Hercules Report post Posted February 5, 2013 With this perk the items you've equipped doesn't count against your emu.So that fighter can have more items in there inventory... Share this post Link to post Share on other sites
Vanyel Report post Posted February 5, 2013 For a second I thought it would be something that turns you into an and you would be moving faster around. And then... such a disappointment. An old suggestion striking back Share this post Link to post Share on other sites
saxum Report post Posted February 5, 2013 (edited) I like Vanyel's suggestion more, need more polymorphing in game. What happens when fully loaded fighter attempts to change weapons? Fighter can't - it would reduce EMU temporarily. I suppose if new weapon is heavier fighter could drop stuff, wield weapon and pick up stuff if fighter had enough EMU. It appears to be a way for players who reset to be able to carry their gear. Edited February 5, 2013 by saxum Share this post Link to post Share on other sites
Hercules Report post Posted February 5, 2013 Well said...Just seemed like a good idea...For if you know Skyrim and the Steed stone that it plays such an excellent role in the game of the carry weight system...But then again El is nothing like Skyrim... Share this post Link to post Share on other sites
Grort Report post Posted February 5, 2013 (edited) It would make what your taking to instance change, instead of having to think 'if i take these bronze pieces for extra armor, I can't take these SR/HE' which I like about balancing your inv before instancing, or other organized mob killing sprees. Although I can see why this perk would be liked by some... And there should be the ability to shapeshift into Vanyels Personal Emu. When attacked, it explodes, instakilling everyone. (J/K) Edited February 5, 2013 by Grort Share this post Link to post Share on other sites