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TrueMen

Boss for the 80-100 Invance

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Hey We all really love the 80-100 Invance but i was thinking today there's really not something everyone has to work as a team to kill so i was thinking could we maybe have like a giant or 2 added or maybe even like an Japita just something that would really take a lot of people to kill the 100-120s and the 120s have some stuff like this i was just thinking it would be kind of cool to have something like it to, just an idea

 

Thanks for all the Invance Radu and Aislinn

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Good idea, I think it would be excellent to add a boss for invances, just how the 120+ Have a Mare Bulangiu which can drop quite a bit of cash.

 

Would be greatly appreciated if boss's were added.

 

For example:

 

40-60 Invance:

Boss Monsters: White Tiger, Fluffy rabbit and Feros

 

60-80 Invance:

Boss Monsters: White Tiger, Fluffy rabbit and Feros

 

Same boss monsters, just more quanity. Even people with 40-60 can kill them, so why do people from 60-80 get the same then.

Just an idea that's all. If it happends thanks a bunch and appreciated.

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Well i am not really thinking about the cash but just someone with a lot of hps that we can work as a team to kill :medieval:

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I remember killing DCW with two people around 55-60 a/d (mirror cape and LOTS of restores), so why not add some lower chimaeras there? DCW and/or FCW should be feasible IMHO...

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Yes, and im talking about all invances.

 

Why should the 120+ Get a boss monster that can drop really well, and 60-80 invance get same boss monsters are 40-60.

 

Although i think all invances should get a boss monster, so people start working together. Just like the 120+ On the Mare Bulangiu.

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Well the invances are not made for making money the 120s have them because they use a lot of arrows and stuff like that but a boss for the lower levels would be nice :medieval:

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You don't get it do you?

 

Im saying bos anytype. Butif it dropped money would be better anyway. Because obviously if it's a boss gunna be hard and peoeple will need rangers. If it came with a nice sum of cash thats good to to pay for the pk arrows for rangers aswell.

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The problem is, depending on the time of the invance, the teams can be quite small, and not enough to kill bosses. Especially if they decide to go by the gate.

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The problem is, depending on the time of the invance, the teams can be quite small, and not enough to kill bosses.

 

Well, but generally/theoretically speaking, that can hold true for any instance (also the higher level instances), right?

I mean if there were just 5 ppl on a 120+ (because of the time of day the instance is run) they would have a really hard time defeating all the lesser monsters and the MB / Icies in time as well, would they not?

 

Especially if they decide to go by the gate.

 

I'm not quite sure what you mean by this (unless "they" refers to the boss monsters - in which case I'd probably disagree, again for the same reason: If there are few ppl by the gate and the boss(es) come(s) close the gate keeper would be hard pressed in any level of invance, not just in the lower ones...).

 

However, in case you were implicitily referring to the comparatively small number of archers (actually acting as such) in the invances 80-100 and below, I'd like to put this thought for discussion:

Maybe, if there were higher-HP boss monsters in the lower invance ranges, some of the professional archers that "rather" stand on the wall in some 100+/120+ invance, practicing ranging but not getting a/d experience reward, would start paying a few more frequent visits to "their own" level of invance (a/d-wise), because it would then actually make more sense to go as an archer to those.

(Yes, I do admit that archers definitely start proving valuable from 80-100 invance onwards - because of the Yetis and MCW. But a high-HP boss monster would surely prove a welcome additional incentive ;) )

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That's true sometime the teams are quite small. I can't speak for the rest of the people, Although i don't think a boss would affect the team that badly (depending on what it is).

 

Think about it like this:

 

We die we need more rostos :P

We fail, we get no xp.

 

If we do get a boss, that would be great, and if i can drop well like the 120+ invance, even better. Would be appreciated.

Edited by ISnipe

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The problem is, depending on the time of the invance, the teams can be quite small, and not enough to kill bosses. Especially if they decide to go by the gate.

Yes that is true i was just thinking it could be kind of cool it was just an idea

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Ok, since you asked for it, I added 2 giants.

 

:mace: ! Hooray for Giants ! :mace:

 

(not quite MB drops, but still nice for the challenge :icon13: )

... let's just see how it goes - if to many ppl die, maybe we should revert back to Frost Trolls or something ;)

 

Speaking of which: 2 Frost Trolls might be a suitable boss couple for the 60-80 range (and very appropriate for the cold environment of Iscalrith Fort - they left their holes in XXXXX to aid the raid on the fort close by).

Just a thought.... what do 60-80 fighters think?

 

Edit: Frost Toll suggestion

Edited by Gwaew

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Ok here is what I think

To add a bos as bad as Giant all 80-100 invance players would need to vote.

Gwaew you added added us 2 Giants here

Ok, but did you asked what others in 80-100 range think? I aked a few they were horrifyed this is NOT a monster we want here. Even 100-120 got trouble with them sometimes - what we going to do if here is no archer online such as Moon_Dust, no high level summoner as Aredhel who can summonon a wave of Tank_Rabbits to keep him occupied. Some invance I been too had small team sometimes may be 2-3 times we had only gate guard and 3 fighters we won with 20 seconds to spare. People went to re supply one by one so fort doesn't get bare on defence. These supplys cost thousands. And if at the end be soo few to kill a giant with no good archer we all loose.

I am sorry, Gwaew, mcb and ISnipe you just made our invance unwinnable without certain people to be precent.

So, the 3 of you got 2 giants without asking others in this range.

Charming :(

Edited by Viperwitch

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Excuse me, what is this? You Gwaew will go as a ranger, and for your 'challenge' and satisfaction, 80-100 A/D fighters will have to contend with giants on the field? Ever tanked one for a ranger? Ever meleed one without a ranger close by?

 

 

 

You propose to change it later if too many bricks poof, and this experiment with other players' bricks is undertaken without their consent. Fantastic.

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Excuse me, what is this? You Gwaew will go as a ranger, and for your 'challenge' and satisfaction, 80-100 A/D fighters will have to contend with giants on the field? Ever tanked one for a ranger? Ever meleed one without a ranger close by?

 

You propose to change it later if too many bricks poof, and this experiment with other players' bricks is undertaken without their consent. Fantastic.

Well, I am not in the 80-100 range, but want to say a few words here too.

 

I have to fully agree with Tudaefadda here, this invance already has a boss mob (Yeti), it's high enough to give those people

in 80-100 range a nice challenge already (esp. in combination with those MC). A giant has 145 a/d, and as it was mentioned already:

Do you actually have an idea, how hard to tank this one is in your range? It has ~50 a/d more than most of you and crits big time.

 

If you really want to spice up the invance a bit more, you can ask for more yeti perhaps. But giants? Come on, you must be kidding!

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Ok here is what I think

To add a bos as bad as Giant all 80-100 invance players would need to vote.

Gwaew you added added us 2 Giants here

...

I am sorry, Gwaew, mcb and ISnipe you just made our invance unwinnable without certain people to be precent.

So, the 3 of you got 2 giants without asking others in this range.

Charming :(

 

Ok, 1st off: Thanks for at least in closing referring to other "pro-boss-voters" than only me.

@ TuDaeFadda: Please do the same - it was not "ebul Gwaew" who blackmailed radu to specifically put two Giants into 80-100, I dind't even mention Giants. mcb mentioned Japita right next to his suggestion of Giants, which would have been a lot better in terms of a/d while having a lot more hp - I guess that was more like the described team-effort-boss-monster we were asking for, but nevertheless.

 

All I did was state my opinion on this thread (I didn't even start myself). So could all of you have done. I felt I agreed to mcb and ISnipe on the general boss-monster idea and so I stated that.

 

My previous post was only meant to say, if Giants did prove to be too much for 80-100 (which I fully agree on, if no professional archers or summoners are present) then maybe radu should be as kind as to fall back to e.g. Frost Trolls instead, which would be more suitable.

But either way: now we have Giants - and with a team effort they should be doable! Let's see how it goes - and if it goes really bad then I'll be more than happy to volunteer as a default target for flaming again :P !

Edited by Gwaew

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Gwaew invance going bad usually means people loosing bags and bricks. Question is - how many bricks or bags lost it gonna be till it is decided to change it back way it was?

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Ok, since you asked for it, I added 2 giants.

 

:mace: ! Hooray for Giants ! :mace:

 

(not quite MB drops, but still nice for the challenge :icon13: )

... let's just see how it goes - if to many ppl die, maybe we should revert back to Frost Trolls or something ;)

 

 

 

 

 

 

Asked for a mob stronger than Yeti. Let's check that list, shall we...ACW, Trice, Giant, Drags. Asked for high HP mobs so AC/trice out.

 

 

The only invance that has instance-like bosses is the 120+, and there's a reason for this: not everyone can tank the last 800hp off a MB and claim the bag after others have done the hard work. So the MB is a more airtight mob than a Laba would be. However this is entirely possible to do with other instance bosses, so what boss did you expect?

 

 

EDIT: In fact I find Isnipes' recommendation about adding more Yetis to be a much better solution. In fact while we're at it, we could shift the average level of the mobs closer to 100 than it is now, by increasing the fraction of stronger mobs while lowering the fraction of the weak mobs.

Edited by TuDaeFadda

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As a point last 80100 invasion i did had a giant boss and it was killed with out access to rangers or summoners.

 

It is possible. Soould it be there? Hit and miss the 80-100 is completed with some ease and speed i would expect a few would like to see it and a few wouldnt.

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May be it is possible, but would need very very high quolity of team work and only 3-4 people in this invance can do that.

Others would not go any where near them.

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i left 80-100 range couple months ago, but i'd like to think i'm still qualified to pass judgement. it was already upgraded once and it was enough to make it not-always-so-easy, adding giants is an overkill.

 

1. there's always been that 1 or 2 in the crowd that screamed 'i want acw! i want dragons!' every time they entered 80-100 invance, i don't see why this particular screamer got his wish ;)

 

2. there's no reason to have very high level monsters in this invance! you won't get a creature that drops good (not talking about very rare), that's not what low invances are for, and 2-3 monsters don't provide a more interesting challange in general, they just provide a challange of getting a tank and a ranger in the invance to get rid of them. i always liked to play a little hack'n'slash in the invance barbarian-style, get 2-3 more people to sword the 'bosses', and let the rangers help with securing the gate to minimise their arrow cost (which tends to be too high. it's not like 120+ or even 100-120 where good distribution of gc drops can cover large part of the expenses)

 

3. and foremost, giants are just not suited for 80-100. all invances have boss monsters that can be tanked and sworded (without 30/130 freaks ;p), and ranging is just a better option for some creatures (probably not 120+ that's different story, but in 100-120 we could in theory sword all the giants). even the funny little guys in 40-60 sometimes manage. i soloed a white tiger and a feros while UNDERCAPPING 40-60 with a good geared alt.

 

so.. I just wanted to throw some thoughts. radu - don't make all the players in 'advanced' range run in fear just so those few screamers could feel superior when they kill a giant. make them go to AA :) if you feel it's still too easy get them a few chitros, or change giants to acw, that's something new, harder to kill, has potential for eating unprepared fighters and is still managable with good teamwork but without the need for specialised tank + ranger(s) team. last i heard everyone leveled up (or will soon) to 100-120, so 80-100 is gonna start loosing soon anyway ;p

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