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Game not running as smoothly as before...

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I formatted my PC, reinstalled windows 7, downloaded and reinstalled EL, got nvidia drivers + installed(301.42-desktop-win7-32bit-english-whql), got drivers for motherboard/chip and installed, pretty much haven't done anything else yet. I tried EL and while it works, it's clearly not as smooth as before, which makes me think ive done something wrong or forgotten to do something. Im relatively sure all my ingame graphics settings are the same as before (ie: everything was maxed out & enabled).

 

So I'm just asking if anyone has any ideas why this might be the case (the lower performance). By lower performance I give an example of, lowering camera angle to see a greater portion of the environment, and the FPS lowering to 15~ where once it was a constant 30. (and generally, its visually 'jumpy' as opposed to smooth). The game is playable, but not as enjoyable as before.

 

I'm not sure what information I should post, so I just put everything I could think of below, if more information is needed, just ask where I can find it and ill add it.

 

Windows 7 Ultimate (32-bit)

4g RAM

Processor: Intel® Core i5 CPU 650 @ 3.20 GHz

 

#glinfo

Video card: GeForce GTX 460/PCIe/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 4.2.0

Supported extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

 

On start up:

Video change will take effect at next restart.

 

Window size adjusted to 1434x872

GL_ARB_multitexture extension found, using it.

GL_ARB_texture_env_combine extension found, using it.

GL_EXT_compiled_vertex_array extension found, using it.

GL_ARB_point_sprite extension found, using it.

GL_ARB_texture_compression extension found, using it.

GL_EXT_texture_compression_s3tc extension found, using it.

GL_SGIS_generate_mipmap extension found, using it.

GL_ARB_shadow extension found, using it.

GL_ARB_vertex_buffer_object extension found, using it.

GL_EXT_framebuffer_object extension found, using it.

GL_EXT_draw_range_elements extension found, using it.

GL_ARB_texture_non_power_of_two extension found, using it.

GL_ARB_fragment_program extension found, using it.

GL_ARB_vertex_program extension found, using it.

GL_ARB_fragment_shader extension found, using it.

GL_ARB_vertex_shader extension found, using it.

GL_ARB_shader_objects extension found, using it.

GL_ARB_shading_language_100 extension found, using it.

GL_ARB_texture_mirrored_repeat extension found, NOT using it...

GL_ARB_texture_rectangle extension found, NOT using it...

GL_EXT_fog_coord extension found, NOT using it...

Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

GL_EXT_texture_compression_latc extension found, using it.

GL_EXT_texture_filter_anisotropic extension found, using it.

Using vertex program for actor animation.

 

Some other stuff i found in a logs file:

[20:35:19, engine/logging.cpp:310] Log started at: 05/28/12 20:35:19 South Africa Standard Time

[20:35:19, engine/logging.cpp:313] version: 1.9.3

[20:35:19, servers.c:62] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

[20:35:19, elconfig.c:1483] Warning: Can't find var 'server_address = game.eternal-lands.com

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'server_port = 2001

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_vertex_array = 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_mipmaps = 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'text_filter_replace = smeg

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'compass_north = 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'near_plane= 0.1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'transparency_resolution_fix= 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'dim_sounds_on_rain= 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'anisotropic_filter= 2

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'render_skeleton= 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'render_mesh= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_display_actors= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_actor_bbox_check= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_render_mesh_shader= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_set_transformation_buffers= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_build_actor_bounding_box= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_model_attach_and_detach_mesh= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_render_attached_meshs= 1

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'use_ext_gpu_program_parameters= 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'skybox_update_every_frame= 0

', type 2

[20:35:19, elconfig.c:1483] Warning: Can't find var 'seconds_between_shadows_updates= 10

', type 2

[20:35:19, io/elpathwrapper.c:664] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\". Using "C:\Program Files\Eternal Lands".

[20:35:19, io/elfilewrapper.c:309] Error: Can't load zip file C:\Users\Jarryd\Documents/Eternal Lands/unofficial_custom_clothes.zip

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'human female'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'human female' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'human male'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'human male' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'elf female'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'elf female' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'elf male'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'elf male' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'dwarf female'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'dwarf female' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'dwarf male'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'dwarf male' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'wraith'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'wraith' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'cyclops'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'cyclops' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'beaver'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'beaver' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'rat'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'rat' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin male 2'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin male 2' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin female 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin female 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'deer'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'deer' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'bear 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'bear 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'wolf'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'wolf' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'white rabbit'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'white rabbit' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'brown rabbit'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'brown rabbit' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'boar'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'boar' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'bear 2'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'bear 2' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 2'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 2' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 3'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 3' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 4'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 4' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'fox'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'fox' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'puma'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'puma' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'ogre male 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'ogre male 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin male 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin male 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'orc male 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'orc male 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'orc female 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'orc female 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'skeleton'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'skeleton' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 1'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 1' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 2'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 2' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 3'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 3' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'troll'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'troll' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran mountain wolf'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran mountain wolf' done

[20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gnome female'

[20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gnome female' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'gnome male'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'gnome male' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'orchan female'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'orchan female' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'orchan male'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'orchan male' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'draegoni female'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'draegoni female' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'draegoni male'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'draegoni male' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'skunk 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'skunk 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'racoon 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'racoon 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'unicorn 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'unicorn 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran desert wolf'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran desert wolf' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran forest wolf'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran forest wolf' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran arctic wolf'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran arctic wolf' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bear 3'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bear 3' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bear 4'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bear 4' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'panther'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'panther' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leopard 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leopard 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leopard 2'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leopard 2' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'feran'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'feran' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'tiger 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'tiger 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'tiger 2'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'tiger 2' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed female orc'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed female orc' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed male orc'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed male orc' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed skeleton'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed skeleton' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'phantom warrior'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'phantom warrior' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'imp'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'imp' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'brownie'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'brownie' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 2'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 2' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 3'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 3' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 4'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 4' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 2'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 2' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 3'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 3' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 4'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 4' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'wood sprite'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'wood sprite' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leprechaun'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leprechaun' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'giant_1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'giant_1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'hobgoblin'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'hobgoblin' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'yeti'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'yeti' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'feros'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'feros' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon1'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon1' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon3'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon3' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon4'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon4' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'hawk'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'hawk' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'falcon'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'falcon' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'lion'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'lion' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'cockatrice'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'cockatrice' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chinstrap_penguin'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chinstrap_penguin' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'gentoo_penguin'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'gentoo_penguin' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'king_penguin'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'king_penguin' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bird_phoenix'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bird_phoenix' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_blue'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_blue' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_gray'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_gray' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_pink'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_pink' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_black'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_black' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_brown'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_brown' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_gray'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_gray' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'nenorocit'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'nenorocit' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'nasparliu'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'nasparliu' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'target'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'target' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bulangiu'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bulangiu' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bulangiumare'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bulangiumare' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'castellan'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'castellan' done

[20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'frosttroll'

[20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'frosttroll' done

[20:35:33, manufacture.c:165] Error: load_recipe_names() Can't open file "recipes_sonic.names": No such file or directory

[20:35:33, map.c:461] Error: Error: Can't open file "servermarks_sonic.dat": No such file or directory

 

Thanks

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Sonic,

 

I have found under the Troubleshoot section in settings you must enable "New Selection". It is not enabled by default I am not sure why...

 

Good Luck.... D

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New selection box ticked, and now FPS is constant 30 FPS, ty deckara (oddly enough I found it on my own while going through all options line-by-line, came here to say all is solved, only to see you say the exact same thing, posted within minutes of me finding it, creepy )

 

*spins camera in circles with constant 30 FPS* weeeeeeeeeeeeeeeeeee

 

TY.png

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Wow, I just put it down to having a shit PC, but that new selection thing works just the same for me, wow. Thanks Deckara + sonic for having the original issue XD

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I blamed the shockyness to 3d desktop .. but this is just perfect... Even MM is smooth now! Thx!

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