Entropy Report post Posted February 23, 2010 Warning: This is only for the people who can follow instructions very precisely. If you do not want to do that, or can't understand or follow the instructions, please wait for the next test, which will be more 'user friendly'! People who will not follow the instructions but report bugs will at the very least be banned from the forums indefinitely! So, if you still want to try it, here is exactly what you must do: 1. Download the file: http://www.eternal-lands.com/el_190_alpha1.rar 2. Make a copy of your whole EL folder, in case something goes wrong. 3. Delete the /maps AND /3dobjects AND /tiles folders. 4. Unrar the file you just downloaded in such a way to overwrite the EL files and recreate those directories in the root of the /el folder. 5. For the windows people, start el.exe and enjoy. 6. Linux people should compile their own client from the CVS. I am not sure of the exact build options yet, so if you don't know them wait until tomorrow when I will edit this post. The OSX people should do the same or wait until someone compiles a client for them. 7. We are having bigger textures now, so some older computers will have a decreased frame rate. To fix that, go to Options, Advanced Video, and change the Max viewing distance to something like 40-80. The lower the faster. **Also make sure you change your data directory to be the new EL directory that you made for this test update. Otherwise you'll get white objects, etc.. Testing and reporting map bugs We need people to test all kind of bugs, but before you do, please read this and FOLLOW THE TESTING RULES OUTLINED HERE, or else! 1. The maps on the main server are not 100% compatible with the new maps, so you will experience 'sinking in the ground' issues, or some doors not working on the main server. DO NOT report those issues. However, the maps SHOULD be up to date on the test server, so if you have those issues there (WITH THE NEW CLIENT ONLY) please post here. 2. If you find a map bug, please take a screenshot if possible AND include the x/y location AND MAP NAME. 3. If you find weird looking places on the main or test server, please see #2. Do not, however, report map bugs regarding the TG Magic School. That's a mess and probably the map will have to be remade. 4. Every update, some idiot will not delete his or her maps folder because they are afraid they will lose their precious tab maps, and then they will go and report bugs. If you do that and you are not a really good customer, you will get banned from the game for at least 1 month. Other tests: As you might notice, the new client has a lot of new features. Many of them are not fully tested, so please test them. There are new options for the NPC window, manufacture window, etc. We even have some emotes now, but only those in the "Actions" category work. The others DO NOT WORK and you should not report them as not working. Furthermore, the server will check for emotes spamming and will not send emotes if you are using them too quickly. The limit is about 1 emote every 1700 ms. This should be it for now, have fun! Build options: ### Testing options (these options are possible for the next release and should be tested) ### #FEATURES += ANTI_ALIAS #FEATURES += DYNAMIC_ANIMATIONS FEATURES += EMOTES #FEATURES += EXT_ACTOR_DICT #FEATURES += NEW_ALPHA #FEATURES += NIGHT_TEXTURES FEATURES += USER_MENUS FEATURES += BANDWIDTH_SAVINGS #FEATURES += OLD_MISC_OBJ_DIR FEATURES += MORE_ATTACHED_ACTORS FEATURES += ITEM_UID FEATURES += NEW_QUESTLOG FEATURES += ITEM_LIST Share this post Link to post Share on other sites
Entropy Report post Posted February 23, 2010 A bug: The Glacmor academy door is not visible after the update. However, if you turn the camera to see the inside of the building, you can see and use the door. Use this as a fix until we fix the maps. Share this post Link to post Share on other sites
Fedora Report post Posted February 23, 2010 (edited) Alt+D doesn't hide/show emotes window (ty Eadric). Corrected and committed to cvs. Also *wave left and *wave right are not working. It is because of the space between words. I'll look into it. Edited February 23, 2010 by Fedora Share this post Link to post Share on other sites
korrode Report post Posted February 23, 2010 (edited) spells.xml for new spells window not included in alpha1 data. seems fairly obvious but wasn't mentioned, plz nono ban edit: i renamed my old .elc dir and let client make a new one, so it would all be completely fresh. client updated when i first ran it and downloaded new knowledge.lst and rules.xml (not a bug as such, just mentioning) edit2: also just mentioning, if i try and jump while sitting, the client says this in terminal quite a lot of times: Handle emote 124 created at 1624153 actor 0 is held: 0 we have anim...but not ready yet then gives up ("Emote 124 timed out") again idk if it's pertinent, just thought i'd mention Edited February 23, 2010 by Korrode Share this post Link to post Share on other sites
Roja Report post Posted February 23, 2010 Added to the instructions, also delete your /tiles folder (there is nothing to replace it). Share this post Link to post Share on other sites
samuraj Report post Posted February 23, 2010 (edited) Hello, I have problems with my textures: I have tried this more than 10 times, still same result. I did a clean install of EL, deleted 3d objects/maps/tiles folder, then extracted alpha folder into EL folder, and textures are still messed up, even deleted EL folder in My documents, didn't change a thing. I have Windows 7 Professional, I even tried running under XP/vista compatibility mode, but that didn't help at all. Edit - tried test server also, its the same. Edited February 23, 2010 by samuraj Share this post Link to post Share on other sites
hussam Report post Posted February 23, 2010 it seems to still want the tiles folder. Share this post Link to post Share on other sites
Wizzy Report post Posted February 23, 2010 Hello, I have problems with my textures: I have tried this more than 10 times, still same result. I did a clean install of EL, deleted 3d objects/maps/tiles folder, then extracted alpha folder into EL folder, and textures are still messed up, even deleted EL folder in My documents, didn't change a thing. I have Windows 7 Professional, I even tried running under XP/vista compatibility mode, but that didn't help at all. Edit - tried test server also, its the same. Options Misc data directory that may help you Share this post Link to post Share on other sites
kwas Report post Posted February 23, 2010 Is this the right kind of a bug? (from test server) Share this post Link to post Share on other sites
Roja Report post Posted February 23, 2010 Yes Kwas, that's a bug, thanks Share this post Link to post Share on other sites
Ermabwed Report post Posted February 23, 2010 Just an early reminder that we had an agreement that everything that could be gzipped, would be shipped gzipped this time around. Thanks. Share this post Link to post Share on other sites
Entropy Report post Posted February 23, 2010 Just an early reminder that we had an agreement that everything that could be gzipped, would be shipped gzipped this time around. Thanks. Yes, indeed. The maps are gzipped as you can see, and the textures are already compressed (dds format) so no need for gzipping. Only thing that's left would be the 3d objects, but they are too small to benefit from compression (it would take longer to uncompress than just to load them). There are some leftover bmp files and stuff, but not much. Share this post Link to post Share on other sites
wage Report post Posted February 23, 2010 I don't know, if that one qualifies as a bug, because something seems to be wrong with this map on the main server with 1.8, too. But anyway: White Stone [23,252] Temple of Aluwen Apart from the gap in the tiles there (there's a couple more on this map if you look closely), I can't move forward from the point where I stand. It looks as if the tiles were stacked somehow, creating little steps that I can't walk over. I can walk the eastern path of the circuit just fine. However, I can now take the middle path from the door to the NPC, which seems to be blocked on main with 1.8. Share this post Link to post Share on other sites
Roja Report post Posted February 23, 2010 Yes that is a bug wage, as long as it's tested on the test server. Thanks for reporting it Share this post Link to post Share on other sites
wage Report post Posted February 23, 2010 Yes, it was, Roja, yw I'm just admiring the new textures in comparison to the old ones... ...and trying to find the not-so-good-looking ones... ...like that: This time it's just a minor thingy, but looked better with the 1.8 client than it does now <no map name> [241,52] "An abandoned house..." (house can be entered at Tirnwood Undergrounds [38,147]) The same goes for the other house that you can enter about there. I'll do some more digging tomorrow, but even testers need sleep Share this post Link to post Share on other sites
Roja Report post Posted February 23, 2010 Thanks again Wage! Those are the kinda bugs I'm looking for, keep posting them! Share this post Link to post Share on other sites
wage Report post Posted February 23, 2010 I just wanted to go to bed in the Grahm's Village tavern, but couldn't find the door. Or rather couldn't enter White Stone - Grahm's Village [154,145] So: Door's not working or tavern closed. That's probably the thing Ent was talking about in the first post. Trying to sneak in the back door (i.e. turning the camera to click the other side of the door ) didn't work either. Share this post Link to post Share on other sites
Entropy Report post Posted February 23, 2010 If the door is not showing, it's a bug. If the door is showing but you can't enter, it's not a bug if it works on the test server. Share this post Link to post Share on other sites
wage Report post Posted February 23, 2010 If the door is not showing, it's a bug. If the door is showing but you can't enter, it's not a bug if it works on the test server. I'll go with the first "If" (if you're talking about the mouse cursor, that is ). The door cursor does not show on the test server when you hover the mouse cursor over the door. All I get is the movement cursor (or walk cursor). Clicking on the door shows the four converging green arrows right in front of the door, but other than that does nothing. Hope that helped. Share this post Link to post Share on other sites
SolarStar Report post Posted February 24, 2010 My text window on forum still doesnt work but i try to give some pix of what i found. Here a view on the West Side of the City Wall of PL. http://lh4.ggpht.com/_0hJse6mmZTU/S4RurPmX...eenshot.239.jpg And here a look on the East Side , behind library of the wall. http://lh3.ggpht.com/_0hJse6mmZTU/S4RumQVZ...eenshot.240.jpg ok, again in PL http://lh6.ggpht.com/_0hJse6mmZTU/S4RuhKLJ...eenshot.241.jpg here in SKF near the exit to DP, the rock is invisible from one side. http://lh3.ggpht.com/_0hJse6mmZTU/S4RughTo...eenshot.245.jpg Here you see an impossible spiderweb in DP someone inside a library http://lh4.ggpht.com/_0hJse6mmZTU/S4RuhG83...eenshot.243.jpg my formating fails a little cos i can not correct any errors in the text. Share this post Link to post Share on other sites
SolarStar Report post Posted February 24, 2010 (edited) there is nothing wrong with the 1. pic. its just for comparison i was in NC in front of the magic shop 109,82. the sign is behind the door. edit, plus http://lh4.ggpht.com/_0hJse6mmZTU/S4Rz4hGV...eenshot.246.jpg the pk cave in NC Edited February 24, 2010 by SolarStar Share this post Link to post Share on other sites
dig Report post Posted February 24, 2010 white stone near 622 165 idk if this is bug or not Share this post Link to post Share on other sites
bugabear Report post Posted February 24, 2010 (edited) Here are a few things I found. I will comment/edit this post Wed when I have more time. http://img148.imageshack.us/gal.php?g=el2010022323185343.jpg Also, hanging pears in mid-air You are in Idaloran [602,208] (will post screenie tomorrow) EVTR Sto~ it's the shadows that I noticed...the shadows of the fence are pointed but the fence itself is not. And it continued all the way around to the west of the path. Please ask if there are any questions. Edited February 25, 2010 by bugabear Share this post Link to post Share on other sites
Entropy Report post Posted February 24, 2010 Are you sure you installed the files properly? I don't see that problem at the EVTR storage.. Share this post Link to post Share on other sites
Elf_Ninja Report post Posted February 24, 2010 So I'm wondering if anyone else has had this problem or not since I updated yesterday my A/D indicator has stayed at 0. I've checked it several hours apart and on the test server. The other indicators appear to be working as far as I can tell. (they seem to move and are different on main vs. test server.) Didn't know if this would be affected by the update but as they were working before that i assume it has something to do with it. Otherwise things have been normal and enjoying what I've seen so far. Computer info listed below. Share this post Link to post Share on other sites