other scales than the reds with the exception of blue scales which are hardly used. Because if you start to use black/ice scales for reducing time, prices will go up fast leaving them hard to get and armor prices will go up. Do we really want that? Current price hike with bindings and enriched essies makes them already harder to replace. So only blue scales left as an option, and as I said earlier, if blue scales are used for reducing time, what will happen? Main source for blue scales is invance/Bethel invasion, rangers already often don't get anything for shooting down those. With blue scales being used, that situation will tighten again, cause high tanks will hoard them to go to instances themselves. So if this inital suggestion was only made to screw a certain player we all know, it would fail because the drawbacks aren't worth it. (no accusation here RAD, just saying IF). Just my 2 cents Share this post Link to post Share on other sites
ZootNerper Report post Posted March 21, 2014 Apparently, officially Instances are not to be farmed despite there being an official way to farm them. Increasing the availability of reducing the cooldown would increase farming. As everything is carefully worked out to try and balance EL, the rate of drops would have to fall too. It's a nice idea but I don't think it would work well. Share this post Link to post Share on other sites
kapbepucm Report post Posted March 21, 2014 (edited) 2 Raistlinn: bot do not have scale in inventary because it is useless item and noone need to buy it (except rds and ids now). Big part of scales in player storages Edited March 21, 2014 by kapbepucm Share this post Link to post Share on other sites
Alphabet Report post Posted March 21, 2014 (edited) Hm.. Edited March 21, 2014 by ISnipe Share this post Link to post Share on other sites
littlebro2 Report post Posted March 21, 2014 suggested this nearly 3 years ago: http://www.eternal-lands.com/forum/index.php?showtopic=55855 And I think others have suggested it too. Share this post Link to post Share on other sites