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handyman

putting cool down back on pots and rings on pots and rings

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OK Yes i know more discussions

 

First let me say i have send Ent a mail about this idea and waiting a response so this is just an idea that i want your views on, nothing set in stone or agreed on

 

The proposal would be to put cool down back onto potions and rings only. Leaving food still with no cool down.

 

The reasons for this

 

Bring back the fun in Pking

Back to using strategy

Would attract more pkers from main

 

At the moment there is no skill to pking its just who runs out of srs's or he's first or who has the most dis rings.

 

All the mixers wont be effected because there would still be no cool down food the idea is just Potions and rings.

 

OK it will mean i wont be able to kill dragons on this server on my own anymore but still could with help from others :pickaxe:

 

I want to know your thoughts and ideas on this matter the pros and cons

 

Handy

Edited by handyman

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After reading feedback from main-players on the forums, I think it is one step in the right direction to attract more players. As you mentioned, killing strong monsters (instances) becomes a bit more challenging.

 

Also, different builds required (more like on main perhaps?). I don't expect to suddenly revive competitive PK-matches by introducing cooldown, more people training will just benefit sneaky invisibility attacks :pickaxe:

 

So good idea

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I agree, this would be the best of both worlds. It would maintain the mixer-friendly environment of the PK server, but also add back in the strategy of PKing that people have been requesting. As stated above, waiting for the first person to run out of supplies isn't that interesting.

 

I think this would be great to do along with the start of Char Copying (if that proposal passes).

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I think this would be great to do along with the start of Char Copying (if that proposal passes).

 

I think with cooldown we could forget about the copy-option since the pk-server then offered pretty much everyting people demand -> No more excuses for whiny guys. Perhaps that would be best to do since it would be much less problematic than the copy-option.

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I think with cooldown we could forget about the copy-option since the pk-server then offered pretty much everyting people demand...

Perhaps, but I still think the #1 (I don't want to start over) and #2 (no one's there) reasons are higher priority. I see cooldown as farther down the list. It would be another block removed, but it's nothing compared to having to start over from zero (which is what the char copy proposal is trying to address).

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For those that like Pking having cool down just on pots and rings would make pking alot more skillful and would put the excitement back into it

 

For those that dont like to pk and prefer mixing it wont effect them as as would still be no cool down food and if anything they would end up busier if the player base increased

 

One of the reasons why we dont get players is because what is the point when pking of standing there for an hour until someones srs run out there is no challenge.

 

And if this idea was agreed on by us and passed by Ent before the copying from main started i feel it would bring alot more players over.

 

The whole idea of the mains copying wasn't so players already playing could bring the mains over here to It was to get more people playing on this server

 

Handy

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I think this would be great to do along with the start of Char Copying (if that proposal passes).

 

I think with cooldown we could forget about the copy-option since the pk-server then offered pretty much everyting people demand -> No more excuses for whiny guys. Perhaps that would be best to do since it would be much less problematic than the copy-option.

 

People will always, ALWAYS, have excuses. "omfg nexus buying!!!1", "omg steel armor ruins game, no no armor", "omg there are actual pk areas on the pk server" and so on and so on.

 

If we keep adjusting, we might as well drop our steel armors on the ground and let them take it.

 

Personally, I don't like the idea. But "for the greater good" I vote yes.

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The char copying will be fun stuff. Handy still in any contact with rayjack? That char has 80's manu and a/d enough to be moved. Great stuff, dragons are damn easy to kill and with some time hoarding binders you will make RD set in no time. Hell, make it ice set while at it. Will be so much fun trying to pass that armour with great swords.

 

It is awesome. Just import the skill specialist friend chars you have and supply yourself with anything. You get few chars more, Ent gets moolah, server gets couple new faces who will leave just like when the server was started. Yay. Now you even get ready ranger chars in 40's and 50's with full AP, think about it. 900k gc saving with just 15 dollars and time saved from click click click.

 

On the main topic, yes the cooldowns would make things more interesting. I doubt it'd make much difference in the overall population. It's more of a marketing challenge.

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The char copying will be fun stuff. Handy still in any contact with rayjack? That char has 80's manu and a/d enough to be moved. Great stuff, dragons are damn easy to kill and with some time hoarding binders you will make RD set in no time. Hell, make it ice set while at it. Will be so much fun trying to pass that armour with great swords.

 

It is awesome. Just import the skill specialist friend chars you have and supply yourself with anything. You get few chars more, Ent gets moolah, server gets couple new faces who will leave just like when the server was started. Yay. Now you even get ready ranger chars in 40's and 50's with full AP, think about it. 900k gc saving with just 15 dollars and time saved from click click click.

 

On the main topic, yes the cooldowns would make things more interesting. I doubt it'd make much difference in the overall population. It's more of a marketing challenge.

 

dont need rayjack we have manu/potters/crafters in the 70's pushing 80's already over here Loader made a dragon blade and saving stones over a year ago before I left so the makin of dragon armor is not a problem its the Binding stones.

 

 

I personaly prefer the cooldown idea rather than making srs not stackable, dont forget rings :rolleyes:

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The proposal would be to put cool down back onto potions and rings only. Leaving food still with no cool down.

 

The reasons for this

 

Bring back the fun in Pking

Back to using strategy

Would attract more pkers from main

 

Pardon my French

 

I don't care about PKing, it was never what interested me on the PK Server, but everyone that comes this way ends up having to do some at some point, because he likes it, because he doesn't want to die again or because he wants some pay back.

 

so... what really would interest me in this game, reagarding fighting, would be to get some green numbers on top of my char, raise the A/D cap

 

too many monsters that can barelly be killed without wasting tons of items even when teaming.

 

you want cooldown, I want 20 more A/D levels.

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NO COOLDOWN... its one of the features of the pkserver, if u cant kill anyone becoze of that your not a true pkserver player

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I kind of like the idea of having the combat mechanics in sync with main server for balancing purposes.

 

If we have cooldown like main, baring the food cooldowns as some have mentioned, it would make life harder (ie invasions/instances/higher level montsers in particular) but that's how hard players on main have it anyway. If we die easier and quicker, then more Rostogols will be needed, therefore more shop purchases would probably result. PvP would be shorter but I think it would add extra strategy to survive PvP. Existing players may need to devote more points for ethereal points, but that includes myself too. It would make some magic great swords have more meaning too (part of why it might be best to keep combat mechanics in sync between different servers and maybe less headache for radu, and why making srs non stackable would be a balance regression) :P

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I kind of like the idea of having the combat mechanics in sync with main server for balancing purposes.

 

If we have cooldown like main, baring the food cooldowns as some have mentioned, it would make life harder (ie invasions/instances/higher level montsers in particular) but that's how hard players on main have it anyway. If we die easier and quicker, then more Rostogols will be needed, therefore more shop purchases would probably result. PvP would be shorter but I think it would add extra strategy to survive PvP. Existing players may need to devote more points for ethereal points, but that includes myself too. It would make some magic great swords have more meaning too (part of why it might be best to keep combat mechanics in sync between different servers and maybe less headache for radu, and why making srs non stackable would be a balance regression) :P

 

Some times I ask myself where do some people come up with these ideas.

Either I'm drunk to understand it in a way that I consider it another stupid idea, or someone else was drunk when they typed!

 

Yes I can be agressive with words some times. Why on Teh God's Realm would anyone want a PK server resembling the Main one? If we did, why go on the PK Server one? All those who like Pking on main do it because they know when they are going to do it.

They just can't stand the idea of being PKed without a full inventory and uber weapons and armor, otherwise the PK Server would be full already, but it's not.

 

Having a different server, with different aspects, was what made me change after 2 years playing a character with decent skills and start from scratch.

 

But, I'm probably not setting my point or anything... :(

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I kind of like the idea of having the combat mechanics in sync with main server for balancing purposes.

 

If we have cooldown like main, baring the food cooldowns as some have mentioned, it would make life harder (ie invasions/instances/higher level montsers in particular) but that's how hard players on main have it anyway. If we die easier and quicker, then more Rostogols will be needed, therefore more shop purchases would probably result. PvP would be shorter but I think it would add extra strategy to survive PvP. Existing players may need to devote more points for ethereal points, but that includes myself too. It would make some magic great swords have more meaning too (part of why it might be best to keep combat mechanics in sync between different servers and maybe less headache for radu, and why making srs non stackable would be a balance regression) :P

 

Some times I ask myself where do some people come up with these ideas.

Either I'm drunk to understand it in a way that I consider it another stupid idea, or someone else was drunk when they typed!

 

Yes I can be aggressive with words some times. Why on Teh God's Realm would anyone want a PK server resembling the Main one? If we did, why go on the PK Server one? All those who like Pking on main do it because they know when they are going to do it.

They just can't stand the idea of being PKed without a full inventory and uber weapons and armor, otherwise the PK Server would be full already, but it's not.

 

Having a different server, with different aspects, was what made me change after 2 years playing a character with decent skills and start from scratch.

 

But, I'm probably not setting my point or anything... :(

 

 

Like you have said many times you are not a pker and never wanted to be So I guess you never really understand the excitement of actual Pking.

On the pk server There is no real skill to Pking no real excitement to pking and to be honest its plain boring.

At the beginning when levels were low yes everyone was going around killing each other and the excitement was there. But now there is no such thing on this server unless you like going around killing harvesters.

 

Its not about High end weapons and armor its about tac tics and actual player set up making use of what is available, quick reactions, Its about getting your Adrenalin going.

 

This server was meant to have all that and to get to that stage still needs fine tuning and can be achieved.

 

Why on Teh God's Realm would anyone want a PK server resembling the Main one?

 

It will always resemble the main because its basically the same game. But even you call it the PK server so surely it should resemble Pking?

If you want a mixing server or a walk in the park server then maybe the main server is better suited to you.

 

I want the PK server to become what it was meant to have been a PK server no just a walk in the park server yeh great i can kill a ice dragon with my 100 a/d, I think i was in my 70's a/d when i killed my first one just by click them srs one after another LMAO I'm Da man what is next for me to fight'.

 

Where is the challenge?

 

Anyway the cooldown Idea, i had a response from Ent and he said either we have cool down on everything or we keep it the way it is

 

SO cool down just on rings and pots is not an Option at this stage

 

 

Handy

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I think that killing players is still fun :(

 

With the current system, it may be hard to die... Not only because of how much we can HEAL and HIT, but also because of the amount of health we have.

If the cooldown option is not going to happen, what else could we think of that will not disrupt the game too much (like cooldown would)?

 

Reducing the amount of material points? I always thought the CoL is a bit overpowered, is +100 rabbit an option?

Also keep in mind that that PvP combat system has already changed, for the better it seems.

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I don't understand why people say it's impossible to get a kill on the server. If the fights get too boring then change the tactics. I'm pretty sure the opponent won't be carrying all storage around just to protect from your tricks. And even more, s/he might have an Ace up his/her sleeve as well.

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Reducing the amount of material points? I always thought the CoL is a bit overpowered, is +100 rabbit an option?

Also keep in mind that that PvP combat system has already changed, for the better it seems.

 

We can't ask for these types of changes that differentiate the two servers. Mostly just switching something on or off, new way or the old way etc.

 

 

Anyway even if we decide to have cooldowns on everything (yes mixers will hate it, but I mix alot too), it isn't a catastrophe if it doesn't turn out like we hoped for, unlike a mass character transfer would be. Radu could easily revert back to no cool down in a months time if everyone hated it that much (so we just suffer with some inconvenience/time if we wanted it back), but once there is mass character transfers happening, if it screws up the server in some unforeseen ways, it will be almost impossible to revert/rollback due to various inertia.

Edited by DarkGuard

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IMO we do need to sacrifice something if we want the character copy to run smoothly without ruining the server. Be it cooldown, be it multiplay, I don't care, tho I'd much rather get rid of multiplay instead of cooldown, but I doubt that anyone else thinks the same way.

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I think having cooldown on pots/rings would be great, that way it is about skill, not the ability to click a pot and then restore, until someone runs out. i think this, and the char copy should both go through.

 

EDIT: typo :/

Edited by ChrisC

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today me and handy fought each other, and it shows, cooldown needs to be put on rings and potions. it is not about strategy, its all about who can hold more srs/he. i spammed u with bears, and getting mana burned means nothing, cus u can just drinka few more potions. WE NEED COLLDOWN ON RINGS AND POTIONS

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today me and handy fought each other, and it shows, cooldown needs to be put on rings and potions. it is not about strategy, its all about who can hold more srs/he. i spammed u with bears, and getting mana burned means nothing, cus u can just drinka few more potions. WE NEED COLLDOWN ON RINGS AND POTIONS

 

 

This is true fighting a load of bears as well as chris meant nothing i let the take away my mana and then quickly hit 2 srs one after another then restored

during the fight Chris even came along with an alt dropped a bag and then jumped on to it to restock. good idea i never thought of that but this means that only Tac tic that works on the pk server is to use and alt to restock during the fight. When i got down to 3 srs i dropped 4 bear stones dissed and moved to a safe area. we were fighting what seemed to be over Half an hour i don't know if anyone got the real time.

 

My char is set up for multi attacks and with no cool down on srs's i can handle 5-6 or even more yetis at a time. as long as i keep my mi on at all times i don't see how anyone can pk me in a fight.

 

Chris did kill my Char at the store after when i went afk he said is was exploiting a bug. Apparently if you set a load of mines near someone then jump on them yourself in activating them you also kill players around you with the one perk.

 

 

So to sum this up if you fight wearing a red cloak and use mi i cant see anyway of killing a player in PK on this server no matter what stones you have or if its multi attacks

 

So all you that keep saying the pk server has different tac tics now is you time to share How do you propose to pk a top player on the pk server who is wearing a red cloak and using mi?

On main i remember how we would have another players next to the fight so as the person you were fighting dissed the other player attacked them then they had to fight and wait till the cool down came back to use another ring this worked well to kill high end players but we dont have cool down on rings so its useless over here,

 

 

Handy

Edited by handyman

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So all you that keep saying the pk server has different tac tics now is you time to share How do you propose to pk a top player on the pk server who is wearing a red cloak and using mi?

 

Handy

 

Yeah I have a suggestion. Stop fighting 1on1, get teams together and fight team vs team. Don't have a summoner? no problem. just find a friend who is willing to try the server and help him level up. THAT's how I see the server going.

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Negative perks are never 'free' pickpoints, its no bug if the negative effects start to show... We all know how mines work.

 

About killing each other;

 

-Why 'fair' fights? Try jumping each other when training using invisibility :)

Afterwards, go to portals, drop some engineering crap on your way back to the re spawn point and get harm spell ready.

 

-Do NOT fight other capped players, just stick to hunting their alts :)

Or any other player weaker then you, you trained for a reason, no?

 

-Try ranging/summoning in 'come fight me with MI/COTM' fights, or wait for me someone to get those skills leveled.

See how much fun that is ;) the targeted fighter can even disengage and come kill the ranger instead.

 

With cooldown;

-Invasions will be a lot less fun when we have to take down yeti+ on multi maps, unless you range them of course.

-Fights will only be about who can block enough damage to NOT get into trouble with cooldown of items, different build required, but exactly the same story as we have now.

-Weaker players just don't stand a chance, now they can easily pop a few bears+dis rings and run away.

 

If two players on main have exactly the same A/D and roughly the same amount of PPs spend (and have a 'normal' build) can they kill each other before they use ~half or more of their supplies? How?

 

Summary; Don't play fair! ;):(

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