loir Report post Posted June 22, 2012 I'd like to suggest the time display for the predictors be changed to 20, 60, and 120 minutes. Currently it is 20,40, and 60 minutes. Astro changes so slowly that most of the time you use a predictor all the values are the same. This defeats the purpose of a predictor and you can get the same results from an indicator. Share this post Link to post Share on other sites
saxum Report post Posted January 2, 2013 What do you use indicators for? I use it for finding top of my astro when I am making very tough items. For that I want the fine tuning in 20, 40 and 60 range to make sure I get maximum benefit. Share this post Link to post Share on other sites
loir Report post Posted January 2, 2013 Well for astro categories that have large numbers a shorter time span may work, but for those with small numbers like attack or defense a larger time span would work better. Here is an example of what I mean. How is this display more beneficial than an indicator? Share this post Link to post Share on other sites
Rabbitman Report post Posted January 2, 2013 Why not have different levels of predictors? Add ub3r predictors which do 60, 120, 180 minutes from now, recommended engineering level to mix ~95-100, ings cost ~400 gc each or something. Share this post Link to post Share on other sites
JoeButler Report post Posted February 26, 2013 Why not have different levels of predictors? Add ub3r predictors which do 60, 120, 180 minutes from now, recommended engineering level to mix ~95-100, ings cost ~400 gc each or something. +1 Share this post Link to post Share on other sites
Orick Report post Posted February 27, 2013 Why not have different levels of predictors? Add ub3r predictors which do 60, 120, 180 minutes from now, recommended engineering level to mix ~95-100, ings cost ~400 gc each or something. And possibly give making normal ones a chance to creat an uber like EMPs from SRs Share this post Link to post Share on other sites