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The client just crashed for me too. It was as I was approaching naralik storage, a few people were sitting around the NPC, it crashed right as they started coming into view.

I wasn't running it from a terminal so don't have output from there.

...

 

Now that you mention it, I crashed also approaching Naralik store. I was running from terminal, all that got me was a mention of segmentation violation, nothing more. I'll compile a debugging client if needed.

 

revi

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Oki, i have running it since ~2h seems running nice!

 

Nice new emotions :icon13:

 

hehe i know we should turn off Costum Clothing, but i getteing older and forgot it.. it still running with it too ;) ...but looks a bit wired:

 

http://img152.imageshack.us/img152/8048/elscreen001.png

 

..and yes missing the "x" in the Box also -.-

 

 

P.S.

 

 

owww.. after 3h i got a crash @ earny 5 min later rhe same @ Cyber screen went white and closed hmmm..

 

2nd @ cyber costum was off..

 

3rd same crash @ cyber ..Error_log:

 

[19:27:41] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst'>http://www.eternal-lands.com/updates190/files.lst

[19:27:41] Downloading http://www.eternal-lands.com/updates190/files.lst from www.eternal-lands.com

[19:27:42] Error: Can't open file "alias.ini"

[19:27:42] Sound devices detected: Generic Hardware,Generic Software

[19:27:42] Soundcard device attempted:

[19:27:42] Finished downloading http://www.eternal-lands.com/updates190/files.lst

[19:27:42] Soundcard device in-use: Generic Software

[19:27:42] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates190/files.lst

[19:27:42] Downloading http://www.eternal-lands.com/updates190/files.lst from www.eternal-lands.com

[19:27:43] Finished downloading http://www.eternal-lands.com/updates190/files.lst

[19:27:43] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates190/files.lst

[19:27:43] Downloading http://www.eternal-lands.com/updates190/files.lst from www.eternal-lands.com

[19:27:43] Finished downloading http://www.eternal-lands.com/updates190/files.lst

[19:27:44] Failed to download (files.lst) 3 times. Giving up.

[19:28:16] Error: Can't open file "servermarks_cyberwulf.dat"

[19:28:16] unable to add an attached actor: illegal/missing actor definition 255

Last message repeated 3 times

[19:28:54] el_open_custom(): EXTENDED EXCEPTION(1:file_not_found): Can't find file @“Œ

P“Œ

P“Œ

ÿÿÿÿ in el_file at io/elfile.cpp (line 179)

[19:28:54] unable to add an attached actor: illegal/missing actor definition 255

 

crash no.4 @ cyber it went white and got this: http://img716.imageshack.us/img716/7854/crashfenster.png

 

i will go back to old client for now cant play so :/

 

 

 

 

OS: Windows Vista

 

Video card: GeForce 8600M GT/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 3.2.0

Edited by Cyberwulf

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EDIT:: It is sorted, :P must have been me somehow, but all looks good for me, thanks for the update looking good,

Edited by Cilestiel

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Ok you all can test the neck items by typing: #set_neck username #

where # can be from 0-13. Please test this as much as possible and if you notice anything strange with the models post screenshots!

 

Also, we need testing done for fighting on horses! Type #horse username and a testing horse will show up for you to ride. Fight monsters, each other, during invasions, etc..change armor/weapons/magic try all kinds of things with this. Post screenshots and details of anything odd with the models or animations.

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Ok you all can test the neck items by typing: #set_neck username #

where # can be from 0-13. Please test this as much as possible and if you notice anything strange with the models post screenshots!

 

Also, we need testing done for fighting on horses! Type #horse username and a testing horse will show up for you to ride. Fight monsters, each other, during invasions, etc with this. Post screenshots and details of anything odd with the models or animations.

Wow - ranging from a horse.... looks fantastic!

If you sit whilst on the horse and press home - you slide upto its neck and it then follows.. looks very weird

Edited by Raz

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Same bug as Hussam here. Also when mounting the horse while walking this happened:

 

elscreen003.png?t=1290363890

elscreen002.png?t=1290363890

 

This was repeatable and happened whenever mounting the horse while moving. Also some of the medallions, the round ones such as MoL and Uni med get partial covered by the RD torso:

 

elscreen005.png?t=1290364198

 

You can see I have no legs here :P

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i tested all the #set_neck DilioS 1-13 they look great

BUT my legs go invisible.

Also when you wear SOME armors it cuts off some of the medallions. look at image above of motters.

 

25hl7ur.jpg

 

when i restart the game my legs come back and the neck piece is gone.

 

 

 

ALSO after trying the horse i went in an out of KF 2 times no problem while on the horse.. when i was off the horse and re entered KF the client crashed..

 

Sitting works fine for me. just when you ZOOM in it goes to the horse an not the char.

also im using the Test_10 update.

 

mtxsaw.jpg

 

just when you ZOOM in it goes to the horse an not the char.

 

2akgtcp.jpg

 

 

ALL the motion commands work while on the horse also, with the exception of the "Jump" command.

 

 

 

 

noticed when i was walking and summoned the horse it followed me at first dipping in and out of the ground. then when i stopped walking this is what happened.

 

289lao5.jpg

Edited by DilioS

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When I press sit while I'm on a horse it looks like im sitting on the ground except im on the horse and if I try to move while sitting on a horse i go out way ahead of the horse and then the horse follows.

 

 

elscreen251.png

elscreen250.png

 

 

My legs disappear when i use #set_neck hobobob38 13

Edited by hobobob38

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Client: cvs compiled less than 24 hours ago

OS: Slackware 13.1 64bit

Video Card: ATI Mobility Radeon HD 4650

OpenGL Version: 3.3.10151 Compatibility Profile Context

 

Today, during the contest in KF, the client crashed with segmentation fault many times;

not sure if it's relevant, but I was in demigod mode and several times the game crashed as soon as I turned demigod on - other times the crash happened when approaching the central fort where there was lot of fighting/ranging/spells going on - other times the game was fine with no crash for 10-15 minutes;

I have custom cloting off and also removed the "custom" folder in .elc/main.

 

Here is the backtrace of one of the crashes:

 

$ gdb el.x86_64-cvs2.linux.bin 
GNU gdb (GDB) 7.1
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-slackware-linux".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/theryndan/Download/el_linux/el.x86_64-cvs2.linux.bin...done.
(gdb) r
Starting program: /home/theryndan/Download/el_linux/el.x86_64-cvs2.linux.bin 
[Thread debugging using libthread_db enabled]
[New Thread 0x7ffff0700710 (LWP 18871)]
[New Thread 0x7fffefeff710 (LWP 18872)]
Too much commands in the queue for actor 288 (Entreri TeK) => resync!
0th command in the queue: 45
1th command in the queue: 52
2th command in the queue: 55
3th command in the queue: 45
4th command in the queue: 52
5th command in the queue: 55
6th command in the queue: 45
7th command in the queue: 52
8th command in the queue: 55
9th command in the queue: 45
10th command in the queue: 52
11th command in the queue: 55
12th command in the queue: 45
13th command in the queue: 52
14th command in the queue: 0
Too much commands in the queue for actor 459 (MufossA) => resync!
0th command in the queue: 42
1th command in the queue: 52
2th command in the queue: 55
3th command in the queue: 42
4th command in the queue: 52
5th command in the queue: 55
6th command in the queue: 42
7th command in the queue: 52
8th command in the queue: 55
9th command in the queue: 42
10th command in the queue: 52
11th command in the queue: 55
12th command in the queue: 42
13th command in the queue: 52
14th command in the queue: 0
Too much commands in the queue for actor 459 (MufossA) => resync!
0th command in the queue: 42
1th command in the queue: 52
2th command in the queue: 42
3th command in the queue: 52
4th command in the queue: 55
5th command in the queue: 42
6th command in the queue: 52
7th command in the queue: 55
8th command in the queue: 42
9th command in the queue: 52
10th command in the queue: 55
11th command in the queue: 42
12th command in the queue: 52
13th command in the queue: 55
14th command in the queue: 0
Too much commands in the queue for actor 399 (Ozmondius VeX) => resync!
0th command in the queue: 41
1th command in the queue: 52
2th command in the queue: 41
3th command in the queue: 52
4th command in the queue: 55
5th command in the queue: 41
6th command in the queue: 52
7th command in the queue: 55
8th command in the queue: 41
9th command in the queue: 52
10th command in the queue: 55
11th command in the queue: 41
12th command in the queue: 52
13th command in the queue: 55
14th command in the queue: 0

Program received signal SIGSEGV, Segmentation fault.
0x00000000004b36b5 in add_enhanced_actor_from_server (in_data=0x7fffe8095a83 "!\001J\020.", len=44) at new_actors.c:1178
1178                        	MY_HORSE(i)->fighting=1;
(gdb) bt full
#0  0x00000000004b36b5 in add_enhanced_actor_from_server (in_data=0x7fffe8095a83 "!\001J\020.", len=44) at new_actors.c:1178
   	actor_id = 289
   	buffs = 2
   	x_pos = 74
   	y_pos = 46
   	z_rot = 270
   	max_health = 330
   	cur_health = 287
   	actor_type = 42
   	skin = 5 '\005'
   	hair = 0 '\000'
   	shirt = 50 '2'
   	pants = 35 '#'
   	boots = 14 '\016'
   	frame = 15 '\017'
   	cape = 8 '\b'
   	head = 2 '\002'
   	shield = 9 '\t'
   	weapon = 56 '8'
   	helmet = 10 '\n'
   	neck = 100 'd'
   	i = 6
   	dead = 0
   	kind_of_actor = 1
   	this_actor = 0x6517000
   	playerpath = "custom/player/blaze1/\000n/", '\000' <repeats 56 times>, "жÿÿÿ\177\000\000ÍeéL\000\000\000\000 \000\000\000\060\000\000\000°·ÿÿÿ\177\000\000à¶ÿÿÿ\177\000\000@£·õÿ\177\000\000\n\000\000\000\000\000\000\000À­º\001\000\000\000\000E\000\000\000\000\000\000\000Ë\001\000\000\000\000\000\000Ð\021\026èÿ\177\000\000©I", '\000' <repeats 14 times>, "`ÊÀ\005\000\000\000\000Pc±\002", '\000' <repeats 12 times>, "\200ò@\000\000\000\000\000\200Þÿÿÿ\177\000\000\220·ÿÿÿ\177\000\000rïK\000\000\000\000\000\200ò@\000---Type <return> to continue, or q <return> to quit---
\000\000\000\000\001\000\000\000\000\000\000"
   	guildpath = "custom/guild/4941140/\000/", '\000' <repeats 232 times>
   	onlyname = "blaze1", '\000' <repeats 25 times>
   	j = 6
   	uniq_id = 0
   	guild_id = 4941140
   	f_x_pos = 37
   	f_y_pos = 23
   	f_z_rot = 270
   	scale = 0.899963379
   	pose = 0x0
   	attachment_type = 255
#1  0x00000000004ac2e5 in process_message_from_server (in_data=0x7fffe8095a80 "3-", data_length=47) at multiplayer.c:575
   	text_buf = "\207CherUT got mana burned by the Black Bear\000her armor!\000armor!\000\000\000\000\000\001\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000\200\064C\006\000\000\000\000\000Áÿÿ\003\000\000\000\000FJ\006\000\000\000\000S5\210õÿ\177\000\000ÿFJ\006\000\000\000\000¥Ë\222öÿ\177\000\000\000\000\000\000\000\000\000\000P2\006\002\000\000\000\000\060b\005\002\000\000\000\000z\025£òÿ\177\000\000Ðd\004\002\000\000\000\000\227ž\022òÿ\177\000\000\000\000\000\000\000\000\000\000¥Ë\222öÿ\177\000\000ÿôR\006\000\000\000\000"...
#2  0x000000000049d2a0 in start_rendering () at main.c:173
   	message = 0x7fffe82862b0
   	event = {type = 24 '\030', active = {type = 24 '\030', gain = 0 '\000', state = 184 'ž'}, key = {type = 24 '\030', 
       	which = 0 '\000', state = 184 'ž', keysym = {scancode = 1 '\001', sym = 4119458538, mod = 32767, unicode = 0}}, 
     	motion = {type = 24 '\030', which = 0 '\000', state = 184 'ž', x = 1, y = 0, xrel = -3350, yrel = -2679}, button = {
       	type = 24 '\030', which = 0 '\000', button = 184 'ž', state = 247 '÷', x = 1, y = 0}, jaxis = {type = 24 '\030', 
       	which = 0 '\000', axis = 184 'ž', value = 1}, jball = {type = 24 '\030', which = 0 '\000', ball = 184 'ž', xrel = 1, 
       	yrel = 0}, jhat = {type = 24 '\030', which = 0 '\000', hat = 184 'ž', value = 247 '÷'}, jbutton = {type = 24 '\030', 
       	which = 0 '\000', button = 184 'ž', state = 247 '÷'}, resize = {type = 24 '\030', w = 1, h = -175508758}, expose = {
       	type = 24 '\030'}, quit = {type = 24 '\030'}, user = {type = 24 '\030', code = 1, data1 = 0x7ffff589f2ea, 
       	data2 = 0x0}, syswm = {type = 24 '\030', msg = 0x7ffff589f2ea}}
---Type <return> to continue, or q <return> to quit---
   	done = 0
   	network_thread_data = {0x2c8e1e0, 0xa83a10}
   	last_frame_and_command_update = 380787
   	network_thread = 0x2f03430
   	message_queue = 0x2c8e1e0
#3  0x000000000049d848 in main (argc=1, argv=0x7fffffffde88) at main.c:354
No locals.
(gdb) q
A debugging session is active.

   	Inferior 1 [process 18857] will be killed.

Quit anyway? (y or n) y

 

EDIT: I just noticed that the backtrace mention a path to custom/player/blaze1, not sure why that happens since I have no custom folder, both "Show custom clothes" and "Custom Clothing Updates" are off, and my custom_server.lst is set to www.eternal-lands.com and not to any custom clothing service.

Edited by Theryndan

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I have been running the new client for about 3 hours or so and had no problems yet. If I do, i'll be sure to post.

 

Specs:

Video card: GeForce 9800 GT/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 3.2.0

 

 

Havent tested the medallion issue yet.

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Oh, and are you sure you are copying the files in the DATA folder, rather than some older fodler that might not even be in use? When you start the client, it should display the data folder location.

 

I updated my driver - now at:

Video card: GeForce 8400M GS/PCI/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 3.3.0 NVIDIA 8.17.12.6099

 

I'm using Vista and did have to reassign my #data_dir to "c:programs (x86)\eternal lands" in my el.ini file

 

I reinstalled the patch and i experience the same problem. I'll delete everything and redo tomorrow.

 

 

I deleted my EL folder from my Vista laptop and re installed with test client patch and no crashing so far...

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I'm posting for wakaflocka who doesn't have a forum account:

 

Quote:

I beamed to IP and clicked the boat and start map walking. when mapwalkin I got about halfway to rat cave and started rotatin camera while walkin and "EL has stopped working".

 

Edit: Crashed again using mini map in EP.

 

Video card: Mobile Intel® 4 Series Express Chipset Family

Edited by Kidberg

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I got 2 crashed today, once in the middle of 100-120 instance (near the north bridge) and the other in Bethel near Sedicolis entrance.

 

Log started at 2010-11-21 18:09:45 localtime (Hora est. de Sudamérica E.)

 

[18:09:45] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

[18:09:45] Using the server profile: main

[18:09:45] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\". Using "C:\Archivos de programa\Eternal Lands".

[18:09:45] Window size adjusted to 1018x706

[18:09:45] GL_ARB_multitexture extension found, using it.

[18:09:45] GL_EXT_compiled_vertex_array extension found, using it.

[18:09:45] GL_ARB_point_sprite extension found, using it.

[18:09:45] GL_ARB_texture_compression extension found, using it.

[18:09:45] GL_EXT_texture_compression_s3tc extension found, using it.

[18:09:45] GL_SGIS_generate_mipmap extension found, using it.

[18:09:45] GL_ARB_shadow extension found, using it.

[18:09:45] GL_ARB_vertex_buffer_object extension found, using it.

[18:09:45] GL_EXT_framebuffer_object extension found, using it.

[18:09:45] GL_EXT_draw_range_elements extension found, using it.

[18:09:45] GL_ARB_texture_non_power_of_two extension found, using it.

[18:09:45] GL_ARB_fragment_program extension found, using it.

[18:09:45] GL_ARB_vertex_program extension found, using it.

[18:09:45] GL_ARB_fragment_shader extension found, using it.

[18:09:45] GL_ARB_vertex_shader extension found, using it.

[18:09:45] GL_ARB_shader_objects extension found, using it.

[18:09:45] GL_ARB_shading_language_100 extension found, using it.

[18:09:45] GL_ARB_texture_mirrored_repeat extension found, NOT using it...

[18:09:45] GL_ARB_texture_rectangle extension found, NOT using it...

[18:09:45] GL_EXT_fog_coord extension found, NOT using it...

[18:09:45] Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

[18:09:45] GL_EXT_texture_compression_latc extension found, using it.

[18:09:47] Error opening sound configuration file

[18:09:50] * server www2.gm.fh-koeln.de filename http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst'>http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:50] Downloading http://www2.gm.fh-koeln.de/updates190/files.lst from www2.gm.fh-koeln.de

[18:09:51] Finished downloading http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:52] * server www2.gm.fh-koeln.de filename http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:52] Downloading http://www2.gm.fh-koeln.de/updates190/files.lst from www2.gm.fh-koeln.de

[18:09:53] Finished downloading http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:53] * server www2.gm.fh-koeln.de filename http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:53] Downloading http://www2.gm.fh-koeln.de/updates190/files.lst from www2.gm.fh-koeln.de

[18:09:54] Finished downloading http://www2.gm.fh-koeln.de/updates190/files.lst

[18:09:54] Failed to download (files.lst) 3 times. Giving up.

[18:09:54] downloading from mirror 2 of 2 custom.el-services.net

[18:09:54] * server custom.el-services.net filename http://custom.el-services.net/updates/custom_files.lst'>http://custom.el-services.net/updates/custom_files.lst'>http://custom.el-services.net/updates/custom_files.lst

[18:09:54] Downloading http://custom.el-services.net/updates/custom_files.lst from custom.el-services.net

[18:09:56] unable to add an attached actor: illegal/missing actor definition 255

Last message repeated 3 times

[18:09:59] Finished downloading http://custom.el-services.net/updates/custom_files.lst

[18:10:18] unable to add an attached actor: illegal/missing actor definition 255

Last message repeated 6 times

[18:12:25] Bad light (number 1) when loading './maps/cont2map18.elm'; co-ords [-0.764134 91.490128 6.899997] colour [1.000000 1.000000 2.999999]

[18:12:26] unable to add an attached actor: illegal/missing actor definition 255

 

 

And i tested the medallions, no legs for me neighter ;).

 

 

Oh, and i noticed a weird behavior on the chat system, like a big delay if you change "view all" to the active channels, someone else noted that?

Edited by dipi

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Another fun horse trick... whilst walking on a horse - press alt+s.

 

You both stop - you sit then you move ahead 6 tiles or so - then you both start to move. When you stop horse catches you properly.

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For those who crashed and who can compile their own clients, can you try compiling without FEATURES += MORE_ATTACHED_ACTORS and see if it still crashes?

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I'll look into Thery crash and the "255" warning asap.

 

All the horse "bugs" happening while sitting or using #horse while not standing still are there because you are using a "client" horse. This means the server has no idea you are mounting it and also the players can't see it. When the #horse command will be removed, the server will ignore sitting commands for horses...I hope :)

 

No idea about the invisible legs bug.

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Also when you wear SOME armors it cuts off some of the medallions. look at image above of motters.

 

Please always post exactly what these "SOME armors" are, and all the character races/sexes you see them on.

 

 

Also those with the "invisible legs" bug, can you try turning "USE Animation Program" on/off, see what happens?

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Ok, I think I patched Thery crash. When a new enhanced actor is added and he is fighting, I forgot to check if he is mounting a horse before updating the (possibily not existing) horse status.

 

I can't test this patch right now, but it is on cvs, so if you want to try it out, cvs up and recompile.

 

The "255" warning is weird. I think it is related to the server sending a "-1" (255 if unsigned) to signal a null mount and some missing cast somewhere. I'll see what I can do tomorrow on my pc at home :)

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Also those with the "invisible legs" bug, can you try turning "USE Animation Program" on/off, see what happens?

No legs in both options

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Will the legs show if you change "pants"?

Nope, only by changing the map (entering/exiting a building), legs come back but the meds dissapear.

 

And by legs i mean legs and feet. so doesnt matter if you change your pants or greaves.

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I've just updated CVS with a fix for some compiler warnings. One was due to missing prototype for functions used by the #set_neck command. This looks to have fixed the problem with missing lower body when using the #set_neck command.

Edit: Well that was short lived. It worked until I compiled a non-debug version.:blush:

Edited by bluap

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Might be worth having opponents on the ground fighting someone on a horse rotate 45 degrees counter-clockwise at the start of combat.

 

I realise atm the server doesn't know we're on a horse... just saying for when it does.

 

Example of why:

http://www.paradoxcomputers.com.au/191_ss/horse_opp_rot/

 

EDIT:

Also, maybe put a delay between horse idle animations.

My horse seems jittery :>

Edited by Korrode

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