Jump to content
Eternal Lands Official Forums
Roja

Testing maps for 1.90 update

Recommended Posts

Hello all,

 

I've finished Group 4.

 

Tirnym

Naralik

Grubani

 

 

Tirnym

 

The Tirnym/Whiteston entrance/exit is not working; you can exit Tirnym, but you cannot enter.

 

Inside the Tirnym crypt, the 'magic fountain' visual effect is missing from the time portal. However, the portal still works.

 

Everything else in Tirnym's present is working correctly.

 

Tirnym's Past - there isn't any map for this area, so I'll have to give descriptions.

 

You can enter and exit the cave temple of Aluwen in the past correctly (in modern Tirnym, it's the crypt). Except, when you click on the door to go back inside, you walk halfway around the building before the map changes. {the entrance is at 102,61 but your character walks until about 95,53}

There is a cave in the middle of Tirnym that will let you back into the room you first appear in when you travel to the past. That cave works correctly, but the house right behind the cave will not let you enter. {94,122}

 

The house directly across from the 'Hydra house' (a house with a statue of a Hydra inside) has a malfunctioning door inside. However, you can exit by rotating the camera so you can click on the 'back' of the door. {the exterior door is 58,139. The inside door, which is the one with the problem, is 474,558 on whatever map the insides are}

 

The Tirnym Depository has the same problem. {56,171 exterior, 425,558 interior}

 

There are three mountains 'floating' in the sky above the blocked path. (Seriously, please remove these. They've been there for the past several updates. They look really silly on an otherwise BEAUTIFULLY crafted map...) {60,177}

 

The entrance/exit to the Isles of the Forgotten works correctly.

 

You can enter the 'castle', but you cannot exit. {33,91 entrance -works fine-. 443,663 exit - doesn't work}

 

The 'magic fountain' visual effect is missing from inside the castle. Without it, you don't know that there is a portal in the room and you'll think that you are trapped. However, the portal is still there and it does work. {451, 664 aprox.}

 

Everything else in Tirnym's past works correctly.

 

 

 

 

Naralik

 

It appears that everything in Naralik is working correctly.

 

 

 

 

Grubani

 

The Grubani/Whitestone entrance/exit is not working. You can exit Grubani, but you cannot enter it.

 

The Grubani/Portland boat works correctly.

 

You cannot enter any buildings in Ywarstav. I don't know if this is normal or not.

 

You can enter all of the huts in Omlinor, except the one at 289,98. I don't know if this is normal or not.

 

 

 

Hope this helps. By the way, the new graphics are TOTALLY AWESOME!!!

 

Jayim_Duinara

Member of HOLY

Edited by Jayim_Duinara

Share this post


Link to post
Share on other sites

Just noticed something that I don't think has been reported (on main server, but it's map graphics, not an entrance/exit, hope this is ok)

 

In the NC/TG PK cave (25,60?) the Turquoise is almost hidden by the edges of the cavern walls where they meet. sorry no screenshot, my 'net is VERY limited...

Share this post


Link to post
Share on other sites

ZIRAKINBAR Map - Part 1

 

Found these minor issues.

 

ZIRA - ground mounds too high

th_ZIRA-groundmoundstoohigh.jpg

 

ZIRA - ground mounds too high 2

th_ZIRA-groundmoundstoohigh2.jpg

 

ZIRA - mountain too high

th_ZIRA-mountaintoohigh.jpg

 

ZIRA - mountain too high 2

th_ZIRA-mountaintoohigh2.jpg

 

ZIRA - mountain too high 3

th_ZIRA-mountaintoohigh3.jpg

 

ZIRA - mountain too high 4

th_ZIRA-mountaintoohigh4.jpg

 

ZIRA - more ground mounds too low

th_ZIRA-moregroundmoundstoolow.jpg

 

ZIRA - more ground mounds too low 2

th_ZIRA-moregroundmoundstoolow2.jpg

 

ZIRA - more ground mounds too low 3

th_ZIRA-moregroundmoundstoolow3.jpg

 

ZIRA - more ground mounds too low 4

th_ZIRA-moregroundmoundstoolow4.jpg

Share this post


Link to post
Share on other sites

KUSA - missed sunken house and all is ok :evilgrin:

 

Thanks to bugabear :)

 

ZIRAKINBAR - Part 2

 

All seems to be working in ZIRA to be best of my knowledge :) I've completed this map.

 

Additional minors issues;

 

ZIRA - gap in rock

th_ZIRA-opengapinrock.jpg

 

ZIRA - missing ground tile

th_ZIRA-missinggroundtile.jpg

 

ZIRA - missing ground tile 2

th_ZIRA-missinggroundtile2.jpg

 

ZIRA - make unwalkable

th_ZIRA-makeunwalkable.jpg

 

ZIRA - items falling out of bowl

th_ZIRA-itemsfallingoutofbowl.jpg

 

ZIRA - floating obeliscks

th_ZIRA-floatingoboliscks.jpg

 

ZIRA - moss placed too high above branches

th_ZIRA-mossplacedtoohighabovebranches.jpg

 

ZIRA - floating wine bottles

th_ZIRA-floatingwinebottles.jpg

 

ZIRA - floating seashells and ground mounds too low

th_ZIRA-floatingseashellsandgroundmoun.jpg

Share this post


Link to post
Share on other sites

GROUP 8

- SRM

http://img683.imageshack.us/img683/6927/elscreen074copy.jpg

http://img30.imageshack.us/img30/2803/elscreen073copy.jpg

http://img535.imageshack.us/img535/1047/elscreen072copy.jpg

http://img97.imageshack.us/img97/8426/elscreen071copy.jpg

http://img706.imageshack.us/img706/1071/elscreen070copy.jpg

http://img695.imageshack.us/img695/1488/elscreen069copy.jpg

http://img52.imageshack.us/img52/9053/elscreen068copy.jpg

http://img695.imageshack.us/img695/1791/elscreen067copy.jpg

http://img294.imageshack.us/img294/7476/elscreen066copy.jpg

 

- NRM

floating trees or branches:

http://img519.imageshack.us/img519/8338/elscreen065copy.jpg

http://img52.imageshack.us/img52/5586/elscreen064copy.jpg

http://img695.imageshack.us/img695/1682/elscreen062copy.jpg

http://img697.imageshack.us/img697/7872/elscreen061copy.jpg

http://img697.imageshack.us/img697/4738/elscreen056copy.jpg

 

 

other

-overlapping grass tiles

http://img251.imageshack.us/img251/7636/elscreen063copy.jpg

http://img519.imageshack.us/img519/2580/elscreen060copy.jpg

 

-sand tiles are not seamless

http://img251.imageshack.us/img251/5361/elscreen059copy.jpg

 

- ground tile passing through the rock

http://img62.imageshack.us/img62/2334/elscreen058copy.jpg

 

- floating ground tile

http://img251.imageshack.us/img251/8130/elscreen057copy.jpg

 

- others

http://img706.imageshack.us/img706/9919/elscreen055copy.jpg

http://img251.imageshack.us/img251/7925/elscreen054copy.jpg

http://img697.imageshack.us/img697/682/elscreen053copy.jpg

 

- the ground tiles have spaces between them

http://img251.imageshack.us/img251/5973/elscreen052copy.jpg

http://img251.imageshack.us/img251/1048/elscreen051copy.jpg

http://img3.imageshack.us/img3/1111/elscreen050copy.jpg

http://img689.imageshack.us/img689/4791/elscreen049copy.jpg

http://img651.imageshack.us/img651/3337/elscreen048copy.jpg

http://img62.imageshack.us/img62/3152/elscreen047copy.jpg

 

- ground tile passing through the rock

http://img3.imageshack.us/img3/5673/elscreen046copy.jpg

http://img3.imageshack.us/img3/2558/elscreen045copy.jpg

http://img692.imageshack.us/img692/6352/elscreen042copy.jpg

http://img706.imageshack.us/img706/777/elscreen040copy.jpg

http://img3.imageshack.us/img3/6205/elscreen039copy.jpg

http://img706.imageshack.us/img706/910/elscreen038copy.jpg

http://img692.imageshack.us/img692/3713/elscreen037copy.jpg

 

- the ground tiles have spaces between them

http://img62.imageshack.us/img62/193/elscreen044copy.jpg

http://img3.imageshack.us/img3/7827/elscreen043copy.jpg

 

http://img651.imageshack.us/img651/1754/elscreen041copy.jpg

 

 

 

http://img689.imageshack.us/img689/273/elscreen036copy.jpg

http://img692.imageshack.us/img692/5210/elscreen035copy.jpg

http://img651.imageshack.us/img651/4158/elscreen034copy.jpg

Edited by tropatropa

Share this post


Link to post
Share on other sites

Thank you guys...please only post door bugs(like the door inside the wall), upside down rock bugs, and BIG visual bugs from now on...if it's just a small thing it's not a big deal. I was mainly concerned about the entrances/exits working.

 

Bugabear, all the links at the bottom of your last post are broken, can you fix them?

 

Also when you post bugs, please group them so that one group is bugs from the same map, then another group from a different map(insides are a separate map for example). Thanks! :pickaxe:

 

 

Jayim_Duinara, can you please post coordinates for the Tirnym past bugs? I really need coordinates to be able to fix stuff..the maps are huge so it will take me a very long time to try and fix bugs without coordinates :bow_arrow:

Share this post


Link to post
Share on other sites

You can go out the NC tavern back door, but you can't go in it. Clicking on the wall on the back side of the tavern will have you walk around to the front door.

 

The NC dragon cave exit to PL looks odd. You will have to see it to understand.

Edited by nathanstenzel

Share this post


Link to post
Share on other sites

Jayim_Duinara, can you please post coordinates for the Tirnym past bugs? I really need coordinates to be able to fix stuff..the maps are huge so it will take me a very long time to try and fix bugs without coordinates :pickaxe:

 

 

Gah! I can't believe that I forgot you can get coords from the compass! How embarrassing.... When I get home from work, I'll update my findings...

 

Sorry about that.

Share this post


Link to post
Share on other sites

Morcraven Marsh Cave at the boat(s): the water and surrounding rock area to the east is majorly messed up (water not extending all the way, rocks floating around everywhere) (the fact that the water just stops a few steps to the west isn't exactly pleasing to the eye either but I suppose that requires a bit more work).

Share this post


Link to post
Share on other sites

GROUP 5

-Idaloran

 

Boats

from/to Melinis ok

from/to North Redmoon Island ok

from/to Irinveron ok

from/to Port Anitora ok

 

Paths

from/to Bethel ok

from/to Palon Vertas ok

from/to Irsis ok

to Emerald Valley Trade Route ok, the way back doesn't work

 

Idaloran Insides ok

If you exit Idaloran Blacksmith and School the door icon is only visible on on the small brown part left of the door.

th_elscreen014.png

 

Idaloran Mines ok

 

Idaloran Caves

Beach Cave ok

Nymorq Wood Cave ok - Entrance from Nymorq Wood works, the bucket at [380,470] looks weird but works anyway (if used correctly).

th_elscreen012.png

Edited by Hubi

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×