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Active, friendly guild open for new members (TKN)

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The Templar Knights [TKN] is a friendly and encouraging, helpful guild open to new members, experienced or new.

 

If you are reading this you are probably looking for a guild and want to know about the different choices. We are here to work together and help each other get ahead. You will learn lot about EL here and all of us are glad to give advice or resources needed for completing quests or for other circumstances, even a little prize for joining. :)

 

If you are without a guild and don't really know why to join one, well before I joined TKN I got around okay. But since I was invited I learned many things about the just from chatting daily with the others here. And it's a big help to have higher level members online who have things to offer that help with quests and exp.

 

So join up and come have fun with us. :)

To join, simply type #join_guild templar knights while in game and wait for someone to accept you.

 

See our website for more detailed information: http://tkn.eamped.com/

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Just a note to let everyone know this is NOT the original Templar Knights (TKN) guild and should not be allied, joined, or passed off as such. Thanks :)

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Just a note to let everyone know this is NOT the original Templar Knights (TKN) guild and should not be allied, joined, or passed off as such. Thanks :)

 

In spite of the particular manner in which she chose to leave TKN, we wish our ex-GM well. However, since that time, those who remained have worked hard to rebuild the guild to a point where we'd sooner rather forgive and forget those unfortunate actions. And given the subsequent influx of new members and the revival of alliances with many old allies, we'd much prefer to get on with the job of looking to the future than be distracted by issues that are now largely irrelevant, at least to us.

 

In answer to the allegation that we are somehow not the 'original' TKN, clearly, what makes a guild is the continuation of certain traditions and ideals and loyalties that go right back to when it first started, and which were instrumental in its initial success. It's been by returning to those original values, (together with a great deal of effort and commitment by the entire membership), that has in large part contributed to TKN's current success.

 

Some things have changed. For instance, the guild is now owned and controlled by its membership, as opposed to being the property of one person to do with as she wishes. But in all other respects, we'd therefore take this opportunity to reassure all that we are most certainly the 'original' TKN, and are fully intent on staying that way.

 

 

Thanks :)

Edited by themuntdregger

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