Raistlin Report post Posted November 2, 2009 Hi all, with the use of serpent stones to shorten instance waiting time, the price hike is on. Too many players using them to do several instances a day/week to get the big drops for big money (seems Yeti killing just isn't enough gc nowadays ). It's impossible to find one for sale these days. Furthermore prices have risen from ~5k to 9k gc atm, if you are lucky. This results in low supply for great swords. I suggest removing serp stones from the use of reducing instance waiting time and replacing them with something else if needed. Perhaps black/ice dragon scales should be taken into consideration, since red dragon scales already are involved in this. What do you think? Raistlin Share this post Link to post Share on other sites
eadricng Report post Posted November 2, 2009 I think it's good idea, freeing up rare stones is always a good thing...though I'm not too sure if the price will drop back to the usual 5~6k ea. Share this post Link to post Share on other sites
Raz Report post Posted November 2, 2009 Yes please.... Share this post Link to post Share on other sites
Dilly Report post Posted November 2, 2009 (edited) yes please. Although I do wonder if instances are really the reason. Seems to me it's more invasion tokens and scales that are being used for that, but of course only Radu knows. I just wonder how many of the serp stones that enter the game end up with the topmanuer that pays crazy amounts of gc for them... But anything that will free up serp stones (or bindings, for that matter) will get my support Edited November 2, 2009 by Dilly Share this post Link to post Share on other sites
Dugur Report post Posted November 2, 2009 Nah, lets just look into statistics of serp stones in game and say all is well. Share this post Link to post Share on other sites
Lorck Report post Posted November 2, 2009 Just remove it. No need to replace for other item. The instances are being farmed... Share this post Link to post Share on other sites
Gilrain Report post Posted November 2, 2009 (edited) wouldnt it be nice to use invasion tokens for that ? my bad, thats already implemented. Edited November 2, 2009 by Gilrain Share this post Link to post Share on other sites
bigkav Report post Posted November 2, 2009 Just remove it. No need to replace for other item. The instances are being farmed... wait.. you mean the instances werent meant to be farmed wow all this time i thought they were put solely in there for farming so ppl could buy more nexus? The instances were meant to do something different, have a challenge, have some fun. But you know as always people got money on their minds and started farming. oh wowawee how do we reduce farming mr liam? Easily, you remove the ability to reduce waiting time. One instance per week is more then enough to have a little bit of fun. if you want more then one, organize your team to go do one on the test server. wow its really that easy to stop farming of instances why didnt this happen in the first place when ppl started doing 2+ instances per day Idk, maybe it was seen as a "feature" or was rosto poofing. Share this post Link to post Share on other sites
dipi Report post Posted November 2, 2009 I also have the feeling that rare stones rate was decreased a lil....but it's just a feeling... Share this post Link to post Share on other sites
amar Report post Posted November 2, 2009 i think good idea becouse we dont need serp stone anymore we have alot rd scale in game Share this post Link to post Share on other sites
SenZon Report post Posted November 2, 2009 Remove anything that reduces waiting time Share this post Link to post Share on other sites
PaulB Report post Posted November 3, 2009 Remove anything that reduces waiting time Ditto. Instances shouldn't be "farmed" Share this post Link to post Share on other sites
Infamous Report post Posted November 3, 2009 agree, should only farm exp and gc Share this post Link to post Share on other sites
Allandor Report post Posted November 3, 2009 Hi all, agree with the original suggestion. Greetings Allandor Share this post Link to post Share on other sites
DHT Report post Posted November 3, 2009 Who wants to create a poll about it? Share this post Link to post Share on other sites
Dilly Report post Posted November 3, 2009 nobody. Radu reads suggestions when he has time, i think we've seen enough polls for the next 2 years -.- Share this post Link to post Share on other sites
SenZon Report post Posted November 3, 2009 A bit more even Share this post Link to post Share on other sites
Tico Report post Posted November 4, 2009 Just remove it. No need to replace for other item. The instances are being farmed... All kinds of farming is bad for game economy, i agree on that, not sure if instance farming is actually happening (need to know better about breaks, rosto losts during instances to make sure this farming is actually "farming") but its better to have ppl farming on instances (where they are riskyng something" other then flower/yeti farming where the risks are realy low. i think good idea becouse we dont need serp stone anymore we have alot rd scale in game But also there are some itens that need to be removed from the game. And lets not forget that Radu's castle needs more bricks, i think instances are one of the main brick sources. Without the real numbers on here we cant tell for sure if lack of serp stones comes from ppl using it for instances pourposes or if its not being found (in game)/bought (in shop). I belive to solve the farm issue and still get scales out of the game, ppl could only be able to reduce #ii time once a week. (idk how hard that would be to implement). Share this post Link to post Share on other sites
Dilly Report post Posted November 11, 2009 Just remove it. No need to replace for other item. The instances are being farmed... All kinds of farming is bad for game economy, i agree on that, not sure if instance farming is actually happening (need to know better about breaks, rosto losts during instances to make sure this farming is actually "farming") but its better to have ppl farming on instances (where they are riskyng something" other then flower/yeti farming where the risks are realy low. Say 4 people, no bricks lost, no more breaks than they would in any random highlevel invasion, and they finish the pr0est instance in somewhere between 45 mins and 1 hour. Share this post Link to post Share on other sites