Guest Slythious Report post Posted October 31, 2009 Hi I have a macbook pro 13inch running on OSX 10.5.8, and upon logging into my account, the world is shown to me for 1 second and then the application crashes. Why is this happening? Thanks! Quote Share this post Link to post Share on other sites
Adhikari Report post Posted October 31, 2009 Hi. I run game off a mac ok, but with some graphic options turned off. Check the mac development thread in forums for help and try putting the options (available before you log in) to 'poor man' and turn of things like reflections. Hope this helps Adhi Quote Share this post Link to post Share on other sites
0ctane Report post Posted November 2, 2009 Hi I have a macbook pro 13inch running on OSX 10.5.8, and upon logging into my account, the world is shown to me for 1 second and then the application crashes. Why is this happening? Thanks! Please read the sticky thread at the top of this forum: http://www.eternal-lands.com/forum/index.php?showtopic=50857 Quote Share this post Link to post Share on other sites
hucthy1410 Report post Posted December 1, 2009 My macbook pro keeps crashing too can anyone help? Some system info:- Mac OS X Version 10.6.2 Processor : 2.26GHz Intel Core 2 Duo Memory: 2 GB 1067 MHz DDR3 Some graphics info:- Chipset Model: NVIDIA GeForce 9400M VRAM (Total): 256 MB Resolution: 1280 x 800 Pixel Depth: 32-Bit Color I've changed some of the settings as people have suggested etc. but still no luck. Any advice would be appreciated thanks Quote Share this post Link to post Share on other sites
0ctane Report post Posted December 1, 2009 My macbook pro keeps crashing tooHutchy,That is very vague. Does the crash occur in certain locations? Times of the game day? Can you even log in? Please post the top 50 lines of the crash log. Quote Share this post Link to post Share on other sites
hucthy1410 Report post Posted December 1, 2009 It crashes upon logging in every time, i'll post some of the log. About an hour ago it would allow me to walk around for about a minute now it just crashes each time I log in again. Hope this is some help :- Process: EternalLands [750] Path: /Users/flipboardhutch1410/Desktop/EL/EternalLands.app/Contents/MacOS/./EternalLands Identifier: net.0ctane.EternalLands Version: ??? (1.8.0) Code Type: X86 (Native) Parent Process: ??? [1] Date/Time: 2009-12-01 21:30:18.882 +0000 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Interval Since Last Report: 67512 sec Crashes Since Last Report: 31 Per-App Interval Since Last Report: 1869 sec Per-App Crashes Since Last Report: 31 Anonymous UUID: D3C66313-588C-4A00-886A-ABB500618147 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000e3a Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0xffff07fc __memcpy + 92 1 com.apple.GeForce8xxxGLDriver 0x8f6d57cd gldGetTextureLevelImage + 597965 2 com.apple.GeForce8xxxGLDriver 0x8f6d6654 gldGetTextureLevelImage + 601684 3 GLEngine 0x1723b3a4 gleDrawArraysOrElements_ACC_Exec + 1408 4 libGL.dylib 0x923303c0 glDrawElements + 52 5 net.0ctane.EternalLands 0x0014a691 cal_render_actor_shader + 1101 6 net.0ctane.EternalLands 0x00014422 draw_actor_without_banner + 430 7 net.0ctane.EternalLands 0x0014c6d3 reset_under_the_mouse + 2259 8 net.0ctane.EternalLands 0x000b4b25 display_game_handler + 286 9 net.0ctane.EternalLands 0x0004041e draw_window + 290 10 net.0ctane.EternalLands 0x00040687 display_windows + 127 11 net.0ctane.EternalLands 0x00034e59 draw_scene + 139 12 net.0ctane.EternalLands 0x000ddf59 start_rendering + 331 13 net.0ctane.EternalLands 0x000de322 SDL_main + 47 14 net.0ctane.EternalLands 0x00003b47 -[sDLMain applicationDidFinishLaunching:] + 56 15 com.apple.Foundation 0x90908270 _nsnote_callback + 345 16 com.apple.CoreFoundation 0x95e119a9 __CFXNotificationPost + 905 17 com.apple.CoreFoundation 0x95e113da _CFXNotificationPostNotification + 186 18 com.apple.Foundation 0x908fd094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128 19 com.apple.Foundation 0x9090a471 -[NSNotificationCenter postNotificationName:object:] + 56 20 com.apple.AppKit 0x9613873a -[NSApplication _postDidFinishNotification] + 125 21 com.apple.AppKit 0x9613864a -[NSApplication _sendFinishLaunchingNotification] + 74 22 com.apple.AppKit 0x9628f595 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274 23 com.apple.AppKit 0x9628f1b5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101 24 com.apple.Foundation 0x9093d404 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511 25 com.apple.Foundation 0x9093d1c8 _NSAppleEventManagerGenericHandler + 228 26 com.apple.AE 0x92886f3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166 27 com.apple.AE 0x92886e39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43 28 com.apple.AE 0x92886d46 aeProcessAppleEvent + 197 29 com.apple.HIToolbox 0x912892a1 AEProcessAppleEvent + 50 30 com.apple.AppKit 0x96108d02 _DPSNextEvent + 1420 31 com.apple.AppKit 0x96108306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 32 com.apple.AppKit 0x960ca49f -[NSApplication run] + 821 33 net.0ctane.EternalLands 0x00003ae7 CustomApplicationMain + 236 34 net.0ctane.EternalLands 0x00003d20 main + 176 35 net.0ctane.EternalLands 0x00002fe6 _start + 216 36 net.0ctane.EternalLands 0x00002f0d start + 41 Quote Share this post Link to post Share on other sites
0ctane Report post Posted December 4, 2009 As with your duplicate thread, try turning off shaders and turn poorman on. Yes, not a great option, but it should help until we figure out the problem. Quote Share this post Link to post Share on other sites
Guest Guest_Krimm Report post Posted December 6, 2009 Same Problem Process: EternalLands [2463] Path: /Applications/Games/Eternal Lands/EternalLands.app/Contents/MacOS/EternalLands Identifier: net.0ctane.EternalLands Version: ??? (1.8.0) Code Type: X86 (Native) Parent Process: launchd [191] Date/Time: 2009-12-06 17:38:38.698 -0600 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Interval Since Last Report: 49372 sec Crashes Since Last Report: 3 Per-App Interval Since Last Report: 477 sec Per-App Crashes Since Last Report: 3 Anonymous UUID: F4AF4A21-1D58-4613-9A07-759503F25BA9 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0xffff08a0 __memcpy + 256 1 com.apple.GeForce8xxxGLDriver 0x8f6d57cd gldGetTextureLevelImage + 597965 2 com.apple.GeForce8xxxGLDriver 0x8f6d6654 gldGetTextureLevelImage + 601684 3 GLEngine 0x17a883a4 gleDrawArraysOrElements_ACC_Exec + 1408 4 libGL.dylib 0x914db3c0 glDrawElements + 52 5 net.0ctane.EternalLands 0x0014a691 cal_render_actor_shader + 1101 6 net.0ctane.EternalLands 0x00014422 draw_actor_without_banner + 430 7 net.0ctane.EternalLands 0x0014c6d3 reset_under_the_mouse + 2259 8 net.0ctane.EternalLands 0x000b4b25 display_game_handler + 286 9 net.0ctane.EternalLands 0x0004041e draw_window + 290 10 net.0ctane.EternalLands 0x00040687 display_windows + 127 11 net.0ctane.EternalLands 0x00034e59 draw_scene + 139 12 net.0ctane.EternalLands 0x000ddf59 start_rendering + 331 13 net.0ctane.EternalLands 0x000de322 SDL_main + 47 14 net.0ctane.EternalLands 0x00003b47 -[sDLMain applicationDidFinishLaunching:] + 56 15 com.apple.Foundation 0x941b2270 _nsnote_callback + 345 16 com.apple.CoreFoundation 0x916569a9 __CFXNotificationPost + 905 17 com.apple.CoreFoundation 0x916563da _CFXNotificationPostNotification + 186 18 com.apple.Foundation 0x941a7094 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128 19 com.apple.Foundation 0x941b4471 -[NSNotificationCenter postNotificationName:object:] + 56 20 com.apple.AppKit 0x9489173a -[NSApplication _postDidFinishNotification] + 125 21 com.apple.AppKit 0x9489164a -[NSApplication _sendFinishLaunchingNotification] + 74 22 com.apple.AppKit 0x949e8595 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274 23 com.apple.AppKit 0x949e81b5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101 24 com.apple.Foundation 0x941e7404 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511 25 com.apple.Foundation 0x941e71c8 _NSAppleEventManagerGenericHandler + 228 26 com.apple.AE 0x95daff3a aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166 27 com.apple.AE 0x95dafe39 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43 28 com.apple.AE 0x95dafd46 aeProcessAppleEvent + 197 29 com.apple.HIToolbox 0x98fdf2a1 AEProcessAppleEvent + 50 30 com.apple.AppKit 0x94861d02 _DPSNextEvent + 1420 31 com.apple.AppKit 0x94861306 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 32 com.apple.AppKit 0x9482349f -[NSApplication run] + 821 33 net.0ctane.EternalLands 0x00003ae7 CustomApplicationMain + 236 34 net.0ctane.EternalLands 0x00003d20 main + 176 35 net.0ctane.EternalLands 0x00002fe6 _start + 216 36 net.0ctane.EternalLands 0x00002f0d start + 41 Quote Share this post Link to post Share on other sites
0ctane Report post Posted December 7, 2009 (edited) Same Problem Process: EternalLands [2463] Path: /Applications/Games/Eternal Lands/EternalLands.app/Contents/MacOS/EternalLands Identifier: net.0ctane.EternalLands Version: ??? (1.8.0) Code Type: X86 (Native) Parent Process: launchd [191] Date/Time: 2009-12-06 17:38:38.698 -0600 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Interval Since Last Report: 49372 sec Crashes Since Last Report: 3 Per-App Interval Since Last Report: 477 sec Per-App Crashes Since Last Report: 3 Anonymous UUID: F4AF4A21-1D58-4613-9A07-759503F25BA9 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0xffff08a0 __memcpy + 256 1 com.apple.GeForce8xxxGLDriver 0x8f6d57cd gldGetTextureLevelImage + 597965 2 com.apple.GeForce8xxxGLDriver 0x8f6d6654 gldGetTextureLevelImage + 601684 3 GLEngine 0x17a883a4 gleDrawArraysOrElements_ACC_Exec + 1408 4 libGL.dylib 0x914db3c0 glDrawElements + 52 5 net.0ctane.EternalLands 0x0014a691 cal_render_actor_shader + 1101 Does the error/crash occur when poorman is turned on in the options? And PLEASE tell us what hardware you are using when posting. Edited December 7, 2009 by 0ctane Quote Share this post Link to post Share on other sites
Guest guest_Krimm Report post Posted December 7, 2009 Yes I tried with poor man settings enabled Model Name: MacBook Pro Model Identifier: MacBookPro5,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.4 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache: 3 MB Memory: 2 GB Bus Speed: 1.07 GHz Boot ROM Version: MBP51.0074.B01 SMC Version (system): 1.33f8 Chipset Model: NVIDIA GeForce 9400M Type: GPU Bus: PCI VRAM (Total): 256 MB Vendor: NVIDIA (0x10de) Device ID: 0x0863 Revision ID: 0x00b1 ROM Revision: 3343 gMux Version: 1.7.3 Displays: Color LCD: Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Quote Share this post Link to post Share on other sites
0ctane Report post Posted December 8, 2009 (edited) Okay guys. I have a current build available here. Let me know if it is running any better. This is just a current CVS build. BTW, I see some recent code that suggests this problem might be broader than just Macs, FWIW. Edited December 8, 2009 by 0ctane Quote Share this post Link to post Share on other sites
Guest Guest_jay_* Report post Posted April 10, 2010 I have a macbook pro with 10.6.2 os, and I kept getting logged out when I signed in.... I found all you need to do is open the game and before you sign in go to 'settings'..... then click on 'Adv Video' tab..... then the very bottom option says 'Use Animation Program' unclick that and it should work... Dont mess around with the el.ini file and the 'use_animated_program= ?' because it makes no difference, seeing as I switched back and forth with 0 and 1 value and both seem to work as long as I unboxed 'Use Animation Program' in the settings Quote Share this post Link to post Share on other sites