Infect Report post Posted January 3, 2014 I am a huge fan of Dung Teleporters, but I have noticed one issue with the outhouses that are in the maps. The outhouses in the portals are able to be entered through 3 spaces. Essentially, you can walk 'through' the door to get into the outhouse and get onto the map. However, there is only one exiting space from the outhouses on the map. If someone is standing in that one space, you are stuck inside the outhouse. I have been taking teleport essences with me because it has happened to me several times, but I am curious if this could be altered to match the outhouses in the portals. Just a thought. Share this post Link to post Share on other sites
Maxine Report post Posted January 4, 2014 Excellent idea. I use outhouses as a mule, cant teleport then, so really stuck Share this post Link to post Share on other sites
Burn Report post Posted January 4, 2014 Would require .elm-file changes, and while it's still possible I don't see a good chance of that happening in the next release. There is an alternate option, have the place you exit from the portal room be like two steps away from the outhouse. Pretty sure that is a server-side change so could be done on any server update. But this alternate option would pretty much guarantee a fix. The .elm-file change would at best make one spot two spots whereas portaling out two steps away would be: XXX XPXO XXX O-outhouse P-where you'd appear leaving the dung portal room X-The first 8 possible alternate spots you'd appear if someone/thing is already at P Leaves plenty of room to avoid ending up stuck. Share this post Link to post Share on other sites
Acelon Report post Posted January 4, 2014 Yeah the easiest fix for this would be a .def file change, not an 'elm change Share this post Link to post Share on other sites
Entris Report post Posted January 5, 2014 This would be a great update, more "landing" spots would be great. Share this post Link to post Share on other sites
Acelon Report post Posted January 5, 2014 I'll see what I can do. Share this post Link to post Share on other sites
Burn Report post Posted November 21, 2014 (edited) Fixed for next release. (by Acelon) Edited November 21, 2014 by Burn Share this post Link to post Share on other sites