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Guest Guest_Kiardra_*

Trouble connecting to Server.

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Guest Guest_Kiardra_*

I'm having a bit of trouble connecting to the server. The loading screen comes up, and comes up with "Connecting to Server..." then is quickly followed by "Disconnected from Server! Press Alt-X to close the game"

 

Window size adjusted to 1014x713

GL_ARB_multitexture extension found, using it.

GL_ARB_texture_env_combine extension found, using it.

GL_EXT_compiled_vertex_array extension found, using it.

GL_ARB_point_sprite extension found, using it.

GL_ARB_texture_compression extension found, using it.

GL_EXT_texture_compression_s3tc extension found, using it.

GL_SGIS_generate_mipmap extension found, using it.

GL_ARB_shadow extension found, using it.

GL_ARB_vertex_buffer_object extension found, using it.

GL_EXT_framebuffer_object extension found, using it.

GL_EXT_draw_range_elements extension found, using it.

GL_ARB_texture_non_power_of_two extension found, using it.

GL_ARB_fragment_program extension found, using it.

GL_ARB_vertex_program extension found, using it.

GL_ARB_fragment_shader extension found, using it.

GL_ARB_vertex_shader extension found, using it.

GL_ARB_shader_objects extension found, using it.

GL_ARB_shading_language_100 extension found, using it.

GL_ARB_texture_mirrored_repeat extension found, NOT using it...

GL_ARB_texture_rectangle extension found, NOT using it...

GL_EXT_fog_coord extension found, NOT using it...

GL_ATI_texture_compression_3dc extension found, using it.

Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

Your graphic card supports the default requirements for the next EL release.

Using vertex program for actor animation.

The location of the data files in use is /Volumes/EternalLands/EternalLands.app/Contents/Resources/data/

Your personal settings and logs will be saved in /Users/Charlie_Goddard/Library/Application Support/Eternal Lands/main/

Connecting to Server...

Disconnected from server!

Press Alt-x to close the game

Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue!

 

I've tried many of the suggestions on 0ctanes website, and corrected some things the error log pointed out in my el.ini file. But it doesn't seem to help.

 

Error Log:

 

Log started at 2010-03-27 16:21:54 localtime (GMT)

 

[16:21:54] Using the server profile: main

[16:21:54] Window size adjusted to 1014x713

[16:21:54] GL_ARB_multitexture extension found, using it.

[16:21:54] GL_EXT_compiled_vertex_array extension found, using it.

[16:21:54] GL_ARB_point_sprite extension found, using it.

[16:21:54] GL_ARB_texture_compression extension found, using it.

[16:21:54] GL_EXT_texture_compression_s3tc extension found, using it.

[16:21:54] GL_SGIS_generate_mipmap extension found, using it.

[16:21:54] GL_ARB_shadow extension found, using it.

[16:21:54] GL_ARB_vertex_buffer_object extension found, using it.

[16:21:54] GL_EXT_framebuffer_object extension found, using it.

[16:21:54] GL_EXT_draw_range_elements extension found, using it.

[16:21:54] GL_ARB_texture_non_power_of_two extension found, using it.

[16:21:54] GL_ARB_fragment_program extension found, using it.

[16:21:54] GL_ARB_vertex_program extension found, using it.

[16:21:54] GL_ARB_fragment_shader extension found, using it.

[16:21:54] GL_ARB_vertex_shader extension found, using it.

[16:21:54] GL_ARB_shader_objects extension found, using it.

[16:21:54] GL_ARB_shading_language_100 extension found, using it.

[16:21:54] GL_ARB_texture_mirrored_repeat extension found, NOT using it...

[16:21:54] GL_ARB_texture_rectangle extension found, NOT using it...

[16:21:54] GL_EXT_fog_coord extension found, NOT using it...

[16:21:54] GL_ATI_texture_compression_3dc extension found, using it.

[16:21:54] Couldn't find the GL_EXT_texture_compression_latc extension, not using it...

[16:21:54] Your graphic card supports the default requirements for the next EL release.

[16:21:55] Unknown sound (Bow In) in actor def: human female

[16:21:55] Unknown sound (Bow Fire) in actor def: human female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human female

[16:21:55] Unknown sound (Bow In) in actor def: human female

[16:21:55] Unknown sound (Bow Fire) in actor def: human female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human female

[16:21:55] Unknown sound (Bow In) in actor def: human female

[16:21:55] Unknown sound (Bow Fire) in actor def: human female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human female

[16:21:55] Unknown sound (Bow In) in actor def: human female

[16:21:55] Unknown sound (Bow Fire) in actor def: human female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: human female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: human female

[16:21:55] Unknown sound (Bow In) in actor def: human male

[16:21:55] Unknown sound (Bow Fire) in actor def: human male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human male

[16:21:55] Unknown sound (Bow In) in actor def: human male

[16:21:55] Unknown sound (Bow Fire) in actor def: human male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human male

[16:21:55] Unknown sound (Bow In) in actor def: human male

[16:21:55] Unknown sound (Bow Fire) in actor def: human male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human male

[16:21:55] Unknown sound (Bow In) in actor def: human male

[16:21:55] Unknown sound (Bow Fire) in actor def: human male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: human male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: human male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: human male

[16:21:55] Unknown sound (Bow In) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf female

[16:21:55] Unknown sound (Bow In) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf female

[16:21:55] Unknown sound (Bow In) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf female

[16:21:55] Unknown sound (Bow In) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire) in actor def: elf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: elf female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: elf female

[16:21:55] Unknown sound (Bow In) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf male

[16:21:55] Unknown sound (Bow In) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf male

[16:21:55] Unknown sound (Bow In) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf male

[16:21:55] Unknown sound (Bow In) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire) in actor def: elf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: elf male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: elf male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: elf male

[16:21:55] Unknown sound (Bow In) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf female

[16:21:55] Unknown sound (Bow In) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf female

[16:21:55] Unknown sound (Bow In) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf female

[16:21:55] Unknown sound (Bow In) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: dwarf female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: dwarf female

[16:21:55] Unknown sound (Bow In) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf male

[16:21:55] Unknown sound (Bow In) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf male

[16:21:55] Unknown sound (Bow In) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf male

[16:21:55] Unknown sound (Bow In) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire) in actor def: dwarf male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: dwarf male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: dwarf male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: dwarf male

[16:21:55] Unknown sound (Bow In) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome female

[16:21:55] Unknown sound (Bow In) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome female

[16:21:55] Unknown sound (Bow In) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome female

[16:21:55] Unknown sound (Bow In) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: gnome female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: gnome female

[16:21:55] Unknown sound (Bow In) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome male

[16:21:55] Unknown sound (Bow In) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome male

[16:21:55] Unknown sound (Bow In) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome male

[16:21:55] Unknown sound (Bow In) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire) in actor def: gnome male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: gnome male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: gnome male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: gnome male

[16:21:55] Unknown sound (Bow In) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan female

[16:21:55] Unknown sound (Bow In) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan female

[16:21:55] Unknown sound (Bow In) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan female

[16:21:55] Unknown sound (Bow In) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: orchan female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: orchan female

[16:21:55] Unknown sound (Bow In) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan male

[16:21:55] Unknown sound (Bow In) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan male

[16:21:55] Unknown sound (Bow In) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan male

[16:21:55] Unknown sound (Bow In) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire) in actor def: orchan male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: orchan male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: orchan male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: orchan male

[16:21:55] Unknown sound (Bow In) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[16:21:55] Unknown sound (Bow In) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[16:21:55] Unknown sound (Bow In) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[16:21:55] Unknown sound (Bow In) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni female

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni female

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: draegoni female

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: draegoni female

[16:21:55] Unknown sound (Bow In) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[16:21:55] Unknown sound (Bow In) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[16:21:55] Unknown sound (Bow In) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[16:21:55] Unknown sound (Bow In) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire) in actor def: draegoni male

[16:21:55] Unknown sound (Bow Fire Out) in actor def: draegoni male

[16:21:55] Unknown sound (Cross Bow Fire) in actor def: draegoni male

[16:21:55] Unknown sound (Cross Bow Fire Out) in actor def: draegoni male

[16:21:56] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates180/files.lst

[16:21:56] Downloading http://www.eternal-lands.com/updates180/files.lst from www.eternal-lands.com

[16:21:56] Error: Can't open file "alias.ini"

[16:21:59] Finished downloading http://www.eternal-lands.com/updates180/files.lst

[16:21:59] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[16:21:59] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[16:21:59] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[16:26:04] Client closed

 

El.ini file:

 

Only directives that start with a # are taken in consideration

Anything else is treated as a comment

For the directives that accept a boolean value (on/off), 0 is off, 1 is on

 

!!!WARNING!!!

Make a backup of this file, before messing with it. In case it gets corrupted, the game might

not start at all, etc.

 

Login settings:

 

Having a Username and Password defined can be a security problem. Use if you are comfortable

in people that can get to your machine knowing this information

#username = ""

#password = ""

 

video modes:

1 = 640x480 16bpp

2 = 640x480 32bpp

3 = 800x600 16bpp

4 = 800x600 32bpp

5 = 1024x768 16bpp

6 = 1024x768 32bpp

7 = 1152x864 16bpp

8 = 1152x864 32bpp

9 = 1280x1024 16bpp

10 = 1280x1024 32bpp

 

full screen can be 0 (windowed) or 1 (full screen)

if it is windowed, it will use the desktop BPP

 

#video_mode= 6

#full_screen= 0

 

The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if

the frame rate is too low.

#no_adjust_shadows= 1

 

Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode

16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows

will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string

 

#shadows_on= 1

 

If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources

than the old shadows, but will look prettier:

 

#use_shadow_mapping= 1

 

The clouds shadows are projected on the ground, and the game looks nicer with them on.

There is a small (about 10) speed penality, if you let it on, so you might want to disable

them if you have an old video board.

 

#clouds_shadows= 1

 

The reflections can now be turned off without using poor_man.

Set the following to 0 to just disable reflections.

#show_reflection= 1

 

Set this to 0 to disable showing the FPS in the corner

#show_fps= 1

 

Setting this to a non-zero value will throttle EL back only when it's

grabbing far more CPU time than it really needs to render a scene smoothly.

This shouldn't affect slower systems at all, as they need all the CPU

time that they can get to render nicely.

#limit_fps= 0

 

If you REALLY have a VERY poor machine, try to set the next variable on 1

You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture

filtering is set to NEAREST), but you might get a performance increase.

It is highly discouraged to turn it on, tho.

 

#poor_man= 1

 

If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to

increase performance. This works well in crowded areas, but can use 130M or more of

memory. Not recommended for machines with less then 384M of memory, 512M of memory is

suggested for this feature. The higher the number, the faster a system needs to be. If

your system lags when lots of player appear, then consider lowering the number.

 

#use_vertex_array = 1

 

Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse

depending on your graphics driver settings and the like. It might also improve performance.

To enable mipmaps in the client set the following parameter to 1:

 

#use_mipmaps = 0

 

Some systems will not support the new point based particles in EL. If your client complaints

about not having the point based particles extension, set the following to 0:

 

#use_point_particles= 0

 

If you experience a significant slowdown when particles are nearby, you should consider lowering

the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:

 

#particles_percentage = 100

 

You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to

lower numbers, but usually the FPS will drop as well!

#mouse_limit= 2

 

The following two directives are for configuring the camera rotation speed, when you press

left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)

Increase for a faster camera turning speed, decrease for a smoother animation.

 

#normal_camera_rotation_speed= 20

#fine_camera_rotation_speed = 5.0

 

To prevent your player from moving by accident when you are sitting check sit_lock to 1

and enable it

 

#sit_lock = 0

 

Set to 0 if you don't want the item window to be opened when dropping things

#item_window_on_drop = 1

 

Set to 1 to see the digital clock

#view_digital_clock= 0

 

Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal

or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0

 

Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud= 1

 

Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for

all your skills on the right side of the screen.

#show_statbars_in_hud= 1

 

Shows help text, that tells about the function of a button:

#show_help_text= 1

 

Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically

and you'll have to set the client AFK yourself.

#auto_afk_time= 5

 

Set the default afk message:

#afk_message = "Automessage: I am currently away from my computer"

 

If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs

#afk_local= 1

 

Global ignores is a list with people that are well known for being nasty, so we put them into

a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on

start up, so you will have some sort of additional protection against those nasty people.

By default, this feature is turned on

 

#use_global_ignores = 1

 

Gloabal filters are a list of words that people have found offensive and can be replaced locally.

Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 0

 

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg

 

The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)

 

#save_ignores = 1

 

Indicate if and how you want text messages to be logged to file. A distinction is made between

server messages, which are informational messages like "slow down" or "you failed to harvest the

[whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are

 

0: don't log anything at all

1: log chat to chat_log.txt, but don't log server messages

2: log both chat and server messages to chat_log.txt

3: log chat to chat_log.txt, and server messages to srv_log.txt

 

#log_chat = 2

 

You can adjust the size of the text used for the players name tags on the screen. A value

of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.

 

#name_text_size= 1

Reserved for future usage

#name_font = 0

 

You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and

you can make the text bigger or smaller by raising or lowering the values.

 

#chat_text_size= 1

Reserved for future usage

#chat_font = 0

 

Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take

over your sound card, or if you have sound problems that might crash the client.

#enable_sound= 0

 

Setting enable_music to 1 will make the game play background music. Note that the music

files themselves are not distributed with the game, and are available as a separate download.

#enable_music= 0

 

You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,

1.0 means full volume:

 

#sound_gain= 0.5

#music_gain= 0.2

 

Here is where you give the path to your favorite browser. Due to the large diversity of browsers

used, no default browser is selected, but you can easily change it in-game in the

configuration tool, or here by adding a # before the browser command you prefer, and removing it

on the next line:

#browser = ""

 

Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently

in Win9* and in Windows NT Æ ©, so you have to manually select how to invoke your browser.

Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not

to work.

 

For Windows NT/2K/XP

browser = "start iexplore.exe"

 

For Win9*

If you don't use quotation marks, the spaces will be stripped.

 

browser = "c:\Program Files\Internet Explorer\iexplore.exe"

 

For Linux:

Just put a # before the browser you use, and make sure there there are not two or more browsers

selected. That is, deselect the windows browser

browser = konqueror

browser = opera

browser = mozilla

browser = netscape

 

Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.

The languages are however easily extendable and if you wish, you can translate the client into your language by editing

the files found in the languages directory.

#language= "en"

 

This option allows you to specify a directory other than the current directory to load data from.

This needs to be set to where you installed EL.

For Windows users, the default is "c:\Program Files\Eternal Lands\".

For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.

#data_dir = "/Volumes/EternalLands/EternalLands.app/Contents/Resources/data"

 

Set render_fog to 1 to show fog in the game.

#render_fog= 1

 

Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering

process, at the expense of using more video memory.

#use_vertex_buffers= 1

 

If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle

always points to the north. If it is zero, the needle points in the direction your character is

facing, and the north is in the direction of the N on the on-screen compass.

#compass_north = 1

 

If caps_filter is set, messages that are entirely in upper case are automatically converted to

lower case.

#caps_filter = 0

 

The value for windowed_chat determines how text messages are displayed. Valid options are:

 

0: Simply print all text on the screen

1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,

guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen

only one (or all) channel or type of message is shown.

2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.

#windowed_chat = 1

 

Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close

the game. You probably do not want to do this, so if you don't know what you're doing, leave it

at 1.

#write_ini_on_exit = 1

 

If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video

drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not

able to walk and you have an Ati video card.

#ati_click_workaround = 0

 

Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.

#use_alpha_border = 1

 

Setting use_floating_messages to 1 will show a message floating above your characters head when

you gain experience.

#use_floating_messages = 1

 

If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then

all local chat messages will be displayed in a separate tab, otherwise they will be shown in all

tabs.

#local_chat_separate = 0

 

Same as local_chat_separate, but for guild messages.

#guild_chat_separate = 1

 

Same as local_chat_separate, but for server and other informational messages.

#server_chat_separate= 1

 

This option is useful for EL moderators only. Same as local_chat_separate, but for moderator

messages.

#mod_chat_separate= 1

 

If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is

mentioned will be highlighted.

#highlight_tab_on_nick = 1

 

If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it

when your frame rate is low, it can speed up the rendering process significantly.

#isometric= 0

 

The perspective correction, only used when isometric is 0. The farther this value deviates from 1,

the higher the perspective distortion is.

#perspective= 0.4

 

The distance to the near clipping plane from the camera. Objects that are closer to the

camera than this distance will not be displayed.

#near_plane= 0.1

 

If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.

#buddy_log_notice = 1

 

Gamma correction, the higher this value, the higher the contrast between light and dark colors.

You can try to use this option when the game looks very dark on your screen, but note that it

affects the entire display, not just the game window.

#gamma= 1

 

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it

will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.

Valid options for shadow_map_size are

 

0: 256

1: 512

2: 768

3: 1024

4: 1280

5: 1536

6: 1792

7: 2048

8: 3072

9: 4096

 

#shadow_map_size= 3

 

If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some

systems don't support this option well, so you can try turning it off when you notice that 3D

objects aren't displayed correctly.

#use_compiled_vertex_array= 0

 

If autoupdate is set, updates can be automatically downloaded from the server and installed. Note

that this requires the game to have write permissions in your configuration directory, or the

game data directory. If you are able to play the game with default settings, that is most likely

not a problem, since the log files are created in either of those directories as well.

all log fil

#autoupdate = 1

 

When serverpopup is set, special server messages with channel id 255 are displayed in a separate

popup window.

#serverpopup = 1

 

Set this option to 1 if you find that clicking the mouse on the ground does not move your

character. Instead of reading the depth buffer, the game will then trace the line of view to find

the ground tile to move to.

#use_old_clicker = 0

 

Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.

#use_frame_buffer= 1

 

If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.

#windows_on_top= 1

 

#video_info_sent= 1

 

#use_eye_candy= 1

 

#enable_blood= 1

 

#use_lamp_halo= 0

 

#transparency_resolution_fix= 0

 

#max_ec_framerate= 45

 

#min_ec_framerate= 15

 

#light_columns_threshold= 5

 

#use_fancy_smoke= 1

 

#max_idle_cycles_per_second= 40

 

#note_text_size= 1

 

#crowd_gain= 1

 

#enviro_gain= 0.3

 

#actor_gain= 1

 

#walking_gain= 0.4

 

#gamewin_gain= 1

 

#client_gain= 1

 

#dim_sounds_on_rain= 0

 

#view_analog_clock= 1

 

#use_alpha_banner= 0

 

#opaque_window_backgrounds= 0

 

#customupdate= 1

 

#special_effects= 1

 

#time_warning_hour= -1

 

#time_warning_sun= -1

 

#time_warning_day= -1

 

#continent_map_boundaries= 1

 

#anisotropic_filter= 2

 

#warn_gain= 1

 

#render_skeleton= 0

 

#render_mesh= 1

 

#use_cursor_on_animal= 1

 

#use_display_actors= 1

 

#use_actor_bbox_check= 1

 

#use_render_mesh_shader= 1

 

#use_set_transformation_buffers= 1

 

#use_build_actor_bounding_box= 1

 

#use_model_attach_and_detach_mesh= 1

 

#use_render_attached_meshs= 1

#always_pathfinding= 1

#water_shader_quality= 2

#use_keypress_dialog_boxes= 1

 

#use_full_dialogue_window= 1

#use_ext_gpu_program_parameters= 0

#use_new_selection= 1

#use_harvesting_eye_candy= 1

 

#skybox_show_sky= 1

 

#skybox_show_clouds= 1

 

#skybox_show_stars= 1

 

#skybox_show_moons= 1

 

#skybox_show_sun= 1

 

#follow_cam= 0

 

#fol_cam_behind= 1

 

#extended_cam= 1

 

#ext_cam_auto_zoom= 0

 

#follow_strength= 0.1

 

#const_speed= 1

 

#lin_speed= 10

 

#quad_speed= 10

 

#far_plane= 131

 

#min_tilt_angle= 30

 

#max_tilt_angle= 90

 

#far_reflection_plane= 100

 

#normal_camera_deceleration= 1

 

 

#skybox_update_every_frame= 0

 

#seconds_between_shadows_updates= 10

 

#use_draw_range_elements= 1

 

#show_game_seconds= 0

 

 

 

#skybox_update_delay= 10

 

#rotate_minimap= 1

 

#disable_sound= 0

 

#sound_device= ""

 

#afk_snd_warning= 0

 

#minimap_scale= 0.7

 

#use_animation_program= 1

 

#osx_right_mouse_cam= 0

 

#buff_icon_size= 32

 

#disable_double_click= 0

 

#pin_minimap= 0

 

#cm_banner_disabled= 0

 

#disable_window_adjustment= 0

 

#video_width= 640

 

#video_height= 480

 

 

My system Specs are:

 

Model Name: iMac

Model Identifier: iMac10,1

Processor Name: Intel Core 2 Duo

Processor Speed: 3.06 GHz

Number Of Processors: 1

Total Number Of Cores: 2

L2 Cache: 3 MB

Memory: 4 GB

Bus Speed: 1.07 GHz

Boot ROM Version: IM101.00CC.B00

SMC Version (system): 1.52f9

Serial Number (system): W8942082B9U

Hardware UUID: E66D5B4F-477F-5E16-85C1-34954A681ACE

 

Mac OS X V.10.6.1

 

Chipset Model: ATI Radeon HD 4670

 

Sorry if I've added a lot of unneeded stuff there, just want to make sure you have everything you need =)

 

On occasion, if I'm really persistent, it will log on, and the game runs fine with the settings suggested for mac. It really doesn't like reflections though, comes up with grid lines until they're turned off.

 

And the cursor, wether something to do with magic mouse, does not like the auto-grab option.

 

Neither of these two I'm particuarly bothered with, but I thought you'd like to know in case they are new problems assosiated with the new iMac.

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Very thorough. I like it. Too often I have seen the "it doesn't work" one line posts, so a :) to you.

 

Where and when did you download the client? If it was from my site and in the last week, you will have grabbed the 1.9 pre-release compiled with the most recent CVS code. Some of the map objects might not work as expected (I had trouble getting into one manu school). However, this should not present a problem with logging in.

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Hello same person, just registered now =)

 

Glad I did the right thing!

 

I downloaded the client yesterday (although I have downloaded it a couple of times in the past week, just in case) from the Eternal lands website using the French mirror (the UK one wasn't agreeing with my mac for some reason)

 

Actually logging in is fine, if I could ever get to that stage with out very persistent attempts to connect to the server.

 

Do you think downloading the version on your website would be better?

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Hmm ok, downloaded and tried the client on your site. Same problem, but it's come up with a very different, and much longer, error log.

 

In fact, so long it wouldn't let me post it.

 

Oddly enough though, after attempting to post it, I've just had one of those rare occasions that it does let me connect.

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Hello same person, just registered now =)

Welcome to EL and the forums, officially.

 

It is sounding like the problem is not related to the client, and is more likely your ISP or connection in general. However, this is tricky to test.

 

How long have you been a Mac user, and are you configured with Bootcamp? Do you have any other computers at your location?

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Thank you =)

 

Hmm I worried it would be that =S I'm using an mobile broadband dongle.

 

I've been using macs in college for about 4 years, but only got my own this past september. So although I'm comfortable with using a number of programs on mac, more in depth use is still a little beyond me.

 

I haven't any other computer available here, but I hope to be buying a version of windows for bootcamp soon, although thats not immediately useful of course =P

 

The error log, by the way, came up with a lot of

 

[22:36:48] unknown frame property "CAL_in_combat_held" and

 

[22:36:48] unknown weapon property "CAL_attack_up1_held" as well as

 

[22:36:49] CalCoreModel_ELLoadCoreAnimation(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./animations/birdfly2.caf in el_file at /Users/jeff/programming/EternalLands/elc/macosx/../io/elfile.cpp (line 179)

 

And I've seen this [22:36:50] Error: Can't open file "alias.ini" on a lot of peoples profiles.

 

Also, I had a little bit of trouble with Entropy when he said I had a modified client.

 

I hope I am being helpful, and not frustrating =)

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The error log, by the way, came up with a lot of

 

[22:36:48] unknown frame property "CAL_in_combat_held" and

 

[22:36:48] unknown weapon property "CAL_attack_up1_held" as well as

 

[22:36:49] CalCoreModel_ELLoadCoreAnimation(): EXTENDED EXCEPTION(1:file_not_found): Can't find file ./animations/birdfly2.caf in el_file at /Users/jeff/programming/EternalLands/elc/macosx/../io/elfile.cpp (line 179)

These are peculiar messages. Seems like some files are missing or corrupted. Are you sure you got the client from my website or the official EL mirrors? Try downloading the newest official release.

 

And I've seen this [22:36:50] Error: Can't open file "alias.ini" on a lot of peoples profiles.

This is nothing to worry about.

 

Also, I had a little bit of trouble with Entropy when he said I had a modified client.

Word of the wise, do not piss off Entropy. If you have a non-official client, and you don't have his permission to use it, you can be banned.

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These are peculiar messages. Seems like some files are missing or corrupted. Are you sure you got the client from my website or the official EL mirrors? Try downloading the newest official release.

 

 

Word of the wise, do not piss off Entropy. If you have a non-official client, and you don't have his permission to use it, you can be banned.

 

 

Well, you see, this is what I didn't get, I downloaded the client that Entropy commented on from the site, and I downloaded the client from your site after you asked where I got it from. You see I was banned, but it was an misunderstanding, and I was unbanned.

This is the link to my conversation with Entropy.

http://www.eternal-lands.com/forum/index.php?showtopic=52664

 

I'll try downloading it again, but I have a feeling you were right when you suspected my connection. It's been having trouble simply connecting to the internet recently.

Edited by Kiardra

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