dragburn Report post Posted June 4, 2004 Ok not to sound runescapish but there needs to be more weapons other than alot of swords, 2 staffs, and 2 battlehammers. if the game is destined to float rather than sink there needs to be more elements that factor into the gameplay. like actual tactical advantages with the weapons.maybe weapons that require a certain skill to use or if a skill is higher then the weapon deals more damage.example: Scythe-does +10 damage and gets bonus damage = to 1/3 harv lvl. since scythes are used in harvesting crops a farmer would know how to use one more effectively than a smithy would right? get my drift? Edit: Feedback welcomed! Share this post Link to post Share on other sites
Fright01 Report post Posted June 5, 2004 I agree, but to many weopons would be to much. Also maybe weopons could have advantages over others (ie. A longsword would be able to attack more against a shortsword of some kind.) Share this post Link to post Share on other sites
fred_penner Report post Posted June 7, 2004 I agree, but to many weopons would be to much. Also maybe weopons could have advantages over others (ie. A longsword would be able to attack more against a shortsword of some kind.) I like that idea. Some weapons are "faster" than others. For example, a tit short might do less damage than a tit long, but you get 2 attacks per round. Share this post Link to post Share on other sites
piwi Report post Posted June 14, 2004 Or you can give a special weapon to hurt a monster , for example since gargs are big dumbo's they dont see the tit short coming in time to dodge ot so u can hit them 2 times as much , but when fighting gobs with it its less efficient or something like that....... Share this post Link to post Share on other sites
duran Report post Posted June 14, 2004 more weapons will most likely not show up in the free server, but entropy have plans for more variations on the weapons (atleast there is talk in a diffrent part of the forum about magic effects eyecandy on weapons)... Share this post Link to post Share on other sites
b9nr515 Report post Posted June 20, 2004 The game doesn't necessarly need more weapons. Maybe a temorary weapon upgrade, like a stone droped from a monster that, once refined or something, upgrades a weapon for a fixed amount of time. Of course there would have to be a limit on the amout of upgrades possable. Share this post Link to post Share on other sites
vartican Report post Posted June 21, 2004 why not just have weapons and armor dropped by monsters have random stats above a base limit? like you could find a serpent sword with an extra +2 accuracy or damage? or a steel shield that absorbs 2 extra damage? Share this post Link to post Share on other sites
b9nr515 Report post Posted June 21, 2004 Nonsustainability, eventually then everyone would have a bonused weapon that would be worth keeping and would hold the bonus forever and everyone would just forget about the normal weaponry, causing the armorists to not sell anything. Share this post Link to post Share on other sites
vartican Report post Posted June 21, 2004 well once you can enchant things thats not a problem is it :lol: Share this post Link to post Share on other sites
SirKillAlot Report post Posted June 22, 2004 i like vartican's idea best...... having the same weapons but stronger Titanium Serpent Sword +1 15-25 dmg Titanium Serpent Sword +2 20-30 dmg Titanium Serpent Sword +3 30-35 dmg Titanium Serpent Sword +4 35-40 dmg Titanium Serpent Sword +5 40-50 dmg same with armors Titanium Chain mail +1 5-7 armor Titanium Chain mail +2 7-9 armor Titanium Chain mail +3 9-11 armor Titanium Chain mail +4 11-13 armor Titanium Chain mail +5 13-15 armor there would also be "upgrade stones" so you could say upgrade a +3 item to +4, but you would have the chance of failing in the upgrade and losing both teh stone and the item Share this post Link to post Share on other sites
b9nr515 Report post Posted June 22, 2004 Isn't that almost exactly what I said only I didn't say the failure part and you didn't say the experation part? Share this post Link to post Share on other sites
Learner Report post Posted June 22, 2004 I think that makes a +5 Serp way to strong, with your figures it is now more then twice as powerful as a normal Serpent! Do you want get get hit by something wielding a +5 Serp??? And what if it does a Crit so your armor is ignored and then does 50 points in damage before other modifiers! It would be interesting to see a Fluffy Rabbit wielding one of those Share this post Link to post Share on other sites
_JenS_ Report post Posted June 22, 2004 that would be evil Share this post Link to post Share on other sites
Derin Report post Posted June 22, 2004 I think it's better if the weapon will add to an attribute, if they are to be enhanced at all.... Like: This perfectly shaped serpent sword glows with a soft blue light, promising it's wielder more accuracy when wielding it. giving the user a bonus to dexterity in the above example Don't know if it's possible, but it would be nice if it was.. Share this post Link to post Share on other sites
Safewif Report post Posted June 27, 2004 Well, ok. That +5 smeging serp idea just sucks. (Sorry SirKillAlot). So I'd have a serp, and then u have another "serp" and it would be better. SMEG NO! But if thy atleast did that it would be better then nothing for EL. Just make more weapons. Especially for the staffs. Try making the staffs have somehting special in them. "You know, staffs are basically suppose to be used my magicians." Yea... :idea: Think about that. :idea: Share this post Link to post Share on other sites
KID_KAOS Report post Posted June 27, 2004 you could just have some weapons with perks in them eg a staff with conjurer perk or a spear with body pirce(makes sense)or a sword with fatal man but the trouble with this would be that some capes would be irrelivant so u could downsize the effect on them so conjurer perk on staff would reduce mana cost of summoning by 1/4 and body pierce spear to 5% so this still makes the capes relevant. Share this post Link to post Share on other sites
SirKillAlot Report post Posted June 27, 2004 magic kind of sucks atm, and my idea came from a game that is now in the riches and has thousands of players and it is a very good idea, it just needs to be tuned a little bit so that the +5 serp doesn't pwn u all :twisted: Share this post Link to post Share on other sites
Fright01 Report post Posted July 11, 2004 lol ya that would suck so u just need to make more weopons :twisted: Share this post Link to post Share on other sites
Fright01 Report post Posted July 11, 2004 more :twisted: and more :twisted: and more :twisted: WEOPONS!!!!!!!!!!!!!!!!!!!!!!! Share this post Link to post Share on other sites
dragburn Report post Posted August 4, 2004 oh wow i didnt know this post would get so much attention...thx for paying me some attention for once! btw vart i like ur av! Share this post Link to post Share on other sites
Entropy Report post Posted August 5, 2004 There will be some magic weapons coming soon. Share this post Link to post Share on other sites
sirdan Report post Posted August 5, 2004 i herd a rumor about them that they umm well actualy dont wana tell any1 but i herd something about a new wepon *wink wink* Share this post Link to post Share on other sites
kat Report post Posted August 5, 2004 oh really... what is the new weapon? I'm sure just about everyone would like to know! :wink: Share this post Link to post Share on other sites
Arafin Report post Posted August 5, 2004 Well Kat lets linger it down shall we? He said 'magic weapons' Ok lets rule out the obvious... No swords No armors No new unheard of weapon That means its a hammer or staff and unless you a battlemage your not gonna be carrying around a hammer. ITS A MACE DUH!!!!! j/k but a mace would be a cool weapon So unless he his wording was not entirely accurate its a staff. Share this post Link to post Share on other sites
Erinwolfrus Report post Posted August 5, 2004 To make the game less Runescape-ish, why not let people weild Double-weapons that come as one item? Maybe some quarter-staffs too and (can't remeber what they're called) those spears with hooked sides on them. Here's a crude diagram: Share this post Link to post Share on other sites