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Gelatine Bones Perk

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Was looking at the Gelly bones perk. Kinda along the same lines as the one perk in wondering if the 6 pick pts it gives outweighs the negative effects. I havent found a really good description of it however. Does it give you +5 dmg pts no matter what?, or is it just in hot/cold/magic/crit hit type events. I have had this perk in the past and haven't really noticed any differences, I dont pk or get pked much, although I do train a reasonable amount.

 

 

Any of you fighters have an opinion on this?

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You take +5 damage any time you lose health to poison, harvesting events, combat, removing a col/mol/rdholam etc. Not a good perk for fighting or mixing with toadstools.

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I was thinking of this perk honestly. I am not a big fighter, and normally mix with bones. So really the big damage I get is mainly from harvesting, which I make sure I don't get below 50 (in this case I'd need to heal at around 55 or so except when harvesting dung).

 

For things your levels and below, I would say it would be only with fighting, but fighting harder things would be a challenge B)

 

I don't know how much the removal costs, but if I got this perk, I would definitely seek into it before obtaining the perk.

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I had this perk on a mage char I had that was almost 120's. With max phys and 20 vit, I didnt notice much of a difference. I trained fluff/feros with no coord and did just fine. I restored 1 time to 7-8 fluff. But before I took the perk, I could last up to 10 fluff. I know I was training away from my lvl's, but a mage char with no coord has a hard time training on monsters at your lvl :icon13:

 

ADDED: If you ever plan to instance or train yeti/AC, I would strongly advise you not to take a perk, or go ahead and invest in the removal as well as some attr removal stones to plan for the worst.

Edited by InfectioN

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I took this perk to max my EMU for my reset project and i can say that even if i was "only" harvesting with CoL/RDHOLAM on wich gave me over 300 HPs i could die fast!

Every damage you get will have a +5 on it and with the mini events like "you lost 1HP" or "you lost 2 HPs" it was actually 6/7 damage and those combined with the pissed off MN walls radon pouches i was close to dieing several times.

 

+5 damage might look small but you have to remember that it is +5 on every damage you take no matter what.

Edited by Entris

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Yeah the mini events would screw you up :icon13:

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I have it for my hydro reset project and I don't think it's that bad tbqh. I Pk'ed some with (althoug wouldn't recommend it). It allowed me to max my emu which was important. I'd say it doesn't hurt all that much tbh. I don't have to restore THAT often and it's not half bad.

I also mix with bones :>

 

It's more of an opinion type thing though. No 2 will be the same and it all depends n what you want to do ingame.

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