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roman_gruber

Instanced invasions (invances) rules. + Hellspawn

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Just simple Question: Should hellspawn guys be even allowed when I saw recently post about hellspawning for over 10 minutes?

 

One of the rules posted in this forum says something about beeing helpful and not go afk longer as 2 minutes.

Edited by roman_gruber

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Tbh, chances of hellspawn into invance not that high. Most who take HS take it to be stronger for the 10 extra Pp's.. hence can last longer fighting. Also if more people had hellspawn, means more fun for me in invance, so np. You still could get unlucky and be like 5 mins cuz of hellspawn.. but 10 mins? Maybe they have no mm rings ;p

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With MM ring, it's walk out of UW (30 seconds?), use a MM ring, walk back to Ilie (another 30 seconds). That is a maximum of one minute to get back.

Now hellspawn is supposed to get triggered around 20% of the time. The chance of this happening 10 times in a row is extremely unlucky.

Most people restock around the end. So if someone disappears for 10 minutes, he or she will likely miss the end of the invance anyway.

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If someone is gone for 10 minutes, that cannot be (just) because of hellspawn, as Hussam pointed out. If you think someone is breaking the afk rule, regardless of hellspawn, do an #abuse to report. There is no need to punish a huge group of fighters in advance for something that is not a problem.

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Rings and hellspawn medallion, simple. Why not just put a suggestion to have entering battle hall not be a hellspawnable map change since it is for team events

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