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ShYne

Segmentation fault

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Hello, I keep having a problem starting the client. I get the Segmentation fault error. I edited the el.ini so that poor man is enabled and the animation program is set to 0. Can anyone help? I'm running Ubuntu 10. by the way

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Here are the last lines. It goes on for a very long time

 

ac9000

read(10, "uniform sampler2D tile_texture;\r"..., 16384) = 1168

read(10, "", 12288) = 0

_llseek(10, 0, [1168], SEEK_CUR) = 0

mmap2(NULL, 528384, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb6a48000

mremap(0xb6a48000, 528384, 4096, MREMAP_MAYMOVE) = 0xb6a48000

close(10) = 0

munmap(0xb6ac9000, 4096) = 0

munmap(0xb6a48000, 4096) = 0

write(9, "Compiling shader './shaders/wate"..., 54) = 54

write(9, "Linking shaders successful\n", 27) = 27

stat64("/root/.elc/updates/1_9_0/shaders/reflectiv_water_fs.glsl.gz", 0xbfcae1e4) = -1 ENOENT (No such file or directory)

stat64("/root/.elc/updates/1_9_0/shaders/reflectiv_water_fs.glsl", 0xbfcae1e4) = -1 ENOENT (No such file or directory)

stat64("./shaders/reflectiv_water_fs.glsl.gz", 0xbfcae1e4) = -1 ENOENT (No such file or directory)

stat64("./shaders/reflectiv_water_fs.glsl", {st_mode=S_IFREG|0644, st_size=3036, ...}) = 0

open("./shaders/reflectiv_water_fs.glsl", O_RDONLY) = 10

fstat64(10, {st_mode=S_IFREG|0644, st_size=3036, ...}) = 0

mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb6ac9000

read(10, "#define\tUSE_CUBIC_FILTER\r\nunifor"..., 16384) = 3036

read(10, "", 12288) = 0

_llseek(10, 0, [3036], SEEK_CUR) = 0

mmap2(NULL, 528384, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0xb6a48000

mremap(0xb6a48000, 528384, 4096, MREMAP_MAYMOVE) = 0xb6a48000

close(10) = 0

munmap(0xb6ac9000, 4096) = 0

munmap(0xb6a48000, 4096) = 0

--- SIGSEGV (Segmentation fault) @ 0 (0) ---

+++ killed by SIGSEGV +++

Segmentation fault

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Could you post the content of ~/.elc/error_log.txt ?

 

Could you try running EL through gdb and post the backtrace you get?

Open a terminal, go to the folder where the EL binary is, type gdb el.x86.linux.bin (or the name of the binary you are using), type r to launch it - when it crashes, type bt full.

 

Also, looks like you are running EL as root? (shouldn't make you crash though)

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using GDB

 

Starting program: /home/nicholas/Desktop/elc/el.x86.linux.bin

[Thread debugging using libthread_db enabled]

 

Program received signal SIGSEGV, Segmentation fault.

0x007eac23 in ?? () from /usr/lib/dri/i965_dri.so

 

I can't seem to find the error log....

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/usr/lib/dri/i965_dri.so would point to a problem with your video driver;

when you start EL from terminal, could you copy here the whole line with which you start the game? For example for me it is

thery@localhost:~/games/el_linux$ ./el.x86_64-cvs3.linux.bin

 

The error log is in ~/.elc (note the . which means it's an hidden folder)

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error log

 

Log started at 2010-11-23 17:55:31 localtime (EST)

 

[17:55:31] Using the server profile: main

[17:55:31] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\/". Using "/home/nicholas/elc".

[17:55:31] Window size adjusted to 790x545

[17:55:33] GL_ARB_multitexture extension found, using it.

[17:55:33] GL_EXT_compiled_vertex_array extension found, using it.

[17:55:33] GL_ARB_point_sprite extension found, using it.

[17:55:33] GL_ARB_texture_compression extension found, using it.

[17:55:33] Couldn't find the GL_EXT_texture_compression_s3tc extension, not using it...

[17:55:33] GL_SGIS_generate_mipmap extension found, using it.

[17:55:33] GL_ARB_shadow extension found, using it.

[17:55:33] GL_ARB_vertex_buffer_object extension found, using it.

[17:55:33] GL_EXT_framebuffer_object extension found, using it.

[17:55:33] GL_EXT_draw_range_elements extension found, using it.

[17:55:33] GL_ARB_texture_non_power_of_two extension found, using it.

[17:55:33] GL_ARB_fragment_program extension found, using it.

[17:55:33] GL_ARB_vertex_program extension found, using it.

[17:55:33] GL_ARB_fragment_shader extension found, using it.

[17:55:33] GL_ARB_vertex_shader extension found, using it.

[17:55:33] GL_ARB_shader_objects extension found, using it.

[17:55:33] GL_ARB_shading_language_100 extension found, using it.

[17:55:33] GL_ARB_texture_mirrored_repeat extension found, NOT using it...

[17:55:33] GL_ARB_texture_rectangle extension found, NOT using it...

[17:55:33] GL_EXT_fog_coord extension found, NOT using it...

[17:55:33] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[17:55:33] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

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Guest Nestor

(Sorry, prev message is mistake.)

 

I have to same problem with segmentation fault.

 

I'm using Arch Linux, video card - Intel915

 

error log file is to same as above.

 

 

If you solved this problem then put message obout it.

 

 

Nestor

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