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Revise Multi Rule?

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Also, the point isn't to purposely look at low population private servers, the point is to look at popular, successful games.

 

You cannot interpolate the effect free multiplaying has on "successful games" with big communities on Eternal Lands - a successful game with a small community. I'd say what is needed is checking up those small communities games, thoroughly. This is what we would be dealing in Eternal Lands with before (if at all) EL becomes a big game.

Edited by Vanyel
phrasing, the post was lacking elemental logic

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You call it fear mongering

The best example of true fear mongering in the whole thread is from you.

 

 

Just suppose, if, if it all would happen, that we all would be able to create ourselves a private team, there would be no more need of the specialists, the ‘team’ would be self fed / self supportive. Sales to/from other players and/or bots will slow down to a stop, all removal stones in-game would become totally useless and would no longer have any value, the demand of for hydro could grind to a halt, some perks have no longer any meaning and just become a pp fest, and most important Decision time has gone on a permanent holiday, one of the pillars of the game.

 

Just think if all, or lets say 70% of player base would have a private specialists team of 2-3-4 alts online, with a player base of lets say 300 it would be suddenly aprox 950 players online, of which aprox 650 afk-zombies, claiming spawns, storage space, harvestables, on the look out at pk maps. etc. etc. Even with just 25% of player base it would be approximately 225 extra afk-zombies. Is this how we want EL to look like and be?

 

Besides that, with every day we improve our team less and less interaction between other players in our every day life is required. Is this not exactly something why we are playing a multiplayer roleplaying game instead of single?

It's textbook.

 

"omg no bots will make a sale eva"

"all teh removal stones will be worth nothing"

"70% of players will have mega alt army stealing spawns and bags and stuff"

...and so on.

 

one of the reasons why some do stick around here in EL and want to see it grow instead of being degraded.

I would think anyone that truly wanted to see EL grow would be extremely progressive in regards to their stance on suggestions to game mechanic changes, as the game hasn't been growing, on average there's less players online now that there was years ago. Certainly my opinion is the exact counter of yours in that i believe that by not being willing to try something like this you are in fact the one with their head in the sand.

 

 


You cannot interpolate the effect free multiplaying has on "successful games" with big communities on Eternal Lands

I agree you can't do it blindly and/or arbitrarily, but I disagree that you can't compare them at all.

Edited by Korrode

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one of the reasons why some do stick around here in EL and want to see it grow instead of being degraded.

I would think anyone that truly wanted to see EL grow would be extremely progressive in regards to their stance on suggestions to game mechanic changes, as the game hasn't been growing, on average there's less players online now that there was years ago. Certainly my opinion is the exact counter of yours in that i believe that by not being willing to try something like this you are in fact the one with their head in the sand.

 

 


You cannot interpolate the effect free multiplaying has on "successful games" with big communities on Eternal Lands

I agree you can't do it blindly and/or arbitrarily, but I disagree that you can't compare them at all.

 

 

 

I am very sure there are other ways to expand EL in such things as community without having a "team" of alts running around the game and do stuff for a main. There are other things perhaps to consider in the Suggestion topic to look at it. As if you need examples just go and look around,sure you will find where to comment, Korrode. You come and say we are all crying about it and dont wanna have cos of.... but seems to me like most of the players,and sry if i got it wrong but sure not, dont wanna have multi rule revised in the game and are happy with rule #5 as it is. Why should we have it changed when more than 60-70%,perhaps even more, of EL base dont wanna have it ? If its fear or not, thats the decision most of us took and stay by it just as you took yours and stay with it. No need to be rude and call people names,its pointless. :unsure:

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nathan, i would like a funny way to deal with this, however....

...once more you are asking for a mind-reading computer !! .. basically you are asking for the server to be as intelligent as the mods are? :o

So, since computers can't read minds, from player's point of view, the ghost would act unpredictable- maybe a bit too unpredictable.

The computer would not be reading minds. It would merely be haunting all of your friends, family, alts and other people that are on the same IP address unless otherwise white listed. I mentioned ways that the notion could be fine-tuned some in another thread, but I don't care to post them again here.

 

The basic idea behind this ghost is to replace mod locks with a more acceptable constant risk. The people could keep playing multiple characters, but the ghost may become a rather annoying obstacle.

 

Oh. And someone mentioned storage. The bot would probably not touch storage, but instead steal from inventories.

 

the server can be as intelligent as a programmer makes it.

 

Ok, please write a script for me that detects a/s/l of a user, if he (or she) is good looking, their yearly income, attitude and a few more additional features. Of course without access to external big brother data bases, and i mean the real person sitting behind the computer, not the one registered at the internet provider.

I believe you might be in for a nobel prize if you succeed!

The programmer making the script would first need to know how to do it themselves. Otherwise, they can't teach a computer how to do it. Of course, your understanding of the suggestion is off.

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[...] It would merely be haunting all of your friends, family, alts and other people that are on the same IP address unless otherwise white listed.

[...] The basic idea behind this ghost is to replace mod locks with a more acceptable constant risk. The people could keep playing multiple characters, but the ghost may become a rather annoying obstacle.

 

Oh. And someone mentioned storage. The bot would probably not touch storage, but instead steal from inventories.

 

Ok, i admit my reply to you was lazy.

Let's look at some actual in-game situations, and appearances of the stealing ghost.

 

A.

 

Newbie1 is harvesting coal to sell to market, and because he wants to buy a CoL and a new steel set he needs to harvest a LOT. All this repetition makes him thinking. Yes right!... That's the solution ! He generates another char "Newbie2" who mules the coal while Newbie1 keeps harvesting. But as soon as he trades the coal, he hears a shriek and a ghost pops up, a message pops up and says "Ghost Emma has stolen 62 of your 200 coal" .. (assuming the steal rate is 30% on average)

Ok Newbie is shocked, asks on channel 1, and has to hear "this happens when you trade between alts"

Newbie thinks again, trying to circumvent this problem, and from now, instead, drops the stuff into a bag. Pickup up from bag a message appears (because the bag is IP-tagged) "You have been looking into a mirror. Draian hyperspace distortion has swallowed 59 of the coal

in bag"

 

Now, he gets the hint from an advanced player: "Hey, i can help you there, i just tag your bag as mine each time you drop it, and it won't happen again" Advanced player puts a coal into bag, now it's IP tagged with Advanced's IP and Newbie2 can mule without getting bothered.

 

B.

 

Pro1 is creating a new alt Pro2 with a special build, and wants to transfer items from his immensely rich main.

In particular it's a dragon armor he wants to donate. Since it would be a 30% chance for each item to get lost while trading, he'll log on Pro2 from a second computer, which is using his mobile internet access, and therefore has got a different IP - so he can play two chars at once and simply trade between these two, the ghost will believe it's two different players and nothing would be stolen.

Other possible solution: give stuff to your trusted friend who simply passes it on to your Alt.

 

 

Things are going to get very complicated here, and at that point i have a tendency to agree with Korrode and simply abandon any policing.

 

The programmer making the script would first need to know how to do it themselves.

 

Yes, I fully agree here and that's the biggie - the more you think about it, the more difficult it gets to determine who is who by automatic means.

Edited by aredhel

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[...] It would merely be haunting all of your friends, family, alts and other people that are on the same IP address unless otherwise white listed.

[...] The basic idea behind this ghost is to replace mod locks with a more acceptable constant risk. The people could keep playing multiple characters, but the ghost may become a rather annoying obstacle.

 

Oh. And someone mentioned storage. The bot would probably not touch storage, but instead steal from inventories.

 

Ok, i admit my reply to you was lazy.

Let's look at some actual in-game situations, and appearances of the stealing ghost.

 

A.

 

Newbie1 is harvesting coal to sell to market, and because he wants to buy a CoL and a new steel set he needs to harvest a LOT. All this repetition makes him thinking. Yes right!... That's the solution ! He generates another char "Newbie2" who mules the coal while Newbie1 keeps harvesting. But as soon as he trades the coal, he hears a shriek and a ghost pops up, a message pops up and says "Ghost Emma has stolen 62 of your 200 coal" .. (assuming the steal rate is 30% on average)

Ok Newbie is shocked, asks on channel 1, and has to hear "this happens when you trade between alts"

Newbie thinks again, trying to circumvent this problem, and from now, instead, drops the stuff into a bag. Pickup up from bag a message appears (because the bag is IP-tagged) "You have been looking into a mirror. Draian hyperspace distortion has swallowed 59 of the coal

in bag"

 

Now, he gets the hint from an advanced player: "Hey, i can help you there, i just tag your bag as mine each time you drop it, and it won't happen again" Advanced player puts a coal into bag, now it's IP tagged with Advanced's IP and Newbie2 can mule without getting bothered.

 

B.

 

Pro1 is creating a new alt Pro2 with a special build, and wants to transfer items from his immensely rich main.

In particular it's a dragon armor he wants to donate. Since it would be a 30% chance for each item to get lost while trading, he'll log on Pro2 from a second computer, which is using his mobile internet access, and therefore has got a different IP - so he can play two chars at once and simply trade between these two, the ghost will believe it's two different players and nothing would be stolen.

Other possible solution: give stuff to your trusted friend who simply passes it on to your Alt.

 

 

Things are going to get very complicated here, and at that point i have a tendency to agree with Korrode and simply abandon any policing.

 

The programmer making the script would first need to know how to do it themselves.

 

Yes, I fully agree here and that's the biggie - the more you think about it, the more difficult it gets to determine who is who by automatic means.

A. Actually, unless I am mistaken, the second person adding a piece of coal would mean the bag is marked as Both the newb's and the pro's bag. Last I knew, the system was smart enough to realize it is still related to the newb.

 

B. Since the person most likely the person has played both characters from the same IP once upon a time, I believe the system remembers that and so if he trades between his two different characters the system will have the ghost show up.

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I mentioned ways that the notion could be fine-tuned some in another thread, but I don't care to post them again here.

I'd like to know which thread so i can catch up on it. Your idea would make sense IF it was viable.

 

A. Actually, unless I am mistaken, the second person adding a piece of coal would mean the bag is marked as Both the newb's and the pro's bag. Last I knew, the system was smart enough to realize it is still related to the newb.

Then, they'd probably need some teamwork to avoid the ghost, I don't want to get into details, it would probably be called "twilight zone" by the mods. I'm not even sure if these means to avoid the ghost shouldn't become legal IF this WOULD get implemented, as it encourages teamwork.

 

B. Since the person most likely the person has played both characters from the same IP once upon a time, I believe the system remembers that and so if he trades between his two different characters the system will have the ghost show up.

 

Ok fine then. The really pro cheater will know how to avoid this to happen, but of course, normal players will get caught.

 

So Let's make up Scenario

 

C. Two players, each their own char. They have single played for 3 years and have become friends. Player1 visits Player2 at home for the first time. He innocently logs in from his laptop to check market, sadly while Player2 has been AFK harving. From now, the system will flag them as alts forever, because they once had logged on from the same IP.

1 Week later Player2 borrows his friend a fancy piece of armor, he doesn't see a reason why to not trust him- so they innocently trade. But, since they were unlucky, suddenly the shock: "Ghost Emma has stolen your 1 Steel greave of ubber defense"

 

A human person could probably determine it's all been perfectly alright because they can intelligently check IP adresses and see they live at different locations, no multi at all here. But the "semi intelligent" script cannot distinguish because it knows only "equal" and "not equal" and punishes the wrong one at this point.

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ok here this what i been thinking

 

1. you have main account and you got 3 more accounts

 

2. take and hook all storages to the main then you have no trouble with rule #5

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