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Rokk

ninja perk update

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hi

 

currently the ninja perk is not used and pointless 5PP and 20k gc for an 80% chance to stay invisible

 

i propose to make changes for the perk only keeping the tunic of the ninja as is already is.

 

the suggested changes are as follows:

7PP

20k gc

100% chance to remain invisible whilst ranging

80% chance to remain invisible when attacking but invisibility will disappear as soon as a def roll is made

 

the invisible 'ninja' whilst attacking has 80% chance to remain invisible. this will mean if geared correctly and a 'tank' type char is already engaged the 'ninja' has 80% chance to remain invis at every attack role until the duration of the fight making TS a valuable comodity in PK senarios

 

this i believe will make the ninja perk a valued perk in many chars. Unlike the current waste of PP it currently is

 

thanks

Edited by Rokk

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Mistral is right, will be overpowered in instance and PK(in kf).

but what about a change for same amount of PP and gc.

to provide a bit of camouflage while wearing a bow( not as much as camo cape ofc).

imo will be a more appealing perk

Edited by aravinth

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What if you attached the % to your range lvl? And why would it be over powered? You still have to take the ings to make yourself invis for 90 secs at a time with you... What if the perk allowed you to stay invis for only 30 sec each time you use a potion or spell but you didn't go visible when atting with range

 

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Also what if you changed it so that creatures flee when attend by anything invis? It would mess up tanking enough that it should not be worth useing in instances

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